Bommal Abilities Announced:
Today Plarium gave us the information on the 2 new Doom Tower Bosses, Astranyx and Bommal.
Here is the information we’ve received on Bommal:
Bommal – Skills
A1 – Ruinous Crush
Attacks all enemies. Decreases [Bomb] debuff detonation countdowns by 1 turn. Also instantly activates
any [HP Burn] debuffs on each target and decreases the duration of those debuffs by 1 turn.
A2 – Magma Flood CD – 3
Attacks all enemies. Places a [HP Burn] debuff on each enemy for 3 turns.
[Passive effect]
Enemies receive 100% more damage from [HP Burn] debuffs for each [Bomb] debuff they are under.
A3 – Rain of Bombs CD – 3
Removes all buffs from all enemies, then attacks them. Places a [Bomb] debuff on each enemy that
detonate after 2 turns. Places 1 additional [Bomb] debuff for each buff removed y this Skill. The [Bomb]
debuffs cannot be blocked or removed.
A4 – Dread Minions CD – 5
Places a 50% [Increase ATK] buff on [Bommal the Dreadhorn] for 5 turns, then summons two[Dreadbombs] and grants an Extra Tun.
The [Increase ATK] buff cannot be removed.
[Passive Effect]
Summons 1 [Dreadbomb] every time [Bommal]’s Turn Meter is decreased.
A5 – Pressure Wave [P]
Each time an enemy places any debuff (except [Bomb] debuffs) on [Bommal], places a [Bomb] debuff
on that enemy that detonates after 2 turns.
These [Bomb] debuffs cannot be blocked or removed.
Each time a [Bomb] debuff detonates on an enemy, has a 100% chance of placing a [Stun] debuff on all
other enemies for 1 turn.[Bommal] receives 200% more damage from [Bomb] debuffs.
A6 – Almighty Immunity [P]
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs.
Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
A7 – Almighty Strength [P]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP
when attacking the Boss.
A8 – Almighty Persistence [P]
All Turn Meter reduction effects are decreased by 50% when used against the Boss.
Dreadbomb – Skills
A1 – Detonation [P]
Explodes at the start of each turn and deals pure damage to each enemy equal to 40% of this MAX HP
if the [Dreadbomb] is not under a [Freeze] debuff at the start of the turn.
Deals pure damage to each enemy equal to 20% of their MAX HP instead if the [Dreadbomb] is under a[Freeze] debuff at the start of the turn.
Damage inflicted will ignore [Shield] buffs.
A2 – Short Fuse [P]
The [Dreadbomb] is immune to all debuffs, effects, and sources of damage except its own skills and[Freeze] and [HP Burn] debuffs.
Fills the [Dreadbomb]’s Turn Meter by 20% even time it receives damage from a [HP Burn] debuff.
As always, we’ll post a more in-depth analysis of ways to counter these bosses in the coming days.
Ok, it’s kinda stupid that the bombs can’t be transferred. What’s the point of someone like Skimfos/Helior if your transfer debuff wont work in end game content?
Finally, a use for War Mother!
I’m also looking at Mother Cybele in this one, revive on death on a 3-turn cooldown seems like it could come in handy…
no relentless cardiel no win by luck i have one… :s
So Dreadbomb is immune to all sources of damage except its own skills. This implies that it hurts itself, but that isn’t explicitly stated anywhere. Anyone know?
It would absolutely make sense, and actually be a pretty cool mechanic if it dealt the 40% of max hp to all enemies AND itself, but I’m out of keys right now and can’t go check it out.
It explodes, so deals 40% dmg tk every single champ and kills himself.
Fills the [Dreadbomb]’s Turn Meter by 20% even time it receives damage from a [HP Burn] debuff.
Typo: EVERY time
I think I just might try the paragon cheese.
Nope didn’t work.