Published On: April 21, 2021
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Champion Spotlight – Septimus

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Septimus is an absolute powerhouse in Raid: Shadow Legends and he will defiantly change late-game accounts to maximize the time of your runs while offering enough in his kit to carry early game players too.

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This legendary champion is probably best known for his a2 which is an enemy MAX HP attack that ignores shields and block damage debuffs. This ability is huge and can really turn the tide when you are fighting shield sets. This nuke takes his damage to another level!

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Septimus is a Spirit affinity legendary from the Banner Lords. There is no other champion in the game that hits Bosses as hard as Septimus. Septimus has an A2 ability which scales from the enemy MAX HP and it is the hardest nuke in Raid: Shadow Legends.

Septimus holds world record runs in Spider, Ice Golem and now Doom Tower and continues to be one of the most fun legendaries in the game.

Septimus can be great in any content, he really shines in Clan Boss with his extend debuff passive and in any end game team where you want to deal some high damage! You only need accuracy in his build if you are relying on his passive to extend debuffs.

Septimus masteries change a lot depending on your use of him! If Clan Boss you want Warmaster and accuracy so offence and support. Outside of Clan Boss, my selection is for high burst damage hits but you may prefer Flawless execution over Helmsmasher for consistent damage.

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Behead [ATK] Attacks 1 enemy. Grants an Extra Turn and resets the cooldown on this champion’s Holy Sword Skill if the target is killed.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%

Damage Multiplier: 3.6 ATK

Holy Sword [ATK][Enemy MAX HP] Cooldown: 4 turns
Attacks 1 enemy. Will ignore Shield and Block Damage buffs. Damage increases according to enemy MAX HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%

Damage Multiplier: 2.5 ATK + 0.1 TRG_HP

Giant Killer (Passive)
Each attack has a 30% chance of increasing the duration of all debuffs on the target by 1 turn. Damage inflicted by each attack increases by 30% if the enemy’s current HP is over 50%.

(Aura)
Increases ally ATK in all battles by 23%

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Ragnok95
Ragnok95
2 years ago

f