
Aurora Boss Guide
Aurora is the final boss you will face in Etheria: Restart’s Threshold, a content area specifically focused on farming Modules to enable your Matrix Bonuses.
You can face Aurora on Basic, Hard, Nightmare, Inferno and lastly, Cataclysm difficulties – there are 3 stages for each difficulty jump.
When you reach Inferno I difficulty, Aurora will deal 30% Increased Daamge to Hollow Element Animus, which increases to 100% on the final stage, Cataclysm!
A puppeteer lost to the genesis infection, wandering alone in the ruins of a theater, rehearsing puppet shows. Anyone who tries to interrupt her performance will be met with hostility and attack.
In this guide, we will break down Aurora’s Skills, how to face this encounter, as well as recommending what we would consider an ideal progression team to help you along the way.
Aurora Skills

Pristine Crystal
Guides paper cranes to fly toward enemies, dealing 350% damage to all enemies; if targets have debuffs, increases the damage multiplier to 450%.

Dangling Foliage
Summons countless paper cranes to charge at enemies, dealing 600% damage to all enemies with 80% chance to inflict a 3-turn [Wild Proclamation]; if the unit has [Accumulated Anger]. converts own [Accumulated Anger] into corresponding stacks of [Wrath], then applies 20 stacks(s) of [Accumulated Anger]. Additionally inflicts [Curse Shield] equal to 25% of the target’s Max HP, and this effect ignores [Immunity].

Lingering Grudge
Summons countless paper cranes to charge at enemies, dealing 650% damage to all enemies; every 1 time(s) this skill is used, increases the damage multiplier by 150%.
How to beat Aurora

Aurora is the final threshold boss, and she’s built to punish slow or unoptimized teams. While it’s technically possible to defeat her with a high-investment, non-DoT team, the fight is designed to favor Damage-over-Time (DoT) strategies, especially for players without maxed-out SSRs in red gear. The fight revolves around a stacking system of Accumulated Anger and Wrath, with Aurora unleashing increasingly powerful AoE attacks based on how many Wrath stacks she has. Your goal is to slow Wrath buildup by removing Accumulated Anger stacks through either multi-hit attacks or DoT procs, making speed and efficiency the name of the game.
Aurora’s Skill 2 is the core of her kit. It applies Wild Proclamation, a debuff that acts like a DoT but can be cleansed or prevented with immunity. It also applies Curse Shield, which blocks healing equal to 25% of your max HP—and this cannot be blocked by immunity. On top of that, she gains 20 stacks of Accumulated Anger when casting, which later converts into Wrath. If Wrath hits 16 , she instantly uses her Skill 3, an AoE nuke that scales harder with each use. Because her side adds grant her Wrath passively each turn and are nearly unkillable, the best method is to ignore them and focus on bursting Aurora down with debuffs and DoTs.
The most effective strategy is to bring a team built around buff removal, DoT application, and speed control. A comp like RC-77, Kazami, Obol, Fangus, and Rin works wonders: RC-77 brings ATK/DEF Down and multi-hit utility; Kazami removes immunity and speeds up your team while reducing cooldowns; Obol and Fangus stack consistent DoTs, with Fangues also applying Speed Down to control Wrath gain; and Rin adds shields and defense boosts to keep your team alive. This setup keeps Aurora’s Wrath in check and avoids most of her lethal retaliation effects while wearing her down safely over time.
If you don’t have the right DoT heroes built, you can bring a traditional comp with nukers like Massiah and Tiamat, backed by supports like Lingluo, DokiDoki and RC-77—but be warned: this route demands tight cooldown management and top-tier gear. Expect long runs (up to 9 minutes), and little room for error. Ultimately, while both methods can work, DoT builds offer a much more reliable, accessible, and strategic path to victory, especially when dealing with Aurora’s immunity cycling and scaling AoE nukes.