
Plume & Hizuki Mari: Should You Pull?
Two brand-new Animus are about to shake up Etheria: Restart — and they’re not here to play nice. The upcoming banner introduces the SSR Plume (Disorder, Support) and the SR Hizuki Mari (Disorder, Control), and both arrive with kits that scream meta impact. From reliable buff strip and [DEF-] in one move to teamwide auras that twist healing and damage, this duo could redefine how you build both PvE clears and PvP drafts. Let’s break down what they do, why they matter, and how to get the most out of them.
Plume (SSR) — The Triple-Hit Dispel Queen

Plume is a support specialist who weaponizes debuff layering and reliable buff control. Her defining features are a triple-hit ultimate that dispels, applies [Lower Defense] and [Weakness], and a kit-wide debuff engine called Curse Quill. In short? She enables your damage while simultaneously blunting the enemy’s.
What Plume’s Kit Brings
- Ultimate (S3): A AOE, 3-hit strike. Each hit has a chance to dispel enemy buffs and apply [DEF-] and [Weakness]. Because it hits 3 times, your odds of fully stripping crucial buffs are much higher than single-hit strippers. Even if the first or second hit gets resisted, the third often lands — clutch against immunity or high resist teams.
- Skill 1 (S1): AOE poke that applies [Curse Quill] (x1) for 1 turn to all enemies. [Curse Quill] increases damage taken by the target and applies a minor [SPD-] effect.
- Passive (S2): When an enemy is debuffed by anyone, they gain [Curse Quill]. After each enemy takes an action, all allies receive Turn Meter. Your whole squad snowballs tempo just for making the enemy act while debuffed.
- Why it matters: Plume solves a long-standing team-building tax. Traditionally, you needed a dedicated Buff Strip and a separate [DEF-] source. Plume does both — and tacks on [Weakness] to suppress enemy damage. That’s massive for PvP and bossing.
PvE Use Cases
- High-Resistance Bosses / Immunity Waves: The 3-hit dispel is the secret sauce. If your one-hit stripper gets resisted, your run crumbles. Plume’s multi-hit dramatically reduces that fail chance and lets you push consistent times.
- Debuff-Centric Teams: Because [Curse Quill] procs when any ally lands a debuff, Plume rewards lineups that bring [Poison], [DEF-], [Vulnerability], [SPD-], and more. Each enemy turn under debuffs feeds your team more Turn Meter — a built-in tempo engine.
PvP Impact
- Anti-Buffer & Anti-Bruiser: Plume shreds through common defensive shells and punishes buff-reliant openers. Apply [DEF-] + [Weakness], then let your nuker feast.
- Draft Flex: Because she compresses roles, you open a slot for an extra damage dealer or a tech pick instead of running both a stripper and a defense breaker.
Team Ideas & Synergies
- Plume + Turn Control: Pair with allies who bring Turn Meter reduction or [SPD-] to lock enemy rotations while you stack [Curse Quill].
- Plume + Multi-Debuffers: Units that splash multiple debuffs “turn on” the passive more often, leading to frequent Turn Meter ticks for your squad.
- Damage Dealers Who Scale With Debuffs: If your carry gets bonus multipliers or guaranteed crits vs. debuffed targets, Plume becomes a premium enabler.
Build Tips (Quick): Prioritize Accuracy to land strips/debuffs consistently, then Speed to reach your opener first. Survivability comes next so she can cycle ult more often.
Understanding Curse Quill (Why It Feels Broken… in a Good Way)
[Curse Quill] is the adhesive that binds Plume’s kit. It:
- Increases damage taken by affected enemies,
- Applies a minor [SPD-], and
- Works passively whenever any debuff lands (thanks to S2).
Because S1 also applies a stack to everyone, you can layer Quills quickly in early turns. The end result? Your damage spikes while the enemy’s timeline drags, and every enemy action kickstarts more Turn Meter+ for your team. It’s momentum warfare.
Hizuki Mari (SR) — The Aura That Warps Healing & Tempo

Hizuki Mari is a control Animus with a global aura that changes the healing math for both teams. She also brings [Petrify] on her ultimate and Turn Meter reduction on S1, making her a flexible anti-heal, anti-carry disruptor for Arena.
What Hizuki Mari’s Kit Brings
Passive Aura (S2): All units on the battlefield gain [ATK+], but receive [Healing Reduction]. Additionally, your allies cannot be buffed with [ATK+] from other sources.
Read between the lines: Yes, this includes enemies. That sounds scary until you realize many PvP bruisers scale on DEF/HP and don’t exploit ATK well, while the healing penalty hits sustain comps hard.
Ultimate (S3): AOE two-hit with a chance to apply [Petrify] and [RES-]. Great for swing turns and setting up your follow-up debuffs.
Skill 1 (S1): Single-target hit with a chance to reduce Turn Meter — perfect to clip a key enemy just before they move.
Where She Shines
Anti-Heal Counterpick: If the enemy draft relies on sustain — think big healers, lifesteal shells, or stall cores — Hizuki Mari’s aura slashes their uptime via permanent [Healing Reduction].
Tempo Disruption: [Petrify] locks a threat out of the turn order while [RES-] makes the enemy more vulnerable to your next debuff wave (hello, Plume).
Draft Mind Games: Giving both teams [ATK+] is a double-edged sword. If your comp scales better with ATK bursts — and your opponent’s doesn’t — you’re trading up.
Caveat: Because your allies can’t receive additional [ATK+] buffs, avoid pairing her with ATK-buffer-centric lineups. Lean into comps that already hit hard without relying on external ATK buffs (or scale from other stats).
Team Ideas & Synergies
Hizuki Mari + Plume: Lower healing across the board + reliable strip + [DEF-] + [Weakness] + [Petrify] = a nightmare for sustain teams. Plume’s Turn Meter engine keeps you ahead while Hizuki Mari erases their safety net.
Burst Carries: If your DPS can capitalize on the shared [ATK+] faster (and hit into [DEF-]), you’ll delete key targets before the enemy can answer.
Anti-Cleanse Pressure: Pair with additional debuffs so that even if [Petrify] doesn’t land, [RES-] guarantees your next wave sticks.
Should You Pull?
- Plume (SSR): Strongly recommended. She compresses roles of Buff Strip, [DEF-], [Weakness], [Curse Quill] and her Turn Meter engine makes her universally useful. If you’ve ever lost a run because your one-hit strip got resisted, Plume is your fix. She’s S-tier value for account progression and PvP stability.
- Hizuki Mari (SR): Situational to very good, depending on your needs. As an anti-heal control piece with [Petrify] and teamwide healing suppression, she’s a premium tech into sustain comps. If Arena is your playground, or you hate fighting long, tanky teams — she’s absolutely worth building.
Practical Tips to Get Started
Openers: Lead with Plume to de-buff and soften targets. If you’re running Hizuki Mari, save her S3 for a critical swing turn — clipping the enemy carry with [Petrify] can end the match on the spot.
Stat Priorities:
- Plume: Accuracy → Speed → HP/DEF.
- Hizuki Mari: Speed (to control turn order) → Accuracy (for [Petrify]/TM down) → HP/DEF.
- Draft Patterns: Against buff-heavy or immunity-reliant teams, Plume is your first-pick anchor. If the opponent telegraphs healers or stall, snap Hizuki Mari as a punish.
Final Thoughts
This banner looks spicy. Plume is a meta-shaping support who fixes run consistency, boosts team damage, and frees a draft slot by combining must-have utilities. Hizuki Mari is the smart counterpick that punishes sustain while adding real control pressure with [Petrify]. Together, they create a playstyle that accelerates your timeline and strangles the opponent’s.




