
How Much Does It Cost to Collect Every Champion in Raid
RAID: Shadow Legends has come a long way since its release, growing into a goliath of a game with over 900 champions, dozens of legendary and mythical units, and more summoning mechanics than ever before. But with all this expansion comes a sobering question: what would it actually cost to summon every single champion in the game?
This article explores that question—not just as a curiosity, but to shine a light on the broader monetization model of RAID and what it means for both new and long-term players.
The Champion Pool and Summoning Mechanics
As of the latest patch, RAID features:
- Over 926 champions
- 68 Void Legendaries
- 198 Standard Legendaries
- 21 Mythicals
These champions are summoned through four primary shard types: Ancient, Void, Sacred, and Primal. Each shard type has its own drop rates and pricing model, and not all champions can be obtained from every shard.
For legendary and mythical champions, targeted summoning typically occurs during x15 or x2 summoning events—the most efficient (albeit still expensive) method available.
Here’s the average number of times you need to summon a legendary to pull a specific one during an x15 event:
- Void Legendary: 7.7 pulls
- Standard Legendary: 15 pulls
- Mythical (x2 primal event): 21 pulls
With these figures in mind, let’s break down the math.
The Cost Breakdown
Using conservative market prices for shards:
- Ancient Shard: $1 each
- Void Shard: $3 each
- Sacred Shard: $20 each
- Primal Shard: $5 each
We can calculate the approximate cost to acquire each type of champion.
Void Legendaries:
- Shards Needed: 14,720
- Cost: $314,000
Standard Legendaries:
- Shards Needed: 64,560
- Cost: $64,560
Mythicals:
- Shards Needed: 10,500 (x2 event average)
- Cost: $220,500
Combined, these bring the total average cost to $1.1 million to collect one of each champion, without factoring in duplicates.
Taking It Further: Full Empowerment
In RAID, duplicate champions are used to empower existing ones up to +4. If you wanted to max out every single legendary and mythical champion, you’d need five copies of each.
This brings the total summoning cost to a staggering $5.7 to $6.8 million, depending on shard types and event timing.
And the cost keeps rising. Every update typically adds at least one mythical, one void legendary, one standard legendary, a fusion, and a unity champion. That adds roughly $150,000–$170,000 to the total cost with each new patch.
The Bigger Picture
Beyond the sheer numbers, this analysis reveals a deeper truth: RAID is not built for completionists. It’s built for long-term monetisation.
Unlike other gacha games that offer banner systems, pity mechanics, or catch-up features for newer players, RAID offers very limited ways to efficiently target champions—especially in the late game. This makes it nearly impossible for most players to realistically catch up, particularly as the game continues to add content at an aggressive pace.
Veteran accounts, especially those created years ago during more generous drop rates and lower champion pools, have a permanent and widening advantage.
Final Thoughts
For many, RAID is an enjoyable game to engage with casually or at a moderate spending level. But the economics of fully completing or empowering your champion collection are clear: unless you’re prepared to spend like a high-stakes investor, you’re unlikely to ever own them all.
That doesn’t mean the game isn’t fun or rewarding in its own right. But understanding the true cost—over $1 million just to collect one of each legendary and mythical—highlights the importance of setting realistic expectations and being thoughtful about where and how you spend.
Whether you’re free-to-play, a casual spender, or a longtime whale reconsidering your habits, one thing is certain: in RAID, the road to collection completion is a mountain few will ever summit.
Ytyi used 34 and got no legoes
You must be kidding!