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Published On: April 11, 2025

DokiDoki Boss Guide

DokiDoki is the very second boss you will face in Etheria: Restart’s Threshold, a content area specifically focused on farming Modules to enable your Matrix Bonuses.

You can face DokiDoki on Normal, Hard, Nightmare, Hell and lastly, Inferno difficulties – there are 3 stages for each difficulty jump.

When you reach Hell I difficulty, DokiDoki’s Summons will deal 30% Increased Damage to [REASON] Element Animus, which increases to 100% on the final stage, Inferno!

 A member of DOKI Entertainment, a popular idol with a lively and cheerful personality that is loved by many. However, her background is a mystery, and no one can uncover her past.

In this guide, we will break down DokiDoki’s Skills, how to face this encounter, as well as recommending what we would consider an ideal progression team to help you along the way.

DokiDoki Skills

Crazed Gathering

DokiDoki does not participate in combat in person but summons different enemies to challenge the player.

Spotlight Focus

DokiDoki gathers stage lights to mark 1 unit; if there are already marked units, mutates them into terrifying Meltdown Monster and marks 1 new other unit; if marked units are already mutated, inflicts 1 stack(s) of [Frenzy] on them.

[Frenzy] – Each stack increases the target’s ATK by 100%, up to 10 stacks; this effect cannot be dispelled.

How to beat DokiDoki

DokiDoki is one of the most unique and challenging boss fights in Threshold—not because she fights you directly, but because she summons waves of enemies to do the job for her. This is a two-stage battle focused entirely around enemy wave management, damage reduction, and mutation mechanics that can spiral out of control if not handled quickly. The first wave features some familiar faces in Blitz Striker Andrew and Unyielding Aegis Andrew, who are accompanied by two security guards. The second wave is full of Meltdown Monsters. But what’s the catch? These summoned enemies all benefit from 50% damage reduction via the Crazed Gathering passive, which can only be removed temporarily by applying control effects like [Silence], [Stun], [Freeze], [Taunt], or [Slumber]. Its also been recently discovered that [Wound] will also remove it. This sets up the fight as a high-speed race against time, where burst damage and control timing matter more than ever before.

The boss’s core mechanic, Spotlight Focus, marks one unit at a time. If the marked unit is still alive when she casts it again, they mutate into a Meltdown Monster. If they’re already mutated, they instead gain a stack of [Frenzy], which boosts their ATK by 100% per stack, up to 10 stacks. This can get out of hand quickly if you don’t kill the marked units fast. The real danger, though, is that mutated enemies also gain powerful new kits, including stuns, AoEs, [DEF-], and Max HP reduction. If you don’t remove them fast enough—or worse, if they stack [Frenzy]—you’ll be overrun.

To beat this fight consistently, your team should focus on three things:

  1. Staggered control to remove damage reduction across both enemy waves.
  2. Strong AoE burst to kill adds before they can mutate.
  3. Debuff support and Turn Meter control to keep the tempo in your favor.

Control is non-negotiable—bring two control units and make sure one of them holds their opening skill for Stage 2. Excellent options include Kraken [Freeze] or Kazuyo the Reverie [Slumber]. Rin brings [Taunt], but keep in mind she is [Reason] affinity, so she’ll take 100% increased damage at higher difficulties. For AoE nukes, Massiah is a top-tier pick due to his [Invulnerability], while Rilmocha is also a strong. Tiamat and Lilith offer both damage and additional control, making them versatile alternatives.

Rounding out your team, you’ll want a debuffer like RC-77 ([ATK-], [DEF-], Turn Meter Reduction, and [Stun]) or Kloss ([DEF-], [SPD-], DMG Taken Up). These Swiss-army-knife units help smooth the entire encounter. For support, Chiaki the Echo, Marvell, DokiDoki, or Lily offer Turn Meter boost, [ATK+], and Speed control, giving your nukers and control units more frequent uptime. If you need healing, Lingluo or Dorothy work well to stabilize between waves.

Sample Comp (Inferno-Ready):

Strategy Summary:

  • Stage 1: Open with your first control to remove DR, apply [DEF-], and nuke hard.
  • Stage 2: Use your second control to strip DR again, then repeat the burst cycle.
  • Don’t waste both control skills at once—stagger them for better coverage.
  • Kill marked units quickly to prevent mutations and stop [Frenzy] stacks before they start.

DokiDoki’s fight is all about sequencing, planning, and efficient damage, not brute force. If you’re struggling, review your team’s turn order, control cooldowns, and ensure you have the right affinity mix to avoid being countered. Done right, this is one of the most satisfying fights in the game.

Recommended Progress Team

Recommended Speed Team

Anything to add? we’re always updating our guides so let us know!

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