Blessings Rebalance – Raid Shadow Legends
Plarium has just released the information about the upcoming rebalance changes for Blessings, which was announced recently.
These changes are due to come into the game this week, so let’s check out what’s coming…
Plarium Announcement:
We’ve already announced that some of the Blessings will be rebalanced in the next update. And as the release is right around the corner, let’s take a closer look at those changes.
It’s important to say that with all due respect to the impact, Blessings have on the game, it is really important for them to work as smoothly as intended. We’ve identified several Blessings that needed some adjustment in order to bring them all in line and ensure some choices are not inherently better than others, no matter which Champion gets them.
Thus, we’ve adjusted 11 Blessings in total. Brimstone and Phantom Touch were the two Blessings that became a no-brainer choice because of the benefits they provided even on Awakening Level 1. And it was never intended to limit the variety like that. After the rebalance, both of these Blessings will retain their potential but will develop more smoothly and require higher Awakening Levels. Phantom Touch will deal slightly less damage than before; however, we should consider it was rather overpowered compared to all other alternatives.
We have also buffed 9 other Blessings to make them more powerful and give you more options to choose from. Among those are Dark Resolve, Indomitable Spirit, Miracle Heal, Survival Instinct, Lethal Dose, Chainbreaker, Incinerate, Temporal Chains, and Life Harvest.
It might not be the last balance patch as far as Blessings are concerned.
As of right now, you can find all the details of this rebalance below.
Rare Blessings:
Epic Blessings:
Legendary Blessings:
What are your thoughts on these changes? Let us know in the comments!
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The nerfs of Brimstone and Temporal Chains are awful. Figures that Plarium would nerf the two most popular Blessings. Stupid.
Not only that, Lethal Dose and Incinerate are still pointless. Who needs poisons and HP burn in arena?
The Temporal Chains nerf was NEEDED, so divine gear still had a point.
At first I wasn’t too upset about Brimstone since it is still very viable in Clan Boss… but then I realized they killed it for Hydra at less than 5 Stars. RIP
more like killed in it all content except CB tbh. plenty of the other content has cleanses or block buffs etc. I hadnt even noticed it lost its protected status until 5 star until i read your comment. thats a pretty huge nerf!
Not on good teams, the Hydra head should very rarely get to cleanse, and should be provoked.
…Not a fan…
What’s with the…. like…. five million… dots… just write “Not a fan.”, not “…Not a fan…”
Well, at least now there are ZERO reasons to iron twins anymore, and pretty much Hydra too….. I guess we did ask for time-saving measures and I guess removing any benefits from running two whole bosses to the point where it makes it so there is no point in running them can count as a time-saving measure…
Yeah I basically just do it on Sundays now where we can get double rewards. Plus it takes soooooo long to get any blessings it’s just not really worth it.
This buff/nerf really isn’t that bad – they only slightly decreased the land rate on Brimstone (which I think is fair) and Temporal Chains got nerfed so it no longer cripples pre-buff benefits like Divine-Speed and other gear sets which I also think is great! The epic blessings are still useless cause noone is using them in arena. And the rare blessings all got decent buffs! Overall, not too bad Plarium, for once I’m not straight peeved about the choices they’ve made.
Isnt bad? You havent read the brimstone changes correctly I guess. Now you need Acc for landing smite and the smite is not proteccted and can be blocked and removed unless you have the blessing on 5 or 6 star.
Ya – the nerfs to Brimstone and Phantom Touch cost me about 10% in my CB runs. Not to mention other areas of the game.
The clear bias in this change is to whales who can pay their way to getting 6* blessings.
leave it to plarium…
nerf the good stuff instead of buffing the horrible useless garbage blessings.
So basically accuracy checks now on brimstone until level 6? Baaad…
Still no acc checks for any blessings, just that it now can be cleansed.
It’s supposedly been confirmed by Plarium that there will be an accuracy check unless you have a 6* blessing. Makes sense, since that’s the only one with the wording of “guaranteed”.
Nerf the only 3 good blessings, and buffed blessings that are still useless after buff. GJ. Now a lot ppl will save energy and time for this twin tower :) Very good job for QoL. Sell more solustones in shop, meybe someone in 1 to milion chances will get 6 star for his champion.
This was my take as well. They still only have a couple of viable blessings, but they aren’t as strong as they were before. Blessings just aren’t worth the time investment for anyone not willing to shell out money.
The whole plan for blessings was flawed from the start. They wanted another place to tempt you to spend money on the “slot machine”, but the chances to get a good soul on a champ you have are so low it’s a waste of money. Getting a good soul on a champ you don’t have feels even worse than pulling a crap legendary, because you know you will probably never get the champ to use the soul. Just a bad system by Plarium all around.
I hope there is a free reset with this new balance.
Should definitely reset our “one time free” reset, and then lower the gem amount for any additional. 300 gems to swap is outrageous.
Overall I believe these are pretty bad changes. The Temporal Chanis nerf was def aimed at gearsets, so divine gear isn’t useless. Farming IT is still worth it for lategame players, as blessings are still huge for TTA, Hydra and Sand Devil. However, I hate the buffs they made, and most of the nerfs weren’t needed either.
Also, that Polymorph didn’t get changed is outrageous.
On the upside now if you have 3 kalvalaxes 5 star awakened and the opponent doesn’t have any shield or stoneskin they can die immediately
Hahahaha! Awesome! I want that team lol
If something works, DON’T FIX IT. Now, playable blessings are unplayable, and unplayable blessings are still unplayable. I won’t waste any resources anymore in do Iron Twins.
yea, so now i wont play Irontwins like at all, like never ever again. smh
the requirement for ACC kills my iron tower team