
Ninfoniel & Batsby Banner Breakdown
The next summoning banner in Etheria: Restart is right around the corner, and it’s bringing two brand-new SSR units that look set to shake up both PvE and PvP. With the Liliam banner ending in just under four days, players will have a new opportunity to test their luck on a banner that promises utility, survivability, and raw damage. The spotlight falls on two fresh arrivals: Ninfoniel, a versatile support, and Batsby, a debuff-scaling nuker. Let’s dive into their kits, potential roles, and whether they’re worth your resources.
Ninfoniel – The Shielding Support

Ninfoniel is designed as a flexible support animus who shines in keeping your team alive while boosting overall damage. Her kit is centered around a unique mechanic, Rhyme Bloom, a special shield that not only absorbs incoming damage but also amplifies the attack of allies while it’s active.
- Skill 1: Single-target damage with a chance to apply Increased Resistance for two turns.
- Skill 2: Redistributes all allies’ HP evenly, then heals the entire team.
- Ultimate: Applies Increased Attack, Rhyme Bloom, and Immunity to all allies, with the chosen target gaining extended buff duration.
This combination makes Ninfoniel especially valuable in high-difficulty PvE content. Equalizing HP can prevent sudden deaths from RNG-heavy fights, while Rhyme Bloom has the potential to blunt boss mechanics and simultaneously increase DPS output.
Ninfoniel vs Valerian – Who’s Better?
On paper, Ninfoniel feels like an SSR evolution of Valerian. Both redistribute HP, both provide healing, but Ninfoniel brings the added layers of attack boosting, immunity, and shielding. The real deciding factor will be just how strong her healing numbers and shield values are. If the shield can soak a big hit from bosses like Rengokutsu, she could immediately become a PvE staple.
Still, her Skill 1 resistance buff looks niche and RNG-reliant, making it hard to justify resistance builds around her. The real value lies in her A2 sustain and A3 team buffs.
Batsby – The Debuff-Driven Damage Dealer

If Ninfoniel is here to keep your team standing, Batsby’s job is to tear the enemy down. He’s a high-output DPS unit who scales his damage with the number of unique debuffs on enemies. The more debuffs you stack, the harder he hits—making him an ideal partner for poisoners, burners, and other control-heavy heroes.
- Skill 1: Single-target damage with a chance to inflict Anti-Heal.
- Passive: Increases damage based on the types of debuffs on the target.
- Skill 2: AoE attack that extends debuff durations by one turn on critical hits.
- Ultimate: AoE damage that applies Vulnerability for two turns; each crit also boosts Batsby’s Strike Prep.
Why Batsby Could Be a Meta-Changer
The standout part of Batsby’s kit is debuff extension. If his Skill 2 works on damage-over-time effects like burns and poisons, it could massively improve consistency in PvE boss fights by extending DoTs without needing to reapply them. Imagine pairing him with heavy debuff teams—his damage potential skyrockets.
Another huge win is his self-sufficiency. Not only does he extend debuffs, but he also brings his own Vulnerability debuff, giving your entire team more damage output without relying on Kloss.
Early Concerns and Questions
Of course, there are still unknowns. We don’t yet know:
- Ninfoniel’s exact healing and shield values.
- Whether Rhyme Bloom’s attack boost affects raw stats or just skill damage.
- If Batsby’s debuff extension works on crowd control debuffs (stuns, freezes, etc.)—though this would likely be too strong.
- The actual damage multipliers on Batsby’s skills, which could determine if he’s good or god-tier.
Until players can test them directly, their true impact on the meta is speculation.
Should You Pull on the Banner?
This banner looks like a strong one-two punch: Ninfoniel for survivability and buffs, Batsby for scaling damage and debuff synergy. Both have kits that look impactful on paper, but their actual performance depends on numbers and testing.
If you struggle with high-level bosses like Rengokutsu, Ninfoniel’s shielding and sustain could save runs. Meanwhile, Batsby’s scaling damage has potential to rival or even surpass some of the game’s current heavy hitters—especially if paired with debuff-heavy squads.
Final Thoughts
The upcoming Ninfoniel and Batsby banner is shaping up to be one of the more exciting releases in Etheria: Restart so far. Ninfoniel offers a refreshing twist on team sustain with her Rhyme Bloom shield, while Batsby introduces debuff extension mechanics that could redefine boss strategies.
Are they broken OP? Too early to say. But they’re definitely worth watching—and possibly worth pulling for if you’re aiming to strengthen both your PvE progression and PvP flexibility.




