Hydra Nerfs! How much easier will it be?

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Published On: May 20, 2022

Hydra Nerfs! How much easier will it be?

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Plarium has just announced some information regarding upcoming changes to Hydra Clan Boss, let’s have a look at whats coming.

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Hey folks!
Just wanted to share some details about the HYDRA changes that were announced the other day.
Let’s start with the common changes:
– The following stats will be decreased for all difficulties – HP, ATK, DEF.
– The countdown of the Mark of the Hydra will be increased from 16 to 20 turns.
– While the damage required to interrupt Digestion and free your Champions will be decreased on every difficulty level except Nightmare.

And now, let’s move on to other changes that will be made to particular Heads:
– Head of Mischief. the Cooldown of its A2 skill [Spoils of Mishief] will be increased from 3 to 4 turns.
– Head of Wrath. The DEF stat will be decreased for all difficulties in order to make this damage dealer Head less tanky.
– Head of Decay. This Head will be no longer immune to Provoke debuff. It will still attack the Champion with the lowest HP and not the one who placed Provoke on it. The A1 skill [Agonizing Jaws] will have priority over Provoke. But Provoke will neutralize its A2 [Speed of Decay] and A3 [Rotten Ward] skills, which would be really helpful.

There will be a few more extra details that will be revealed in our Raid Digest a bit later today. So stay tuned!

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These are some incredible changes, but we’ll have to wait and see how much of a difference they’ll make to the Hydra Clan Boss, time will tell – Let us know what you think in the comments! 

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4 Comments

  1. Spidee May 20, 2022 at 4:40 pm

    I think Plarium are slow and have very selective “listening” skills… that’s what I think.

    • SS2020user May 22, 2022 at 6:44 am

      They are decently slow, but they are listening.

  2. SS2020user May 25, 2022 at 11:35 am

    Great change, my main team can now take more than 1 hit from head of Wrath. Upped my damage to 150% the original.

  3. L3on73 May 29, 2022 at 6:28 am

    So “Normal” is easier now, and my second team can actually do 8M of damage on Hard. But I still don’t have the right gear for a third team and I need a third Shamael to counter those annoying True Fears. It is still what it used to be, hell of annoying, just on a higher difficulty

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