As of the next Doom Tower Rotation, starting Tuesday 6th April – things will finally get a bit of a shakeup with the addition of 2 new bosses! So it’s time to put your teams for Scarab and Frost Spider back in the vault!
While this information is very new and we do not know the order that these bosses will be in, nor the information on their stats YET, what we do know is their abilities! So let’s have a look a bit deeper into what’s in store for us in the next cycle!
A1 – Shockwave
Attacks 1 Enemy. Has 100% chance of placing a [Fear] debuff for 1 turn.
A2 – Rock Smash [CD – 3 TURNS]
Transfers all debuffs from [Grythion] to each enemy, then attacks all enemies. Fills [Grythion]’s Turn Meter by 5% for each debuff transferred.
A3 – Death Gust [CD – 3 TURNS]
Removes all buffs from all enemies, then attacks all enemies.
The buff removal cannot be resisted. Damage increases by 10% for each buff removed.
A4 – Divine Strike [Passive]
Attacks an enemy whenever their HP drops below 50%. This attack places a 100% [Heal Reduction] debuff for 2 turns.
A5 – Celestial Bond [Passive]
Adds one [Sky Bond] buff to [Grythion] at the start of each turn. Also adds one [Sky Bond] buff to [Grythion] whenever an enemy’s HP drops below 50%.
Each [Sky Bond] buff increases [Grythion]’s ATK by 5%, C.Rate by 3%, C.DMG by 5%, SPD by 2.5.
Will ignore [Shield], [Block Damage] and [Unkillable] buffs when [Grythion] has 10 or more [Sky Bond] buffs.
Can stack up to 20 [Sky Bond] buffs, [Sky Bond] buffs cannot be blocked or removed.
A6 – Fair Wind [Passive]
Whenever [Grythion]’s Turn Meter is decreased, the Turn Meters of all enemies will be decreased by the same amount. Places a [Stun] debuff for 1 turn on enemies with fully depleted Turn Meters.
Whenever an enemy’s Turn Meter is filled, [Grythion]’s Turn Meter will be filled by the same amount. Turn Meter increases are traked and counted individually for each enemy.
A7 – Almighty Immunity [Passive]
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects.
A8 – Almighty Tolerance [Passive]
Decreases the damage taken from poison debuffs by 90%.
A9 – Almighty Strength [Passive]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.
A10 – Almighty Persistance [Passive]
All Turn Meter reduction effects are decreased by 50% when used against the boss.
Iragoth is not alone! He is joined in the fight with several other enemies, 2 Guard’s and 1 Priest.
A1 – Bolt Strike
Attacks 1 enemy. Places [Block Cooldown Skills] debuff for 2 turns.
A2 – Unbound Souls [Passive]
Resets the cooldowns on all enemies’ skills when this champion is killed by an enemy.
A1 – Guard Break
Attacks all enemies. Places a 60% [Decrease DEF] debuff for 2 turns. Also places a [Provoke] debuff for 1 turn on enemies under [Block Cooldown Skills] debuffs.
A2 – Eternal Protection [Passive]
Decreases the damage taken by allies from AoE attacks by 75%
A1 – Spike Storm
Attacks all enemies. Places a [Block Cooldown Skills] debuff for 1 turn.
A2 – Spirit Rush [CD – 3 TURNS]
Attacks all enemies. Inflicts bonus damage for every turn remaining on all enemy skills’ cooldowns. (+20% damage for each turn of cooldown). Places a [Fear] debuff on enemies with no skills on Cooldown.
A3 – Soul Burst [CD – 3 TURNS]
Attack all enemies. Puts all enemy skills on cooldown.
Fills [Iragoth]’s Turn Meter by 5% for every turn remaining on all enemy skills’ cooldowns.
A4 – Conjure Souls [PASSIVE CD – 5 TURNS]
Summons three minions at the start of the turn, one [Eternal Priest] then two [Eternal Guards].[Iragoth] can have a maximum of 3 minions in the battle at any time.
Places [Eternal Rage] buff on [Iragoth] for 2 turns if only one minion or no minions are summoned by this skill. This buff cannt be removed or blocked.
The [Eternal Rage] buff increases [Iragoth]’s SPD and causes [Iragoth] to ignore [Unkillable], [Block Damage], [Shield] buffs and ignore 50% of the target’s DEF when attacking.
A5 – Consume Soul [PASSIVE CD – 5 TURNS]
At the start of the turn, sacrifices an [Eternal Priest], resets the cooldowns of [Iragoth]’s skills, and grants an Extra Turn.
If there are no [Eternal Priests] on the team, sacrifices an [Eternal Guard] and heals [Iragoth] by 15% of [Iragoth]’s MAX HP.[This skill will be on a 4-turn cooldown at the start of the battle, and will activiate and go on cooldown every 5 turns even if there are no [Eternal Priests or [Eternal Guards] on the team.
A6 – Otherworldly [PASSIVE]
Immune to [Stun], [Sleep], [Provoke], [Block Cooldown Skills], [Fear], [True Fear], [Decrease SPD] debuffs, [Poison] and [Heal Reduction] debuffs. Also immune to HP exchange effects, HP balancing effects and Turn Meter Reduction effects.
*Not immune to cooldown increase effects.
A7 – Almighty Strength [PASSIVE]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the boss.
Stay Tuned for more updates here, we will be posting our take on team composition ideas closer to the launch of these bosses!