
RAID Fusion Announcement – Ishiyama the Immovable
Plarium have just officially announced the next RAID Fusion, Ishiyama the Immovable – the Fusion will begin on Monday, 5th May.
This will be a Fragment Fusion Event; where we will complete events and tournaments to earn Fragments to fuse the Legendary Champion, Ishiyama the Immovable.
However, let’s dive in and check out what Plarium have had to say!
Plarium Announcement
Hey folks!
Next Monday, May 5th, we’re planning to launch a Champion Fragment event for a new Champion – Ishiyama the Immovable
Faction – Shadowkin
Rarity – Legendary
Type – HP
Affinity – Spirit
Ishiyama the Immovable is an HP-based Damage Dealer, with Arena being his prime battleground. Despite having a handful of debuffs in his kit, you can totally ignore ACC in favor of more offensive stats as long as you bring another debuff Champion on your team.
Ishiyama has no need for ATK stat, but his DMG will greatly benefit HP and C. DMG instead, so make sure to invest in these stats to maximize his DMG.
A1 is a two-hitter that transfers one random debuff from Ishiyama with each hit. If he’s attacked while debuffed, Ishiyama will counterattack with A1, making it difficult for the enemies to keep him under debuffs.
His A2 is an AoE attack loaded with three PvP debuffs, all of which become unresistible if the target is already under two or more debuffs.
A3 is a single target nuke with built-in ignore DEF that doubles its effect when the target is under two or more debuffs. If it kills the enemy, Ishiyama protects himself with [Block Damage] buff for 2 turns.
With his Passive ACC becomes even less of a concern, as every time one of Ishiyama’s debuffs is resisted, the next one becomes unresistible. Additionally, every debuff he lands permanently increases his HP up to 30%.
Ishiyama the Immovable Skills
Skill Breakdown:
Burning Comet
Attacks 1 enemy 2 times. Each hit transfers a random debuff from this Champion to the target. If this Champion is under any debuffs when attacked, counterattacks with this skill.
- Level 2: Damage +5%
- Level 3: Damage +5%
- Level 4: Damage +5%
- Level 5: Damage +5%
Calculated Volley – Cooldown: 4 Turns
Attacks all enemies. Has a 75% chance of placing a [Fear] debuff, a 25% [Decrease C. DMG] debuff and a 30% [Decrease C. RATE] debuff on all enemies for 2 turns. These debuffs cannot be resisted by enemies who are already under 2 or more debuffs.
- Level 2: Damage +10%
- Level 3: Damage +10%
- Level 4: Buff/Debuff Chance +10%
- Level 5: Buff/Debuff Chance +15%
- Level 6: Cooldown -1
Finish Them – Cooldown: 4 Turns
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Will ignore 50% of the target’s DEF instead, if the target is under 2 or more debuffs. Places a [Block Damage] buff on this Champion for 2 turns if this attack kills an enemy.
- Level 2: Damage +10%
- Level 3: Damage +10%
- Level 4: Cooldown -1
The Immovable [Passive]
Whenever an enemy resists a debuff placed by this Champion, the next debuff placed by this Champion cannot be resisted. Each debuff placed by this Champion increases their MAX HP by 3% (stacks up to 30%).
Aura
Increases Ally HP in all Battles by 28%.
Yuck. I’m sure he’ll be required for the Shadowkin Hard Faction Wars, but this is just not an appealing fusion for me. Where’s the new dog to go with Shy’ek? Wish that were going to be the fusion instead (if it ends up being even decent at all).
Almost a year since Sky’ek was introduced, I think it’s clear we were just baited into fusing him with the fear of missing out on a future op synergy. This champ is definitely an easy skip unless he somehow gets overwhelmingly op damage multipliers. Basic fear on an arena champ? They must be joking
As I read through it I imagined his passive working with his A1. Would that not be the case? That could be massive if it did
Are we sure that 5th May is correct? No calendar out and both the fusion warmup up and community week even are still on for another day. Hmm. * e
And suddenly the fusion appears haha whoops