Today Plarium gave us the information on the 2 new Doom Tower Bosses, Astranyx and Bommal.
Here is the information we’ve received on Bommal:
Bommal – Skills
A1 – Ruinous Crush
Attacks all enemies. Decreases [Bomb] debuff detonation countdowns by 1 turn. Also instantly activates
any [HP Burn] debuffs on each target and decreases the duration of those debuffs by 1 turn.
A2 – Magma Flood CD – 3
Attacks all enemies. Places a [HP Burn] debuff on each enemy for 3 turns.
Enemies receive 100% more damage from [HP Burn] debuffs for each [Bomb] debuff they are under.
A3 – Rain of Bombs CD – 3
Removes all buffs from all enemies, then attacks them. Places a [Bomb] debuff on each enemy that
detonate after 2 turns. Places 1 additional [Bomb] debuff for each buff removed y this Skill. The [Bomb]
debuffs cannot be blocked or removed.
A4 – Dread Minions CD – 5
Places a 50% [Increase ATK] buff on [Bommal the Dreadhorn] for 5 turns, then summons two[Dreadbombs] and grants an Extra Tun.
The [Increase ATK] buff cannot be removed.
Summons 1 [Dreadbomb] every time [Bommal]’s Turn Meter is decreased.
A5 – Pressure Wave [P]
Each time an enemy places any debuff (except [Bomb] debuffs) on [Bommal], places a [Bomb] debuff
on that enemy that detonates after 2 turns.
These [Bomb] debuffs cannot be blocked or removed.
Each time a [Bomb] debuff detonates on an enemy, has a 100% chance of placing a [Stun] debuff on all
other enemies for 1 turn.[Bommal] receives 200% more damage from [Bomb] debuffs.
A6 – Almighty Immunity [P]
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs.
Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
A7 – Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP
when attacking the Boss.
A8 – Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Dreadbomb – Skills
A1 – Detonation [P]
Explodes at the start of each turn and deals pure damage to each enemy equal to 40% of this MAX HP
if the [Dreadbomb] is not under a [Freeze] debuff at the start of the turn.
Deals pure damage to each enemy equal to 20% of their MAX HP instead if the [Dreadbomb] is under a[Freeze] debuff at the start of the turn.
Damage inflicted will ignore [Shield] buffs.
A2 – Short Fuse [P]
The [Dreadbomb] is immune to all debuffs, effects, and sources of damage except its own skills and[Freeze] and [HP Burn] debuffs.
Fills the [Dreadbomb]’s Turn Meter by 20% even time it receives damage from a [HP Burn] debuff.
As always, we’ll post a more in-depth analysis of ways to counter these bosses in the coming days.