
Beating Leshun with the Four Mini Bosses
Thirty minutes. One fight. Leshun standing in the middle of the battle with all four mini bosses alive. This ultimate form of the Leshun boss battle in Grim Forest is one of those encounters that doesn’t just test your roster, it tests your understanding of RAID’s deeper combat systems. This is not a DPS race. It’s a survival puzzle built around reflection, pure damage, healing loops, and punishing speed-based mechanics.
In this guide, we’re breaking down exactly why this fight is so dangerous, what mechanics actually matter, and how a revive-and-protection strategy can carry you through one of the toughest endgame challenges currently available in RAID: Shadow Legends.
Why This Fight Is So Dangerous

Players often find Leshun on his own to be a surprisingly easy boss at the end of Grim Forest–but alongside all four mini-bosses, this fight becomes exponentially harder. Each mini-boss brings a layered mechanic that punishes traditional team-building assumptions. Boss passives which were previously no issue, become a nightmare to deal with: for example, Draughnell will reflect back 50% of the damage your team deals unless he is under a HP Burn debuff; but Tauraze makes all the bosses immune to HP Burn while he is alive. To stop your team constantly killing themselves, you have to bring a totally new strategy (relying on Block Damage or Unkillable buffs to prevent this damage reflection instead).
Isheth, ironically, has turned from the easiest solo mini-boss to the most dangerous foe in this encounter. With her A2 she places four 15% Continuous Heal buffs on all bosses, then instantly activates them, healing all bosses for 60% of their HP. Worse than this, her passive makes her entire team immune to Enemy MAX HP damage and makes them all ignore 100% DEF on all of their attacks.
Meanwhile, Leshun’s Entangle targets your fastest champion, removing them from play and often killing them outright.
These mechanics overlap in a way that feels overwhelming at first. You’re taking reflected damage, eating pure damage hits, losing champions to Entangle, and watching bosses heal back to full. The key realization is that this encounter isn’t asking you to “deal with everything.” It’s asking you to outlast everything.
Block Damage, Unkillable, and Revives are Key
Survival is the biggest challenge here, and even with huge stat bonuses from your Grim Forest cards, your champions will still melt from the onslaught of reflected damage and pure damage attacks coming in at you if not prepared.
The key to surviving is to bring in Block Damage or Unkillable buffs. These buffs will enable you to survive and/or completely nullify any amount of incoming damage.
Isheth, of course, can fully remove your buffs with her A3; to counter this, you must take enough RES stat cards while progressing through Grim Forest to be able to consistently resist her (this will also all the other bosses much less dangerous as well). Remember: DEF literally does nothing; HP is not enough; you want RES to keep your Unkillable and Block Damage up, and to avoid all the CC effects the bosses can do (apart from Entangle, which you can’t avoid).
On top of this, you should also bring a reviver, and it is essential that they are not the fastest champion in your team. This is for the simple reason that Leshun will regularly Entagle one of your champions, and due to the crazy damage in this fight they will almost certainly die extremely quickly: you will need a reviver to bring them back. We advise making your reviver the third fastest champion to avoid scenarios where Leshun gets an Entangle attack back before you’ve been able to safely revive–or in case your revived ally gets immediately killed before you can get Block Damage or Unkillable up on them.
Isheth is the Top Priority

Isheth is by far the most dangerous boss here, and there are a couple of essential things to counter.
Firstly, she place four 15% Continuous Heals on all bosses and instantly activate them with her A2. To counter this:
- Bring Block Buffs: if you prevent the buffs being applied, she cannot heal.
- Bring Heal Reduction: much like the Mimic fight, you can use this debuff to completely nullify healing.
Note that Maximoz can remove debuffs from himself, so he may get healed to full and should not be focused before killing Isheth.
Secondly, she makes all bosses immune to Enemy MAX HP damage, but this does not include the Brimstone Blessing. Use Brimstone to do tons of “free” boss damage–you don’t even need to bring damage dealers at all, you can just survive and let this Blessing do the work!
Nub’s Strategy: Kill the Bosses One by One

This clear works because it stops trying to mitigate damage and instead removes death as a failure condition. The strategy revolves around looping revives into full-team protection, allowing the fight to continue no matter how much damage comes in.
Lady Noelle provides consistent revives, while Sir Nicholas supplies unkillable or to stabilise the team immediately afterward. When executed correctly, the loop looks like this: champions die to reflection or Entangle, they are revived, and protection goes back up before the enemy can capitalise.
Once this loop is active, reflected damage stops being scary. Pure damage loses its bite. The fight slows down, but it becomes predictable. At that point, winning is simply a matter of patience.
Saph’s Strategy: Focus Down Leshun with Brimstone

Saph also used the Noelle/Nicholas strategy, but used a 6-star Brimstone from Mikage alongside Heal Reduction every turn from Morrigaine to focus down Leshun.
Remember: you win the fight if you kill Leshun, you don’t need to kill the others!
Speed Tuning and Entangle Management

Leshun’s Entangle is deceptively simple but brutally punishing. He always targets the highest speed champion on your team. He will only Entangle one champion at a time, but he has two abilities that can Entangle, so he can quickly follow-up with a second one if the first Entangled champion dies.
This is one of the most important lessons from the successful clear: your reviver should be third fastest or slower. That way, Leshun entangles a faster “bait” champion instead.
That bait champion is expected to die. That’s fine. Let them die. Revive them, reapply protection, and move on. As long as Leshun never targets your reviver with Entangle, the loop remains intact and the run stays alive. It’s not worth trying to break champions free from Entangle with Turn Meter Increases etc.
Stat Priorities and Kill Order
HP and DEF are much lower value than normal, and you’ll be relying on Block Damage or Unkillable to survive in most cases.
You will want to aim for around 680 RES to be safe for Hard difficulty on this fight, and 500 ACC for any debuffers. After that, SPD is the most valuable stat to choose on your cards, to rotate through your turns before the bosses can (they have around 325 SPD).
Kill order matters as well (or you can simply focus down Leshun if you can prevent Isheth healing). If killing everything, Isheth should always be your first priority. After that, removing the Draugnell reduces reflection pressure, and the remaining mini bosses can be handled at a much calmer pace. The opening phase is the hardest part of the fight. Once you survive it, the rest is a grind.
Closing Thoughts: A True Endgame, One-and-Done Challenge
Doing the final stage of Grim Forest Hard with all mini bosses alive is not meant to be farmed. It’s a brutal, time-consuming, endgame challenge designed to test your understanding of Raid’s mechanics rather than your damage output. Once you crack the puzzle, the fight becomes slow but stable, and victory is inevitable.
If you can establish reliable revives, maintain high uptime on unkillable or block damage, control the Isheth’s healing, and tune your speeds correctly, this fight is absolutely doable. Clear it once, earn the badge, and move on knowing you’ve conquered one of Raid’s most punishing encounters.

