
Champion Rebalances and New Area Bonuses – Raid Shadow Legends
Plarium has just announced that the next patch will feature Champion Rebalances, alongside a new set of Area bonuses, these will be coming in the next major update of RAID, which we can expect full information about in the coming days, with the patch potentially arriving as soon as next week.
Let’s check out the information we’ve received from Plarium…
New Area Bonuses
Area Bonuses available in the Great Hall will be updated to include new game modes and Dungeons:
- Iron Twins Fortress
- Sand Devil’s Necropolis
- Phantom Shogun’s Grove
- Faction Wars
- Doom Tower
- Cursed City
There are no changes to the core mechanics – all you need to do is unlock these bonuses with Live Arena Medals.
As far as the Dungeons go, upgrading them will be considered Tier 2, and thus the same cost as the existing Dungeons to upgrade them – the cost for Doom Tower, Cursed City and Faction Wars however, we will have to wait and see!
This is a way for Plarium to re-encourage players to get back involved with Live Arena having most likely completed the key upgrades for areas such as Hydra Clan Boss and Fire Knight.
Little Miss Annie Rebalance
With the upcoming changes, Little Miss Annie can become your reliable single-target nuker for the Arena.
We have removed the conditionals for both her A2 and A3 to make her kit more consistent and reliable and also added the possibility to self-buff with [Revive on Death] to ease the utility of her Passive. We also boosted the probabilities of Magical Heart Passive and added [Decrease DEF] debuff conditional to utilize her updated A1. Annie’s A1 now has a chance to land [Decrease DEF] debuff to boost this Champion and her allies’ damage.
[Pretty Nails]
Attacks 1 enemy 3 times. Each hit has a 50% chance of placing a 100% [Heal Reduction] debuff and a 60% [Decrease DEF] debuff for 2 turns.
[Hollow Doll]
Attacks 1 enemy 2 times. Before attacking, places a 50% [Increase ATK] buff on this Champion for 2 turns. Will ignore 25% of the target’s DEF.
Also places a [Perfect Veil] buff on this Champion for 2 turns.
Then, fills this Champion’s Turn Meter by 30%.
[Playdate]
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Destroys the target’s MAX HP by 25% of the damage inflicted.
Will repeat the attack if the target has both higher DEF and higher MAX HP than this Champion.
Also places a [Revive On Death] buff on this Champion for 2 turns if this attack kills an enemy.
[Magical Heart [P]]
Each hit has a 50% chance of decreasing the target’s Turn Meter by 10% and a 100% chance of destroying the target’s MAX HP by 10% of the damage inflicted when attacking enemies under [Heal Reduction] or [Decrease DEF] debuffs.
Also heals this Champion by 10% of the damage inflicted when attacking enemies under [Heal Reduction] or [Decrease DEF] debuffs.[Will not heal from damage inflicted by Masteries.]
Supreme Athel Rebalance
Supreme Athel can shine at wave-based content and any other locations where you need reliable control, including PvP.
We increased her damage and added the ability to place [Increase ACC] buff on herself with her A3 skill, meaning Supreme Athel can now place [Freeze] debuff more easily, which allows you to build her with more offensive stats. Her A2 now places [Freeze] debuff before attacking all enemies so she can benefit from all her ignore effects and the addition of 20% of the target’s DEF ignore aims to compensate for the loss of the damage against frozen opponents.
[Exemplar of Stoicism]
Damage increased.
[Exemplar of Stoicism]
Damage increased.
Attacks all enemies. Before attacking, has a 100% chance of placing a [Freeze] debuff for 1 turn.
Will ignore [Strengthen], [Ally Protection] and [Unkillable] buffs, as well as 20% of the target’s DEF when attacking enemies under a [Freeze] debuff.
[Ever Faithful]
Places a 50% [Increase ATK] buff, a 30% [Increase C. RATE] buff, a [Shield] buff, and a 50% [Increase ACC] buff on this Champion for 3 turns, then grants an Extra Turn.
The value of the [Shield] is proportional to this Champion’s ATK.
Siegfrund the Nephilim
Siegfrund the Nephilim’s rebalance should help him fill the role of damage dealer at the Arena or take a spot in Stone Skin Cardinal-style teams.
His main form got a substantial damage increase, and with the addition of the ability to ignore 50% of the target’s DEF on his A3, this skill has become a wrecking machine.
We have also buffed his defensive abilities by extending the duration of [Block Damage] buff on Siegfrund’s Stay the Blade Passive and extending his [Block Damage] buff to the whole team on the Alternate Form’s A3.
Main form
[Excoriating Edge]
Damage increased.
[Seraphic Wave]
Damage increased.
[Rage of the Nephilim]
Damage increased.
Attacks 1 enemy. Ignores 50% of the target’s DEF. Will attack all remaining enemies with any surplus damage if the initial target is killed.
Fully heals this Champion if the initial hit kills an enemy.
[Stay the Blade [P]]
If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on this Champion for 2 turns.
Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.
Alternate form
[Light of the Beyond]
Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Block Damage] buff on all allies for 2 turns.