Animus Tier List
Shell Tier List
Published On: April 29, 2025

Final Beta Animus Balancing Breakdown

When a game is still in development, it’s not a mountain—it’s a river. Constantly flowing, reshaping, and redefining itself. That’s certainly the case with Etheria: Restart, where the final beta introduced a slew of balancing changes for many SSR and SR Animus. Some are minor tweaks to damage values; others fundamentally shift the way a character functions.

Let’s dive into the full list of changes by character.

SSR Animus Changes

Dokidoki

Change: Nerf

Dokidoki’s passive buff, Backup, has been altered. At Skill 1 Level 5, it no longer removes all debuffs—now it only removes three. However, if you’re building her fast (as you should), you likely won’t feel this too much.

Massiah

Changes: Mixed (Slight nerf to Skill 2, buff to Skill 3)

Skill 2 has been reworked:

  • Old: 3 hits of 90% damage with 6% bonus per 1% HP lost by the target.
  • New: 3 hits of 100% damage; the final hit deals bonus damage equal to 100% of the target’s lost HP (capped at 350% of Massiah’s ATK).
  • Cooldown reduction on upgrades has been removed.

Skill 3 buffed:

  • Damage increased from 170% → 180%.
  • Now ignores 70% DEF (up from 50%).

Lily

Changes: Slight nerfs

Skill 1 no longer scales to 240% damage via upgrades—it’s the base now. Assist chance starts lower.

Skill 2’s passive Twin Trick gives 30% Turn Meter (down from 40%).

Skill 3 cooldown extension chance reduced to 55% (down from 65%).

Celince

Changes: Kit direction shift and buffs

Skill 1 now refers to Forgetfulness instead of Oblivion.

Skill 2’s Aqua Shield improved:

  • Absorption up from 40% → 50%.
  • Max HP cap increased to 14% (from 12%).
  • Reflect damage boosted to 85% (from 75%).

Skill 3 now applies Forgetfulness instead of Crit Rate Down.

Kloss

Changes: Mixed

Skill 1 chance to inflict Hacking Progress reduced from 80% → 70%.

Skill 2 wording changed: now increases Turn Meter steal by 10% per stack of Hacking Progress (was 20% for every 2 stacks) — buff.

Nerfs:

  • Hacking Progress damage taken is now 5% (down from 6%).
  • Damage dealt reduction: 10% (down from 12%).
  • Hack In effect reduction decreased to 40% (from 45%).

Lingluo

Changes: Buffs

Skill 1 passive Rockstar:

  • 65% chance to Purify and apply Whale Prayer (up from 60%).

Skill 3 healing bonus per buff increased. From up to max of 45% to 60%. This is a huge improvement for sustain.

Tiamat

Changes: Mixed

Skill 1: Gains Bloodshed every 13% HP lost (was 12%).

Skill 2: Heal Over Time duration increased to 2 turns.

Skill 3: Taunt chance reduced to 50% (down from 60%).

Ultimate (Skill 4): Damage now scales with 15% of Max HP (up from 13% of Current HP) — a significant buff at low health.

Xiada

Change: Minor nerf

Skill 3 bonus damage per Soul Flame reduced from 100% → 80%.

Helkid

Changes: Heavy nerf

Skill 1: No longer converts damage into Shroud Barrier.

Skill 2: Now includes that damage conversion, but capped at 150% ATK and on cooldown.

Skill 3 (Sound Barrier): Shield reduced to 240% ATK (down from 280%).

Khloros

Changes: Buffs

Skill 3: Damage increased from 390% → 400%.

  • Permanent final damage bonus now stacks in 25% chunks (was 20%), so only 4 casts needed to max out.
  • Doom Toll now triggers at 10 stacks instead of 12.

Lian

Change: Buff

Skill 1: Lifesteal increased to 50% (up from 40%).

Veronika

Changes: Nerfs

Skill 2: HP cost reduced to 13% (from 20%). Shield increased to 24% Max HP (from 20%) — minor buff.

Skill 3: Now only 80% chance to steal buffs, and only 50% chance per buff to share with allies — a major nerf, especially for Arena use.

SR Animus Changes

Dorothy

Change: Buff

Skill 1: Heals allies based on 150% of damage dealt (up from 120%).

Victor

Changes: Nerfs

Skill 2: Damage reduction per 10% HP lost decreased to 6%.

Skill 3: Shield reduced to 110% (down from 120%).

Diting

Change: Buff

Skill 2: Converts 150% Crit Rate into Crit Damage (up from 120%).

Sania

Changes: Nerfs

Skill 2: Healing is now 0.8% per 1% HP lost (down from 1%).

Skill 3: Gains 2-turn cooldown increase on revive (was 1).

Chiaki the Echo

Change: Minor nerf

  • Ave Maria now gives 5% Turn Meter (down from 6%).

Viper

Changes: Buffs

Skill 1: Increased chance to inflict Silence.

Skill 3: Higher damage and better dispel chance.

RC-77

Changes: Mixed

Skill 3: Base Stun chance is now 65%.

  • First upgrade now adds +5% Max HP instead of other effects.

Kraken

Changes: Nerfs

Skill 3: Turn Meter reduction is now 75% chance, and pushback is 35% (was 40%).

Fangus

Changes: Mixed

Skill 1: Chance to apply DoT dropped to 35% (down from 60%).

Skill 3: Now guarantees 100% chance to apply DoT and SPD Down.

Chiaki

Changes: Buffs

Skill 1: Now heals 2 allies for 12% HP (down from 20%) and grants Origami Guardian (reduces next hit by 35%).

Skill 3: Healing per HP lost increased to 1.2% (up from 1%).

R Animus Changes

No gameplay changes were made to R-rarity Animus, though some skill wording has been updated for clarity.

Final Thoughts

Many of these adjustments reflect an effort by the developers to bring stronger balance across PvE and PvP gameplay. From significant nerfs to over-performing SSR units like Helkid and Veronika, to welcome buffs for accessible characters like Lian and Dorothy, these changes will definitely shake up team-building ahead of launch.

We will be reviewing all of our ratings and guides throughout beta as a result of these changes.

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