Now if you’re a Saturday shard puller you may have gotten yourself a Ma’shalled legendary champion. You lucky people may have just got one of the better champions in the game! In case you were unaware, Ma’shalled had a 10x event during the 2x Sacred shard event so your chance of pulling this monster of a champion had been increased and congrats if you pulled him!
This champion can really revamp your Clan Boss and throw some serious debuffs in order for you to get your highest Clan Boss run! Ma’shalled really is an account changer because he brings so much potential and is overall, a great champion. Now, he did have a rag to riches story as not too long ago he was a vault lord and people were disappointed when they pulled him, now however, people’s faces light up because they buffed him so well!
Ma’Shalled is a Spirit affinity Legendary champion in the Undead Hordes faction. Widely known as a vault lord until he got a HUGE buff in April 2020. Now he has become a top 15 Legendary and a GOD of arena offence with high damage potential and great enemy control through True Fear. Ma’Shalled will speed your team up whilst applying crippling debuffs to the enemy team.
Ma’Shalled in a great champion in all content if paired with the right champions. His leech ability enables you to use him in a Clan Boss team without the rest of your team needing to run Life Steal gear. In any dungeon provided you have enough accuracy to apply your debuffs he can control enemy waves for your team.
Attacks 1 enemy. Heals this champion by 30% of the damage inflicted. Will then attack enemies under [Leech] debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Damage +10%
Damage Multiplier: 3.9 x ATK
Damage Grade: Godlike
Cooldown: 4 turns
Places a 30% [Increase SPD] buff and a 30% [Increase C.DMG] buff on all allies for 2 turns. Places a [True Fear] and a [Leech] debuff on all enemies for 2 turns. Grants an Extra Turn.
Level 2: Cooldown -1
Open Wounds [ATK]
Cooldown: 4 turns
Attacks 1 enemy. Has an 80% chance of stealing all buffs from the target before attacking. Places a 100% [Heal Reduction] debuff for 2 turns. Also places two 15% [Continuous Heal] buffs on this champions for 3 turns. Damage increases by 50% against targets that have no buffs.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Damage Multiplier: 6.6 x ATK
Increases Ally ATK in Dungeons by 34%.