Thor Fusion Confirmed! – Raid: Shadow Legends
Get ready to dive into another Fusion, as in just under 1 weeks time, the Thor Fusion will officially begin!
Plarium today has released all of the information we’ve been waiting for regarding this fusion, including his skill kit which was previously a mystery, as well as confirming that it will be a HYBRID Fusion, requiring us to collect epics from Fragments, before fusing the Legendary, Thor Faehammer.
Let’s check out the upcoming Thor Fusion.
Plarium Announcement
Heey folks!
It’s finally time to shed some light on the last (but not least) of the Asgard Divide Champions who haven’t been fully revealed yet – Thor Faehammer.
Being a strong, fearless nuker, Thor will definitely shine bright in PvP content. Or, namely, anywhere where the damage is needed.
Thor Faehammer’s skillset consists of various AoE attacks with a multi-hitter Base Skill, sprinkled with crowd control and Ignore of Block Damage and Unkillable buffs.
Thor’s Passive skill deserves special attention as it will have a special Thunder counter that will passively increase Thor Faehammer’s DMG by 3% (up to 30%). The counter increases each time Thor deals damage until it reaches 10 in total. And that’s when he will bring down his wreath onto enemies, attacking them all and placing Stun for 1 turn. Just like the thunder in the clear sky, it might happen out of nowhere (even not in his turn), making Thor a dangerous enemy.
The Fusion Event of this Champion will start on Thursday, September 5th.
Please note that the format of this Fusion will be a bit different, but already familiar to you though.
Just as usual, you’ll need to fuse the Legendary Champion from Epic Champions while you’ll need to summon the Epic Champs from Fragments.
Thor Skills
WRATH OF MJOLNIR
Attacks 1 enemy 2 times. Has a 20 % chance of repeating the attack.
Each hit decreases the target’s Turn Meter by 10%.
- Level 2: Damage +10%
- Level 3: Damage +10%
Fulminous Richochet – Cooldown: 4 Turns
Attacks all enemies.
After hitting the first enemy, will hit every other enemy in a random order. Following the initial hit, each subsequent hit increases the damage inflicted by 25% (stacks up to 100%).
Will ignore [Block Damage] and [Unkillable] buffs. This effect does not work against Bosses.
- Level 2: Damage +10%
- Level 3: Damage +10%
- Level 4: Cooldown -1
Hammer of Heaven – Cooldown: 4 Turns
Attacks all enemies. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C.DMG] buff on this Champion for 2 turns.
Has a 75% chance of permanently decreasing the RES of each enemy by 10% (stacks up to 50%).
Also has a 75% chance of placing a 30% [Decrease SPD] debuff on all enemies for 2 turns.
- Level 2: Damage +10%
- Level 3: Buff/Debuff Chance +10%
- Level 4: Buff/Debuff Chance +15%
- Level 5: Damage +10%
- Level 6: Cooldown -1
Sky Rupture [Passive]
Every time this Champion deals damage, increases the Thunder counter by 1 (stacks up to 10).
Each Thunder stack increases this Champion’s DMG by 3% (stacks up to 30%).
Once the Thunder counter reaches 10, attacks all enemies and places a [Stun] debuff for 1 turn.
After the attack, the Thunder counter resets to 0.
Aura
Increases Ally ATK in all Battles by 30%.
Are you going for the Thor Fusion? Let us know in the comments!
Could also be a insane hydra nuker or?
No, because I left the game because I get bored…it’s like be in a job without earning money where is the fun in that!!!
Not sure about this one. Sound like it’s going to be another crap fest of getting several easy, then spending a few hundred bucks to get that one elusive epic. Better have your card ready to buy a ton of packs if you wanna get this one.