
Closed Beta Test 3 Overview
The third and final closed beta for Etheria: Restart is here—and it’s a full-course meal of features, fights, and future potential. If you’ve been curious about what this tactical RPG from XD Entertainment is packing as it gears up for global launch, buckle in. We’re breaking down all the big takeaways from CBT3, including new systems, content accessibility, team-building, PvP, and why this game might just become the next gacha obsession.
Your Animus, Your Way – Units, Stats, and Shells

Let’s start at the heart of the game: your characters, or as Etheria: Restart calls them—Animus. The unit screen is your command center, where you’ll manage upgrades, stat allocations, and character promotions. It’s clean, it’s intuitive, and it gives you complete control.
Gear comes in the form of Ether Modules, but it doesn’t stop there. The Matrix system introduces a unique twist to traditional set bonuses. Instead of the usual 2/4/6-piece formats, you’re working with combinations of 4-8-12 pieces, allowing mix-and-match creativity for optimized builds.
Then there are Shells—Etheria: Restart’s version of pets, but don’t underestimate them. They provide base stats, passive effects, and even contribute to your Matrix bonuses. Want to build a hybrid bruiser-support unit? Shells let you fine-tune your strategy like never before.
Skill-Ups, Dupes & Progression – A Fairer System?
Skill enhancement and dupes are typically sore spots in gacha games. Etheria: Restart handles this with surprising finesse. Dupes are impactful, giving boosts like +5% base stats or +12% crit damage, but they’re not game-breaking. You can absolutely compete without chasing dupes to the ends of your wallet.
Skill-ups also take a more nuanced approach. Rather than dump materials mindlessly, you’re encouraged to think about which abilities matter most for your team composition. It’s refreshing, especially for players who enjoy theorycrafting.
Challenges, Bosses, and Elemental Mastery

Etheria:Restart isn’t content to throw the same recycled boss fights at you. The Challenge section is where you’ll spend most of your time—and for good reason.
- Shadow Pursuit: Farm Shells through boss fights, with Casual and Hard versions offering different rewards. Here’s where elemental matchups really shine.
- Threshold (Ether Module farming): Three bosses, multiple difficulties, and wildly different gimmicks. One boss ramps damage when allies die, another floods you with waves. Sound familiar? Summoners War fans might get flashbacks—but that’s a good thing.
- Prowess Material Farming: Each elemental dungeon features unique mechanics forcing you to build attribute-specific teams. No lazy neutral comps allowed here.
The combat feels fresh, with encounters that reward smart planning. Add in auto-battle priority settings (yes, you can choose which enemy to focus!), and Etheria starts to feel like a game that really respects your time.
Ember Challenge & Viol Theater – PvE Meets Co-Op

The Ember Challenge combines exploration and boss fights with real progression rewards. You’ll battle through stages, collect chests, and unlock the Supply Hub, a wheel-style gacha that grants upgrade materials and exclusive items. It’s efficient, rewarding, and fun.
Then there’s PhantomTheater, Etheria: Restart’s new co-op mode. It’s not just matchmaking—it’s actual teamwork. You and your partner can swap bosses based on your strengths, and each enemy has distinct mechanics that require real strategy. It’s one of the most promising multiplayer implementations in a mobile RPG to date.
Unions, Guild Bosses & Community Growth

Guilds—known as Unions—bring even more to the table. Not only do you face rotating Guild Bosses with changing elemental affinities, but you can also borrow powerful units from friends to shore up your comps. This promotes cooperation and helps newer players keep up.
And let’s talk about co-op shard farming. Every day, players can share and receive shards of high-rarity characters. It’s a fantastic system pulled from games like Dislyte, and Etheria: Restart is launching with it from day one.
PvP Arena – Fast, Fun, and Strategic

Arena is live in CBT3, and players are already cooking up metas. You’ll set up your defense, climb ranks, and earn rewards through weekly and seasonal ladders. Attribute advantage is no joke here, making team-building just as important as raw stats.
Real-Time Arena (RTA) unlocks soon, and anticipation is sky-high. The devs are clearly putting a lot of focus into making PvP a central pillar—and if the systems already in place are any indication, it’s going to be good.
Gacha System – Rates, Pity, and Why It’s Surprisingly Player-Friendly

Let’s get to the juicy stuff—summons. Etheria: Restart’s gacha rates are transparent and generous by genre standards.
- 2% SSR rate, with a hard pity at 80 pulls.
- 0.5% for Light/Dark (Extreme Animus), but they have their own banner too.
- On rate-up banners, the featured unit is the only one you can pull—no 50/50 heartache.
It’s clear Etheria: Restart has taken notes from Epic Seven, implementing a smarter system that respects your pulls. You know what you’re getting, and you won’t get trolled by random off-banner nonsense.
Final Thoughts – Is Etheria: Restart the Real Deal?
Let’s not beat around the bush: Etheria: Restart is shaping up to be a heavyweight in the gacha space. The systems are deep, the visuals are polished, and the gameplay loop is satisfying without being overwhelming.
And if you’re a competitive player? The upcoming Hyperlink Pioneer Tournament is bringing real-world RTA to life—with in-person events, cash prizes, and international reach. The devs aren’t just making a game; they’re building a community.
Sure, there are areas that could improve—story interactions could use more dynamic encounters, and more auto-run customization would be nice—but that’s nitpicking at this point. For a beta, Etheria: Restart already feels like a complete package.