Animus Tier List
Shell Tier List
Published On: July 30, 2025

Etheria: Restart – Seasonal Balance Adjustments (RTA Season 1)

With the first official RTA season wrapped up, the Etheria dev team has released a wide set of Seasonal Balance Adjustments to address top-performing units, underused skills, and key Shell and Module mechanics. Based on in-game data and community feedback, this update aims to shake up both PvP and PvE metas for the next season. Here’s a full breakdown of the buffs, nerfs, and reworks included in the patch.

⚔️ Animus Balance Changes

Note: All values listed reflect fully leveled (Lv. 5) skill performance.

Helkid (SSR)

  • Basic SPD increased from 111 → 117 (127 at 6★).
  • Shroud Barrier (S3): Barrier scaling increased from 240% → 300% of ATK.

Holden (SSR)

  • Punishment (S1): Damage per hit increased from 110% → 125% of DEF; DEF ↓ chance 20% → 25%.
  • Execution Mode (Passive): Counter Rate 10% → 12%; Final DMG bonus per 500 DEF increased to 6%.

Khloros (SSR)

  • Doom’s Resurge (S3): Final DMG per use now increases 35% (was 25%), max bonus increased to 105% (was 100%).

Rahu (SSR)

  • Flame Stream (S1): DEF scaling increased 350% → 380%; DEF ↓ chance 60% → 80%.
  • Flame Authority (S3): Damage buffed 360% → 400% of DEF.

Rilmocha (SSR)

  • Dessert Time (S2): Final DMG boost per lost HP increased 0.6% → 1%.
  • Candy Attack (S3): Damage increased 180% → 200%; Stun chance 75% → 100% on first hit.

Fuqui (SSR)

  • Prowess-Anima: Anima 4 changed from +12% Effect ACC → +12% Effect RES.

Oboro (SR)

  • Bleeding Debuff: DoT damage increased from 50% → 100% of applier’s ATK.

Gray (SR)

  • Lightning Speed (S3): Bonus CRIT damage increased from 120% → 160%.

Chiaki (SR)

  • Origami Hymn (S3): Now grants 3 stacks (was 2) of Origami Guardian.

Rin (SR)

  • Source Guard (S2): Shield scaling buffed 270% → 300%; cooldown reduced to 3 turns (was 4).

Tsutomu (SR)

  • Vanishing Shade (S2): Damage per hit increased 160% → 200%; Buff steal chance 60% → 80%.
  • Lunar Blitz (S3): Damage increased 240% → 280%; CRIT now applies both Wound and Block at 100% rate.

Marvell (SR)

  • Stasis Strike (S3): Cooldown reduced from 5 → 4 turns.

Mizuki Makoto (SR) – SPD increased from 107 → 110 (120 at 6★).

  • Straight Punch (S1): DEF scaling increased 300% → 360%; 50% chance to dispel 1 buff.

Sybil (R)

  • Electro Rush (S2): Damage per hit increased 100% → 120%.
  • Whirling Tempest (S3): Damage per hit 90% → 110%; DEF ↓ chance 50% → 60%.

No. 41 (R)

  • Boosting Potion (S3): Turn Meter boost increased 20% → 25%.

Cachi (R)

  • Heroic Strike (S3): Stun chance increased 35% → 50%.

🔮 Shell Adjustments

  • Revelation: PvP-only Etherena Effect (Protection Field) reduces Revelation damage by 30%.
  • Golden Lion: Final DMG per S1 use increased 5% → 8%; Effect ACC 7% → 15%. Max stacks reduced from 8 → 5.
  • General Shell Update: Shell skills are no longer considered Skill-1. S1-specific effects will no longer trigger from Shell attacks.

🔧 Module Adjustments

  • Keeneye: Can no longer be triggered by Shell damage.

Summary

These adjustments are part of an ongoing effort to keep Etheria’s competitive environment balanced and engaging. Whether you’re theorycrafting new PvP teams or exploring dream setups for future Ember Trek runs, these tweaks are bound to shake things up. Keep testing, and share your thoughts with the devs—your feedback shapes future updates!

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