November Fusion Announced – Stokk the Broken
Plarium have officially released the information regarding November 2024’s Fusion Event, amidst the hype of the upcoming New Clan Boss which is being slowly teased over social media with hints towards its skills and how it will work – the big question is, will Stokk the Broken be valuable for it?
That’s right, on Monday, November 25th, we will begin our work towards the latest Legendary in RAID: Shadow Legends, Stokk the Broken.
Let’s check out what Plarium had to say about this upcoming Champion…
Plarium Announcement:
Hey folks!
On Monday, November 25th, we’re planning to launch a Champion Fragment event for a new Champion – Stokk the Broken
Faction – Ogryn Tribes
Rarity – Legendary
Type – Support
Affinity – Spirit
Stokk the Broken is a Poison master with a bag full of mischievous tricks. His expertise lies in PvE content — bosses, wave battles, you name it! And while PvP isn’t his primary stage, he can occasionally shine in your Arena team too.
His A1 is a single-target 2-hitter, with a chance to increase the duration of all [Poison] an [HP Burn] debuffs by 1 turn.
Stokk’s A2 is really dirty – its an AOE attack, where 1st hit instantly activates all [Poison] an [HP Burn] debuffs on all enemies, and 2nd hit has a chance to destroy enemy’s HP depending on the number of previously activated debuffs. In addition to that, this skill will also trigger a [Continuous Heal] buff and fill Turn Meter on all allies.
His A3 is yet another AOE attack, that lands two [Poison] debuffs on all enemies, followed by two [Continuous Heal] buffs on all allies. However, if the enemy target is under an [HP Burn] debuff, will place three [Poison] debuffs and a [Weaken] debuff instead.
Stokk’s Passive is also a nasty surprise for his opponents. While he is on your Team, the damage from [Poison] and [HP Burn] debuffs bypasses [Block Damage] and [Unkillable] buffs. On top of that, damage against enemies with destroyed MAX HP will be increased by 10%.
Stokk the Broken Skills:
Doom Flasks
Attacks 1 enemy 2 times.
Each hit has a 25% chance of increasing the duration of all [Poison] and [HP Burn] debuffs on the target by 1 turn.
- Level 2: Damage +5%
- Level 3: Buff/Debuff Chance +10%
- Level 4: Damage +10%
- Level 5: Buff/Debuff Chance +15%
Volatile Mixture – Cooldown: 5 Turns
Attacks all enemies 2 times.
The first hit instantly activates all [Poison] and [HP Burn] debuffs on all enemies, and all [Continuous Heal] buffs on all allies.
The second hit has a 75% chance of destroying each target’s MAX HP by 3% for each [Poison] and [HP Burn] debuff activated on them by this skill (stacks up to 60%).
Then fill the Turn Meters of all allies by 20%.
- Level 2: Damage +15%
- Level 3: Buff/Debuff Chance +10%
- Level 4: Cooldown -1
- Level 5: Buff/Debuff Chance +15%
- Level 6: Cooldown -1
Vengefire Flood – Cooldown: 5 Turns
Attacks all enemies.
Has an 80% chance of placing two 5% [Poison] debuffs on all enemies for 2 turns. If any targets are under a [HP Burn] debuff, place three 5% [Poison] debuffs and a 25% [Weaken] debuff on them for 2 turns instead.
Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.
- Level 2: Damage +15%
- Level 3: Buff/Debuff Chance +10%
- Level 4: Cooldown -1
- Level 5: Buff/Debuff Chance +10
- Level 6: Cooldown -1
Rigged to Blow [Passive]
The damage inflicted by [Poison] and [HP Burn] debuffs will ignore [Block Damage] and [Unkillable] buffs.
Whenever allies attack enemies with destroyed MAX HP, increases the damage dealt by 10%.
If there are multiple Champions on the team with this skill, only one will activate.
Aura
Increases Ally SPD in all Battles by 20%.
seems nice
Difficult to say. Looks good on paper but not exceptionell
Pairing him with Tomb Lord and / or another poison debuffer along with a HP burn champion could see high dmg v quickly e.g. 5 poisons activate immediately = 25% dmg add HP burns
seem ok