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Published On: September 22, 2025

Yeli & Hizuki Melt Teams in Etheria: Restart

If you’ve been sleeping on the Sword VII shell from Khloros because “Revelation or bust,” it’s time to wake up. Today we’re diving into a spicy PvP comp that pairs the Sword VII shell with hard control to shred bruiser and Bloodbath setups. The core? Yeli as your primary damage, backed by Hizuki’s relentless crowd control, with Plume and Lily setting the table. It’s fast. It’s oppressive. And when it pops, it looks downright unfair.

Whether you’re climbing Etherena or testing in RTA, this build gives you a clean line on teams that hide behind Immunity, Bulwark, and passive sustain. Let’s break down why it works, how to pilot it, and the stat lines that make it sing.

The Team Core (and Why It Works)

sword team

Squad: Yeli (main DPS), Hizuki (CC engine), Plume (strip + damage amp), Lily (tempo + utility).

  • Plume opens lanes by stripping enemy Immunity and layering damage amps (think DEF Down + Weaken). That alone is huge in the current bruiser meta. Getting rid of defensive layers flips the match from stall to snowball.
  • Hizuki brings consistent control and a teamwide ATK buff. Her kit loops beautifully, she applies control and keeps momentum with follow-up pressure.
  • Lily handles speed tuning and turn order manipulation so your strip lands before your control, and your nukes land after the lock.
  • Yeli is the closer. With sword equipped, her hits spike hard into controlled targets.

The trick is simple: create a window where the whole enemy side is Controlled, then let Sword VII + DPS multiply each other’s value. When they’re Petrified or otherwise locked, the sword’s bonus damage condition is met, and Yeli’s follow-through becomes lethal, even into Bloodbath’s mitigation.

Why the Sword Shell Isn’t “Useless” (You’re Just Using It Wrong)

Sword VII is a conditional damage amplifier. If your target is Controlled, you get bonus damage. That reads narrow, but it actually opens design space for cleave-leaning control comps. Pairing Sword VII with reliable CC turns “sometimes value” into “every rotation value.”

  • Into Bloodbath: You’d expect reduced burst to blunt cleave. Yet with Sword VII + CC, we’re seeing big numbers through Bloodbath, because you’re not relying purely on raw crit multipliers; you’re stacking conditional damage that doesn’t care as much about the opponent’s sustain window.
  • Into Bulwark/cleanse shells: Plume deleting Immunity on demand lets CC stick. Once it sticks, Sword VII does the rest.

Is Revelation still S-tier? Absolutely. But sword creates a second win condition that scales with tempo and control. If your account leans speed and accuracy, sword converts that identity into kill pressure.

Matchup Gameplan vs. Bruisers & Bloodbath

  1. Open with Strip: Prioritize removing Immunity on the enemy anchors (common offenders are your high-impact bruisers and tempo controllers). Plume is the perfect opener because she deletes the safety net and primes the target for damage.
  2. Layer Control: Once Immunity is gone, push Petrify or other CC with Hizuki. Even partial hits are fine; you just need the key pieces down (cleanser, tempo engine, or main DPS).
  3. Swing with Yeli: With targets Controlled, Sword’s condition is live and your damage spikes. This is where you see the “that shouldn’t be legal” moments—single-target hits chunking through Bloodbath like it’s not there.
  4. Rotate & Reapply: If they proc Amber or similar self-save, you’ve already eaten their turn. Keep the cycle going: re-strip, re-control, finish.
  5. Micro tip: If your opponent’s cleanser is also running Bulwark, don’t tunnel. Strip the group, then CC the cleanser first. No cleanse, no comeback.

Turn Order & Openers (Tempo Wins Fights)

Speed tune so that LilyPlumeHizukiYeli is a consistent opening line. You can flex based on the matchup, but this sequence gives you:

  • Lily ensures your team moves first and/or wedges a key cut.
  • Plume clears Immunity and layers damage amps.
  • Hizuki applies Control, turning on the sword’s conditional.
  • Yeli capitalizes while the enemy is locked.

Got mirror matches or enemy anti-control? Use Lily to position Plume in front of their tempo piece (e.g., deny their opener), then roll straight into CC. If a target resists once, don’t panic—Plume’s cycle plus Hizuki’s kit give you multiple bites at the apple.

Build Details & Stat Lines (From Real Testing)

yeli build
  • Yeli (DPS): Speed-leaning crit carry with Sword VII. Around 70% crit rate, 305% crit damage, and 259 speed. Swift Raid / Swift Rush + Keeneye shells. Sword spikes her damage massively into Controlled targets.
  • Hizuki (CC): Best built as a classic controller—Swift Rush / Swift Raid, heavy speed and Effect ACC (~140%). Her RES Down skill (40% at max) ensures control lands, and her push-back can swing turn order.
  • Plume (Setup): Prioritize speed to strip Immunity first and apply DEF Down + Weaken. Reliability > raw damage.
  • Lily (Utility): High speed and survivability. Push the right teammate at the right time (Plume to strip, Hizuki to lock, or Yeli to finish).

Sword vs. Revelation: Which Should You Run?

Short answer: both are excellent—pick the one that suits your comp.

  • Run Revelation if your team is crit-reliant, already caps its control needs, and wants the most universal, always-on damage pattern.
  • Run Sword if your win condition is tempo + lockdown, you can reliably apply Control, and you want to punish Bloodbath/Bulwark shells that expect to survive a standard nuke.

In a speed-tuned CC comp, sword isn’t “niche”—it’s synergistic. It converts your control success into lethal pressure.

Pilot Tips You’ll Actually Use

  • Target priority: Cleanser/tempo first → main DPS second. If you can Petrify the cleanser early, sword turns every follow-up into a KO threat.
  • Don’t always boost DPS first: Boost Plume to out-strip, or Hizuki to chain control. Damage comes after safety is gone.
  • Respect Resist: Even with 140%+ Effect ACC, misses happen. Your comp has multiple layers—keep cycling until something sticks.
  • Play around Bulwark: Strip → Control → hit after Bulwark’s value is compromised. Don’t dump your nuke into their best turn.

Final Thoughts

I’ll be blunt: Sword VII + CC isn’t just “viable”—it’s terrifying when tuned. With Plume clearing the way, Hizuki locking lanes, and Yeli swinging into Controlled targets, you get a comp that consistently punches through Bloodbath and shrugs at Immunity. Revelation still rules for generalists, but if you love speed play and tempo control, Sword feels like cheating.

Got your own combination variants? Drop them in the comments below!

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