Clan Boss Master Class – Slow UNM Clan boss 1 Key
One of the biggest problems that people have with 1 or 2 key UNM keys is that it usually makes use of all your best speed gear to make the tunes. Ian K joined HellHades on stream to show an alternative tune that is not only slow, but it also achieved the converted 1 key status!
This is without a doubt an “end-game” build and although it requires very specific champions to achieve, it is incredible to see Ian bringing yet another “big brain” clan boss set up to the table.
The thought process that goes into these builds are on another level to most players and it proves that its not always about hunting for the right champions if you are willing to adapt the champions you have to their full potential.
This team is made possible in lining up the turns as Turvolds “extra-turn” ability ticks on the turn meter of your team enough to allow this speed tune to line up.
FuShan (Leader)
Reflex Gear – Fu-Shan is in reflex gear to try and get his A3 attack (Shred) off cooldown as often as possible. Shred Attacks 4 times and each hit has a 50% chance of placing a 60% Decrease Defence Debuff on the clan boss.
Attack: 5449
Speed: 148
Crit Rate: 73%
Crit Damage: 265%
Accuracy: 241
Masteries
Maneater 1
Toxic Set – Both maneaters have masteries in the support tree to assist with the application of the toxic set.
Attack: 3331
Speed: 193
Crit Rate: 80%
Crit Damage: 180%
Masteries
Maneater 2
Toxic Set – Both maneaters have masteries in the support tree to assist with the application of the toxic set.
Attack: 3253
Speed: 192
Crit Rate: 84%
Crit Damage: 209%
Masteries
Kreela Witch-Arm
Reflex Gear with Refresh Accessories – to bring the ally attack ability around as often as possible. The idea with gearing Kreela this way is to allow her to ally attack whenever it is available.
Attack: 4800
Speed: 147
Crit Rate: 74%
Crit Damage: 245%
Masteries
Turvold
Retaliation or Fury Gear – Ian originally used Fury Gear on his Turvold, however, swapped to retaliation gear to test it and achieved almost the same results.
Attack: 6528
Speed: 129
Crit Rate: 76%
Crit Damage: 241%
Masteries
The Setup:
Maneater: A2
Maneater: A2
Fu-Shan: A3
Kreela: A2
Turvold: A1
Maneater: A3 (Unkillable)
Maneater: A1
Fu-Shan: A2
Kreela: A3
Maneater: A1
Turvold: A3
Maneater: A1
(Clan Boss Stun)
Fu-Shan: A3
Maneater: A2
Kreela: A2
Maneater: A2
Turvold: A1
Maneater: A1
Fushan: A2
Maneater: A3 (Unkillable)
Turvold: A1
Maneater: A1
Maneater: A1
Fushan: A3
Kreela: A1
(Clan Boss Stun)
Maneater: A2
Turvold: A2 + A1
(Full Auto)
After this point the team will fall into sync on auto for the clan boss.
We would like to give a massive shoutout to Ian for bringing the Clan Boss Team on stream to show the community. Ian is a regular in the chat and often brings new builds like this to the steam. If you would like to see more information about the team check out the full video below.
In the manual setup you are missing a kreela turn between
Maneater: A3 (Unkillable)
Turvold: A1
I will check :)
You actually can’t give the proper set up for Kreela and Fushan since they have Reflex and Refresh. Basically use their skills whenever they’re up during the manual phase, prioritizing Ally Attack on Kreela and Def Down on Fushan.
Nice Write-up on my comp! :D
Thanks Ian! awesome job dude, cant wait for the next showcase!
Is there a difference in the setup for NM?
Yes On NM, the rotation for all other champion will be the same except for Turvold. You want to use his A2+A1 combo on turn 4. Continue manualing until Turn 6. Use the first Maneater’s A1 on turn 6 (His A3 should be off cooldown at this point), then you can hit auto.
I mean after Maneater A3 kreela goes before turvold and that is not in the write up :)
Maneaster is such a game changer. It’s like cold heart. It feels like a before and after moment when you finally pull ’em.
Could I use another Ally attack Like Longbeard? Or anyone else or is Kreela a must have?. I have all the other champs. But her.
can anyone alse make it work. on NM cuz i sure cant.. i have no problem on UNM.. i use turvold’s a2 a1 on turn 4.. and it still does not work.. when i hit auto on turn 6 after maneaters a1