
Faction Wars Relics Ranked in Raid: Shadow Legends
Faction Wars in Hard Mode has introduced a powerful batch of new relics, offering unique effects that cater to specialised builds and meta-defining strategies. From Mythical stat-scaling weapons to Rare niche support tools, these items are built to shift how you optimise teams.
Here’s the full breakdown of each relic, as well as our thoughts and ratings for them.
What Are Faction Wars Relics?
- Set of 8 relics (2 Rare, 2 Epic, 2 Legendary, 2 Mythical).
- Crafted using materials from Hard Mode Faction Wars.
- These should be a big source of Relics for late-game players, since Faction Wars is a high priority daily task.
- Generally stronger than Standard Relics.
- Faction Wars Hard Mode are the only source of materials.
Rare Relics

Codex Luminis (Rare) – Defensive Relic
“Wearer takes 5% less damage from enemies with a different Affinity.“
- Upgrades: Max: 10% damage reduction
- Stats: HP, DEF, RES
- Gemslots: one Square.
- Best Use: Surviving against tough affinities for each of the Clan Bosses.
- Rating: 5/10 – A general bit of damage reduction that’s active most of the time but with only one gemslot; one of the better rare options, but nothing crazy.

Arachnelixir (Rare) – Poisoner Relic
“[Poison] debuffs deal extra damage equal to 50% of the wearer’s ATK.“
- Upgrades: Max: +150% bonus Poison damage
- Stats: ATK, HP, ACC
- Gemslots: one Triangle.
- Best Use: Very niche: good for any Poisoner who builds high ATK (e.g. Gnishak, Nell, etc.), but not otherwise.
- Rating: 6.5/10 – A nice damage boost, but only for niche champions. It’s a pity it’s locked behind Hard Mode–it would be great for early game Kael or Frozen Banshee… Alas!
Epic Relics

Perched Shadow (Epic) – Extra Turn Relic
“10% chance to gain an Extra Turn when using default skill while an active skill is on cooldown.“
- Upgrades: Max Chance: 22%
- Stats: HP, DEF, SPD
- Gemslots: Two Diamond.
- Best Use: Amazing either for support champions (e.g. Iudex Artor), or for HP damage dealers (e.g. Arix).
- Rating: 8/10 – A universally useful effect makes this a fantastic relic in general. The only real downside is potentially outrunning buffs in certain teams, or eating into Turn Counts for Hydra etc.

Hammer of Ending (Epic) – Control Relic
“15% chance to apply an unresistable [Stun] for 1 turn when reducing a target’s HP by 30% or more in a single skill.“
- Upgrades: Max Chance: 40%
- Stats: HP, ATK, C.DMG
- Gemslots: Triangle, Hexagon.
- Best Use: Definitely a Faction Wars or Cursed City relic (enemies will often be tanky enough to survive a hit, and Stuns are incredibly useful).
- Rating: 7/10 – Great for wave content like Faction Wars Hard; for Arena, you’d really rather use a damage Relic and secure the kills.
Legendary Relics

The Collective (Legendary) – Damage Relic
“Wearer deals +1% damage per buff, but clears all buffs at the end of the turn.“
- Upgrades: Max: +5% Damage per buff
- Stats: C.DMG, HP, SPD
- Gemslots: Triangle, Diamond, Circle.
- Best Use: Clan Boss damage dealers when run alongside buffers with 9-piece protection sets.
- Rating: 4/10 or 9.5/10 – It all comes down to whether this removes protected buffs or not: if it does, this relic is terrible; if it doesn’t, it’s a very strong option for teams stacking Protection sets against Chimera etc.

Eternal Soulgaol (Legendary) – Defensive Relic
“First hit from each enemy in a round deals 10% less damage, subsequent hits from that enemy deal 5% less.“
- Upgrades: Max: 40% first hit / 10% follow-ups
- Stats: HP, ATK, C.DMG
- Gemslots: Triangle, Hexagon, Circle.
- Best Use: Keeping champions alive in Arena/Siege, Faction Wars, or Cursed City.
- Rating: 8.5/10 – Very solid amount of damage reduction, particularly for shorter fights, though the stats and Triangle gem push it a bit towards being a damage relic, which is odd.
Mythical Relics

Mind of Marquat (Mythical) – Control Relic
“25% chance to apply [Fatigue] for 1 turn on each hit.“
- Upgrades: Max Chance: 60%
- Stats: ACC, SPD, HP
- Gemslots: Two Hexagon, Square, Circle.
- Best Use: Live Arena champions, as it can’t be seen in Draft, and players will likely be unfamiliar with how to play against Fatigue.
- Rating: 8.5/10 – This is tough to rank since Fatigue sounds bad on paper but might be decent in practice, particularly since enemy players have no way to see what Relics you have on your champions when going into an Arena/Siege fight.

Touch of Thralldom (Mythical) – Stat Boost Relic
“Wearer’s stats increase by 1% per same-faction ally.“
- Upgrades: Max Bonus: +5% per ally
- Stats: HP, DEF, ATK
- Gemslots: Hexagon, Diamond, Square, Triangle.
- Best Use: Faction Unity (especially damage dealers such as Tetsuya) where you’re stacking the same Faction regardless.
- Rating: 10/10 (?)– Right now it’s unlcear exactly how these stat increases work. For example, many champs have 0 base ACC, so surely it scales off in-combat stats? If this is true for SPD, however, then it becomes insanely powerful. Does it give a flat C.RATE% or does it scale off your built C.RATE%? Is Ignore Defence included (like it is in the Area Bonuses of the Great Hall)? Either way, the extra SPD and 4 gem sockets alone should make this top tier, particularly for Faction Unity champions.
Final Verdict – Best Faction Wars Relics to Rank Up
🏆 Must-Have Relics:
- Torch of Thralldom (mythical): crazy stat boost for Faction Unity champions.
- The Collective (legendary): massive damage boost if it doesn’t remove Protected buffs.
- Mind of Marquat (mythical): take opponents unawares in arena.
✅ Solid Relics:
- Eternal Soulgoal (legendary): great damage reduction, particularly in short fights.
- Perched Shadow (epic): decent chance for Extra Turns.
⚠️ Situational Relics:
- Hammer of Ending (epic): good CC potential for Faction Wars Hard and Cursed City
- Arachnelixir (rare): great extra damage for champions with both many Poisons and also high ATK.
- Codex Luminis (rare): very easy to use and generally useful, but not insanely powerful.
❌ Weak Relics:
- The Collective (legendary): if it removes Protected buffs, this is a death sentence in most content.
There are no hexagon slots or stones.
So what does Fatigue do? I can’t find information anywhere.