
Etheria: Restart Inferno Boss Nerfs – June 2025 Update
The developers of Etheria: Restart have rolled out a long-awaited set of balance changes aimed at easing some of the game’s most brutal late-game PvE encounters. This silent update, implemented before global reset, addresses community concerns about overtuned Inferno-level bosses and progression bottlenecks. With these changes, players can expect a more manageable experience across Grim Pursuit, Threshold, Ember Trek, and Anisync Echoes content. Below is a detailed list of the nerfs applied.
Grim Pursuit Nerfs

Lowered difficulty for [Grim Pursuit]: NicoNana Inferno level: Boss HP reduced by 15%, Attack by 20%, Speed by 10%
Lowered difficulty for [Grim Pursuit]: Shadowflame Hoyan Inferno level: Boss HP reduced by 15%, Attack by 10%; Monster [Durand] Attack reduced by 15%
Threshold Nerfs

Lowered difficulty for [Threshold] Inferno level: All monsters HP reduced by 10%; Monster [Elite Valor] in the second wave Attack reduced by 20%
Ember Trek Adjustments

Lowered difficulty for [Ember Trek]: Boss HP reduced by 25% in all three battle phases
Lowered difficulty for [Ember Trek]: Monster [Alpha – Disorder] Effect ACC reduced by 50%; All enemy Attack in the second phase reduced by 20%
Anisync Echoes Speed Nerf

Lowered difficulty for [Anisync Echoes]:
- Normal level: Enemy [Marvell] Speed reduced by 5%
- Normal/Hard/Nightmare levels: Enemy [Heinrich] Speed reduced by 7%
Overview
These changes are expected to reduce frustration and increase the consistency of farming difficult stages. Players stuck in endgame content should revisit these encounters to see how much the tuning has shifted their win rates. With more manageable stat lines and better scaling opportunities, this update marks a meaningful move toward accessibility and long-term player retention.