Jacob

Champion Rating: S

General Areas

Arena Offense: 8
Arena Defense: 8
Guild Boss (Wood): 10
Guild Boss (Fire): 9
Guild Boss (Water): 7

Arcane Dominator (Gear)

Roaring Tulpa: 9
Ash Magisteria: 7
Queen of Tides: 7
Witch of the Wind: 9
Gemini Dragon: 9

No Man's Land (Skill)

Bane Wraith: 10
Flame Lizard: 9
Wrathful Flood: 7
Lord of Holy Light: 8
Shadow Captive: 8

Epic

Fire

Holy Light Empire

Offense

Jacob is a brilliant damage dealer, when triggering his Ultimate ability he can do some serious work especially if he has a high amount of rage before activating. Due to Jacob’s passive, he is very awkward to kill as he cannot be directly targeted.

Jacob will also decrease the enemies Defense with his basic ability, stacking up over time – for this reason, Jacob benefits the most from longer battles to truly get the most out of him.

Original ratings on these champions are based on in-game feedback, as we learn more about the game we will adjust these ratings to how we see fit.

Manipulator [Trait]

Grants Stealth at the start of battle.

Ascension Effects: Permanently grants Invisible.

Intrigue

Deals 80% damage to an enemy, with a 100% chance to apply Intrigue III. Max 20 stack(s). Grants this character 1 Rage.
Level 2: Damage +10%.
Level 3: Effect trigger chance +40%.
Level 4: Effect is increased.
Level 5: Damage +10%.
Level 6: Effect trigger chance +30%.
Level 7: Effect is increased.

Plot

Randomly selects 1 ally at the start of every round. Every time that ally uses a basic ability, this character launches a joint attack with their own basic ability.

Bloodlust - 3 Turn Cooldown

Expends all Rage to enter a state of Madness. Grants 1 bonus turn for every 1 Rage spent. Exits the Madness state after all bonus turns are used up.
Level 2: Ability cooldown is reduced by 1 turn(s).
Level 3: Max Energy +1%.
Level 4: Ability cooldown is reduced by 1 turn(s).

Recommended Gear Sets

Warrior Set, Rage Set, Cursed Set

Video Guide