Jonathan
General Areas
Arena Offense: | 7 |
Arena Defense: | 7 |
Guild Boss (Wood): | 7 |
Guild Boss (Fire): | 8 |
Guild Boss (Water): | 7 |
Arcane Dominator (Gear)
Roaring Tulpa: | 7 |
Ash Magisteria: | 8 |
Queen of Tides: | 7 |
Witch of the Wind: | 7 |
Gemini Dragon: | 7 |
No Man's Land (Skill)
Bane Wraith: | 8 |
Flame Lizard: | 8 |
Wrathful Flood: | 8 |
Lord of Holy Light: | 7 |
Shadow Captive: | 7 |
Epic
Water
Free Cities
Offense
Jonathan has an interesting build that is designed around building rage and spending it in Awaken Chaos Era. He is a decent champion but really requires a lot of setup to really maximise the potential of.
Original ratings on these champions are based on in-game feedback, as we learn more about the game we will adjust these ratings to how we see fit.
Sacris Custodia [Trait]
+1 Rage per attack or upon taking a valid hit. Regenerates 10% of Max Health at the start of the turn if damaged on the previous turn.
Ascension Effect: +1 Rage per attack or upon taking a valid hit. Regenerates 15% of Max Health at the start of the turn if damaged on the previous turn.
Righteous Raid
Deals 100% damage to an enemy, with a 30% chance to apply Silence for 1 turn(s).
Level 2: Chance +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Level 5: Damage +10%.
Brilliance Boost - 3 Turn Cooldown
Grants a bonus turn at the end of the round as well as Attack Up and Damage Reduction for 2 turn(s).
Level 2: Grants a bonus Damage Reduction for 2 turn(s).
Spiral Splash - 4 Turn Cooldown
Removes negative effects and expends all Rage. Deals 100% damage to all enemies. The amount of damage dealt in this attack scales with the amount of Health lost by targets and Rage expended.
Level 2: Damage +10%.
Level 3: Ability cooldown is reduced by 1 turn(s).
Level 4: Damage +10%.
Level 5: Ability cooldown is reduced by 1 turn(s).
Recommended Gear Sets
Terra Set, Warrior Set