How Summon Events work in Raid Shadow Legends
In Raid Shadow Legends, we frequently have access to different types of summoning events for our Shards, usually, we will see one every single weekend, with the odd one being thrown in on Tuesdays and Thursdays – This is usually in line with Clan vs Clan Tournaments, however, sometimes do appear on weeks where there is not a Clan vs Clan running.
There are different types of Summon Events, and today we’re going to break them down for you so that you can get an understanding of when you should, and when you should not be pulling your shards.
One thing to note, in addition to these events, there are Champion Chase Tournaments and Summon Rush Events, which are typically required for each monthly fusion (1 of each) – So for those of you who are Free to play / Low spend, it is usually advised to hold off for these in order to complete the active fusion.
Summon Rush Events:
The way these events work is simple, you get points PER shard you open, regardless of what they contain
- Mystery Shard – 1 Point
- Ancient Shard – 20 Points
- Void Shard – 120 Points
- Sacred Shard – 500 Points
Champion Chase Tournaments:
These differ from the Summon Rush Events, in the fact that instead of per shard, you get points per Champion you acquire from any means, whether that be shards, fragments, campaign or even the market.
- Common – 1 Point
- Uncommon – 1 Point
- Rare – 10 Points
- Epic – 250 Points
- Legendary – 500 Points
- Rare – 50 Points
- Epic – 350 Points
- Legendary – 650 Points
These are most often the best time to pull your shards, to get the most value out of them, with the chances to get Epic and Legendary Champions being doubled, meaning each ancient/void shard goes up to a 1% chance of a legendary Champion, whilst Sacred shards rise to 12%!
These events are typically on a two-weekly cycle, so every second weekend we will have a 2x Event, rotating between the 3 different shard types, meaning between each 2x Event of the same type – there will be a 6-week saving period.
10x Events unfortunately have been becoming less and less popular with the addition of more Champions over the years, to explain the events simply however, the way these events work is IF you are lucky enough to pull a Legendary Champion, you are 10x more likely to acquire specific Champions that are boosted during the event, this is usually a few legendaries and a few Epics at one time, although occasionally we’ll see single champions on a 10x boost, these are typically alongside other events such as 2x or during the mid-week summons.
These summons always feel very exciting, as if you do get a legendary champion, you’ll get a second one for free with it! However with the rates of getting a legendary being normal during these events (0.5% for Ancient/Void and 6% for Sacred Shards) you often do end up opening a lot of shards to trigger the event, however if you are close to your pity system kicking in, or get very lucky – these events can be very worthwhile.
These events typically fall on mid-week summons and therefore cannot contribute to Fusion events, and are usually without Summon Rush or Champion Chase Events.
Guaranteed Champion Events
These have been growing in popularity over the last year, as they’ve been much more frequent than they used to be, and they are truly great because regardless of what you pull from your shards, you know exactly what you will get from the final shard, whilst the Champions aren’t always the greatest, sometimes there are some truly incredible Champions up for grabs.
Many players opt to save their shards exclusively for these events so that they’re able to pick up every single guaranteed Champion, and not gamble their shards.
We have a full list of previous Guaranteed Champions for those who would like to see what has been included in the past.
When do you tend to pull your shards? Let us know in the comments below!
I’ve been left wanting on enough x10 summons and x2 summon events that I am trying to not see my shards as something that can give good champs but rather as points for events that will likely just give me a bunch of food along the way. So I am only going to pull shards during guaranteed events and for points in fusions.
It’s like a gamble addict, in the long run the majority of people will tend to have experienced “bad rng” while in reality it pretty much evens out to the odds.
Regardless, you can improve your pulling experience with patience as mentioned above.
A guaranteed champ doesn’t set back your mercy counter and therefore it’s smart to built up your pity in those events. And if something comes along the way, nobody will say no.
The change of the original 10x events to a 20x has been discussed in the community for over a year now and all we can assume is, that plarium doesn’t read it or experienced hearing loss and unlearned to read what CC been telling them for a while now.
Wondering when they are giving Raid some more love again in order to improve the player experience.
My belief is that Plarium def has some reason for keeping it as 10x, as they at least know that a change like this is highly requested.
It’s because of the whales and krakens that continue to purchase shards for those events regardless of the terrible odds. As long as they keep buying those expensive shard packs Plarium has no incentive to change their event rates.
My guess is that a lot of players that don’t really watch raid content probably also pull during them.
I save Voids and Ancients for Guaranteeds and pull Sacreds on 2x/fusion summon rushes.
If you can’t beat UNM daily you should only pull during fusions!