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Published On: July 8, 2025

Etheria: Restart Patch Notes

Dear Hyperlinkers,

To provide everyone with a better adventure experience, Etheria: Restart will undergo server maintenance on July 9, 2025, at 03:00 AM (UTC-5). During this period, Hyperlinkers will be temporarily unable to log into the game. Please plan your gaming time accordingly.

Following the maintenance, compensation will be sent via in-game mail. Remember to check your mailbox to claim it. We sincerely apologize for any inconvenience and appreciate your support and understanding greatly.

Update Time:

2025/07/09 03:00 AM (UTC-5), expected to last 1 hour

Update Compensation:

Hydra Crystal x 200

New Featured Animus: Fuqui

Hyper Talk Update Fuqui

New Featured Animus: Nahor

Hyper Talk Update Nahon

New Gamemode: Dreamscape

Time: 2025/07/17 04:00 – 2025/07/24 03:59 (SVT)

Gameplay Introduction:

Use [Dream Key] to challenge the [Dream Maze] created by the [Dreamweaver].

Every 3 clears of the [Dream Maze] will activate the challenge against [Dreamweaver].

Continuously challenge the [Dream Maze], awaken [Dreamweaver], and keep accumulating Dream Dust and Dream Data to exchange for generous rewards!

Anisync Echoes

1. Stages 43–48 are now available

2. New stage story added: [Animus – Rahu], [Animus – Borgne]

Union – Anchor Recon

Wyrm Disorder Etheria: Restart

1. Boss Phase 4 added

New Event Release

[Midsummer Fest]

Time: 2025/07/17 04:00 – 2025/07/24 03:59 (SVT)

[Blessings Galore]

Time: 2025/07/12 04:00 – 2025/07/14 03:59 (SVT)

Event Introduction: During the event, receive double rewards from Investigation, Threshold, and GP Outpost.

[eSports Carnival]

Time: 2025/07/13 19:00 – 2025/07/20 21:00 (UTC-5)

Event Introduction: During the EWS Global Invitational, Hyperlinkers can cheer for their favourite participating players and place bets on who will become the ultimate EWS champion.

[Wish Machine]

2nd Round is available

United Front Adjustments and Optimizations

  1. Fixed an issue where some rewards might not be granted during settlement.
  2. Fixed display anomalies in certain battle reports.
  3. Fixed inconsistencies in the details shown for [Garrison Details].
  4. Corrected the position of the enemy attack win-streak broadcast message.
  5. Adjusted reward distribution rules: now, victory or defeat rewards are granted to players who have participated in either defending or attacking.
  6. Battle entry will now default to manual mode.
  7. Added single-team stronghold battle reports.
  8. Optimized the ranking score acquisition rules; scores are now influenced by [Co-op Points].
  9. Optimized NPC stronghold defense formations.
  10. Improved the logic for blue dot notifications.
  11. Enhanced interface usability and display.
  12. Improved multilingual adaptation.

Issue Fixes – Battle

  1. Fixed an issue where [Animus – Tiamat] could not remove the [Silence] status after exiting [Ultimate Form].
  2. Fixed an issue where, if [Animus – Tiamat] triggered the [Shell – Amber] effect while in [Ultimate Form], re-entering [Ultimate Form] would cause an abnormal [Bloodshed] effect.
  3. Fixed an abnormal cooldown with [Animus – Shadow Sania]'s skill when upgrading to Prowess Lv5.
  4. Fixed an issue where the [Shell] passive effect would apply [DMG Boost] to the wrong target.
  5. Fixed an issue where [Shell – Law of Silence] would only apply [Void] for 1 turn after a round, when it should have been 2 turns.
  6. Fixed an issue where triggering [Shell – Amber] could cause some Animus passive to become invalid.
  7. Added a [Animus] button on the team selection interface in battles.
  8. Corrected the information display of [CD] and [Turn Meter] on the battle Buff panel.
  9. Corrected the description of [Animus – Borgne]'s skill Prowess; at Lv3 and Lv5, damage should be based on maximum HP instead of current HP.
  10. Corrected the description of [Animus – Kazami Kazuyo]'s skill Prowess; damage coefficients for Lv2 and Lv4 should be 110% and 120%, respectively.
  11. Corrected the description of [Animus – Obol]'s skill Prowess; damage coefficients for Lv2 and Lv4 should be 220% and 240%, respectively.
  12. Fixed an issue where the effects of a [Module] would still apply even after being unequipped under certain conditions.

EtherNet Rally

  1. Fixed an issue where ally units could not control their attack targets after being grabbed by <NicoNana>.
  2. Fixed an inconsistency between the description and title of .
  3. Optimized the timeliness of data clearing.
  4. Added support for showing individual Hyperlinkers' information.
  5. Added offseason periods.
  6. Fixed display issues with the lowest graphics quality settings on certain device models.
  7. Adjusted Outerlink Section-Break Point <Kururu> enemy [Gluttony Thorn] HP by -20%

Issue Fixes – Others

  1. Fixed an issue where the effect in [Ember Trek] did not transfer under certain circumstances.
  2. Fixed an incorrect buff description for <Heinrich> in [Anisync Echoes].
  3. Fixed an issue where the button did not refresh after claiming [Clues] rewards.
  4. Fixed abnormal blue dot notifications in [Candy Party].
  5. Fixed a display issue with the character artwork in the Stage 2 interface of [7-Day Commission].
  6. Fixed inconsistencies between resolution settings and actual effect in [Settings].
  7. Fixed an issue where the Player Card set to private in [Settings] could still be viewed in private chats.
  8. Fixed an issue in [Phantom Theater] where changing and re-entering the room did not refresh the host's display.
  9. Fixed an issue in [Phantom Theater] where lineup records were not saved after players exited or confirmed.
  10. Fixed an issue on certain mobile devices where touch selection areas in [Cage Rumble] were unresponsive.
  11. Fixed an issue where selecting the card in [Ember Trek] caused an incorrect increase in critical stack count.
  12. Corrected the battle mechanic description for Stage 27 <Heinrich> in [Anisync Echoes].
  13. Fixed incorrect blue dot notifications in some gameplay modes.
  14. Fixed display issues in certain multilingual versions.
  15. Corrected various text errors.
  16. Improved the stability of battle verification.

Optimizations & Adjustments

  1. Adjusted the [Achievement] Module Set Collection tasks to allow compatibility with higher-quality Modules.
  2. Adjusted the weekly settlement for the [Etherena] Mythic rank to revert to a fixed score, but it will not fall below the minimum score for the Mythic rank.
  3. Adjusted the settlement period for Season 0 of [Summit Arena] to July 27, 2025.
  4. Added a progress display for weekly currency acquisition on the main interface of [Summit Arena].
  5. Added attribute display on the lineup interface in [Phantom Theater] rooms.
  6. Supplemented the conversion and refund of after some event gameplay ends.
  7. Increased the storage limit for [Preset Loadout] from 30 to 100.

Let us know what you think of these updates in the comments!

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