Alure Champion Spotlight
Alure is an Epic Champion from the Demonspawn Faction. She arguably has the best Turn Meter reduction A1 in the game.
Alure is best built as a Turn Meter control Support Champion as her most valuable ability is her A1 whereas Alure’s damage dealing Ability has a 6 turn cooldown.
She is absolutely amazing for Doom Tower, specifically in bosses like Borgoth the Scarab King, and Astranyx the Dark Fae, Faction Wars especially in boss encounters, and Dungeons especially Fire Knight as Alure can keep the Fire Knights shield off once it has been removed for the first time by herself.
Unfortunately, Alure is just not good in Clan Boss or Arena as her abilities just aren’t useful enough there, overall, however, she is very good in a large portion of the game and will make a big difference to most mid–game accounts.
We recommend building Alure in Speed, Accuracy and Crit rate, as you will need Accuracy to land Alures Turn Meter control.
As Alure’s A1 is the most important ability in her kit, you can save your books and not bother booking her as she really doesn’t gain enough from being booked, in fact, many argue that she is a better champion before being booked.
Abilities
Psychic Whip [ATK]
Attacks 3 times at random. Decreases the target’s Turn Meter by 25% on each critical hit.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Temptation [ATK] – 4 Turn Cooldown
Attacks all enemies 2 times. Each hit has a 30% chance of placing a 30% Decrease DEF debuff for 1 turn. Places a Sleep places for 1 turn on targets under Decrease DEF debuffs.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
Level 7: Buff/Debuff Chance +10%
Hellish Blaze [ATK] – 6 Turn Cooldown
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit. Will ignore 50% of the target’s DEF.
Level 2: Damage +5%
Level 3: Damage +5%
(Aura)
Increases Ally ACC in Faction Crypts by 50.