Published On: June 21, 2025
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Bringing RAID’s Login Champion’s Into 2025

RAID: Shadow Legends has gifted its players many free Champions over the years. These login rewards, available simply for logging in over time, were once incredibly valuable, helping players through early progression and offering real power. But as the game has evolved and the meta continues to shift with new features and power creep, many of these Champions have failed to keep up.

Plarium has recently stated they have no plans to buff these older login Champions—a decision that feels at odds with the current state of the game. Rewarding long-time players with outdated, irrelevant Champions doesn’t exactly inspire loyalty. Newer players, especially, deserve better. After all, reaching a 210-day login milestone only to receive a champion that’s barely usable today feels more like a disappointment than a reward.

So here’s a different approach: a call to action to revisit these Champions and breathe new life into them, not to make them overpowered, but to ensure they’re relevant and useful in 2025 and beyond.

A New Look at Arbiter

Arbiter

Arbiter remains one of the most iconic faces of RAID. Her speed aura and turn meter boost still make her a staple in Arena teams, even at the highest levels. Yet the rest of her kit feels outdated. Her A1 and A2 skills are often ignored due to their reliance on accuracy and relatively underwhelming effects. Making these effects irresistible could improve her synergy without forcing players to invest in accuracy stats she doesn’t otherwise need. Her revive is functional, but far from special. Increasing the HP or turn meter granted upon revival, or adding a small shield effect, would help modernize it. Arbiter doesn’t need a full overhaul—just a polish to keep her shining.

Scyl of the Drakes: The Workhorse in Need of Tuning

Scyl of the Drakes

Scyl has long been a fan favorite. With passive healing, stuns, and a revive, she’s carried countless players through Faction Wars and PvE content. But her toolkit has started to fall behind. Simple updates—such as making her A1’s Decrease Speed chance a flat 50%, increasing her stun chance, and reducing the cooldown of her single-target revive—would keep her competitive. These are not dramatic changes, but they help her feel more consistent and reliable, which is exactly what a support Champion should be.

Shaman the Epic Reviver

Shaman

Shaman’s main value is her revive, but her other abilities lack punch. A few small buffs could change that. Increasing her A1’s buff removal chance and turning her Crit Rate buff into a full 30%, or even pairing it with Crit Damage, would make her a helpful team support for early progression and dungeon farming. These small changes would take her from an ignored epic to a Champion worth building.

Making Jizoh Viable in Hydra

jizoh

Jizoh actually has a niche role as a self-buffing Mischief tank in Hydra, thanks to his built-in resistance and provoke. However, his rotation is clunky, and a single change would fix that. Lowering the cooldown on his buffing ability would allow him to keep up his rotation more smoothly. This would make him far more effective without changing his core design.

High Khatun’s Simple Fix

high khatun

High Khatun still has value as a speed booster in early Arena. However, she suffers from the same issue as many older epics: her numbers are just too low. Giving her a reliable 50% chance to apply Decrease Speed on her A1 and making her A3’s turn meter reduction guaranteed would modernize her kit and help players progressing through early PvE and Arena.

Breathing Life Into Forgotten Epics

yaga

Yaga the Insatiable was clearly meant to be a poison specialist for Clan Boss and Dragon, but his outdated cooldowns and low chances to apply poisons render him ineffective. By making his poison chances 100% and shortening the cooldowns, he could become a usable early-game damage dealer.

Dark Athel is another epic with a poorly designed kit. Her conditional effects based on killing Spiderlings simply don’t fit with how players progress anymore. If her A2 provided a reliable Decrease Speed and her A3 offered utility such as turn meter manipulation and increased speed for herself, she could serve as a niche but viable control Champion.

Lordly Legionary could become a solid Fire Knight option with just a few thoughtful changes. Making his A1 reliably gain extra hits against any enemy with Heal Reduction and improving his A3 with a short-duration Counterattack buff could make him far more interesting. These changes don’t turn him into a meta pick but give him a real role to play.

Then there’s Thenasil, who offers healing and buffs but not enough of either. Slightly increasing his healing values, adding a flat AOE Decrease Speed effect to his A2, and strengthening his passive would provide the utility needed to justify using him over other supports.

A Closer Look at Tainix Hateflower

tainix hateflower

Tainix is rarely used, but she has some potential. She offers rare AOE Decrease Speed, but the need for crits makes it too unreliable. Removing the crit requirement, boosting her self-healing slightly, and making her passive reduce more incoming damage would give her a clearer identity as a durable support. With these adjustments, she becomes a more practical and accessible choice for players lacking top-tier supports.

Not Every Champion Needs Help

Lydia the Deathsiren

It’s worth noting that some login Champions are still performing well and don’t require changes. Lydia, Mithrala, Visix, and Grush the Mangler all hold strong value across a variety of content. Their kits scale well and remain viable long after they’re unlocked. These Champions are proof that free units can be powerful and relevant without being broken.

A Missed Opportunity

What’s truly frustrating is that improving these Champions wouldn’t break the game. It wouldn’t ruin balance or trivialize content. Instead, it would provide players, especially newer ones, with meaningful progression milestones. It would create a better sense of value from login rewards, encourage engagement, and offer more viable tools to tackle early and midgame content.

Players deserve to feel excited when they unlock a new Champion, not disappointed or indifferent. There’s no harm in rewarding player loyalty with strong, usable Champions. In fact, it’s one of the best things a game like RAID can do.

Plarium, it’s time to give these Champions the attention they deserve.

What do you think of these changes? How would you improve these heroes? Let us know down in the comments!

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Ruslan Migal
Ruslan Migal
22 days ago

100% agree, they need to either buff these old champions or replace them all together. Their outdated movesets make daily login rewards far less exciting. Like you said, we don’t need them to become OP, just enough to keep up with the current meta.

Last edited 22 days ago by Ruslan Migal
Ruslan Migal
Ruslan Migal
22 days ago

& Frankly, updating and giving love to old forgotten champions sounds far more exciting than us getting updated with yet another brand new champion…

Aaron Richter
Aaron Richter
21 days ago

I 100% agree. I think making minor changes to these champions to bring them relevant into today’s game is a great idea. Getting a new champion should be exciting, and that champions value at the time you get it should also be relevant. I love these champions and would like to see them be able to continue to be valued in the game as it is today.

Last edited 21 days ago by Aaron Richter