Tia
General Areas
Arena Offense: | 9 |
Arena Defense: | 10 |
Guild Boss (Wood): | 7 |
Guild Boss (Fire): | 10 |
Guild Boss (Water): | 9 |
Arcane Dominator (Gear)
Roaring Tulpa: | 7 |
Ash Magisteria: | 9 |
Queen of Tides: | 9 |
Witch of the Wind: | 9 |
Gemini Dragon: | 9 |
No Man's Land (Skill)
Bane Wraith: | 9 |
Flame Lizard: | 9 |
Wrathful Flood: | 8 |
Lord of Holy Light: | 9 |
Shadow Captive: | 9 |
Legendary
Water
Free Cities
Control
Tia is available through synthesis in Awaken Chaos Era, she was also available during December for the Winter Pass. She is an incredibly strong control Champion who will help you keep waves at bay while allowing your damage dealers to work through their abilities and take them down!
Original ratings on these champions are based on in-game feedback, as we learn more about the game we will adjust these ratings to how we see fit.
Freeze [Trait]
Applies Frostbite to an enemy for 2 turns at the end of the enemy’s turn. At 5 stacks, apply Frozen for 1 turn.
Ascension Effect: Applies Frostbite II to an enemy for 2 turns at the end of the enemy’s turn. At 4 stacks, apply Frozen for 1 turn.
Chilling Stab
Deals 100% damage to an enemy and applies Frostbite for 2 turns.
Level 2: Damage +10%.
Level 3: Damage +10%.
Frost Swing - 3 Turn Cooldown
Deals 150% damage to an enemy and applies 2 stacks of Frostbite for 2 turns.
Level 2: Damage +15%.
Level 3: Damage +15%.
Absolute Zero - 4 Turn Cooldown
Deals 120% damage to all enemies, with a 50% chance to apply Frozen for 1 turn. Chance is increased to 80% if the enemy is affected by Frostbite.
Level 2: Damage +10%.
Level 3: Ability cooldown is reduced by 1 turn.
Level 4: Damage +10%.
Level 5: Ability cooldown is reduced by 1 turn.
Level 6: Damage +10%.