Huge Hydra Changes incoming!
Plarium has released a very interesting video that we’ve expected will come for a long time now, having been promised changes to some of the big teams in Hydra effectively nullifying Hydra Clash if you don’t have players in your clan capable of using said teams.
Well, they’ve followed through and announced some insane Hydra changes that will not only reduce the damage these teams do but outright kill their viability.
This is going to completely flip the way that we play Hydra Clan Boss and for many players require them to rebuild brand new teams to continue achieving the highest rewards.
Let’s check it out!
Update Preview: Hydra Balance Changes and More!
Hello, everyone! In this Update Preview, we’re diving into some major balance changes coming to Hydra Battles and other areas of the game. These adjustments aim to encourage more experimentation with teams and strategies, moving away from the limited meta that relies on specific Champions. Let’s take a closer look at what’s coming and the reasoning behind these updates.
Turn Limit Adjustment
One of the first big changes is the introduction of a Turn Limit for Hydra Battles, now capped at 1000 Turns. Hydra auto-battles can sometimes take over an hour, so this adjustment is intended to cut battle time by at least 30 minutes. This change will push players to build teams that deal faster damage rather than relying on endurance-based strategies.
Serpents Will Buff Rework
Next up, the Serpent’s Will buff is getting a significant change. Moving forward, when a new Hydra Head regrows, it will receive 100% damage reduction. This means you can no longer nuke a freshly-grown head immediately. However, if two heads regrow simultaneously, only one will benefit from this buff.
Thanks to the introduction of Awakening, Empowerment, and Mythical Champions, the Hydra has become less challenging over time. To restore the intended challenge, the Hydra will become stronger to balance these new powers.
Changes to Digestion and Devouring
Another key mechanic receiving an update is Digestion and Devouring. Currently, late in the battle, Champions are digested on a 2-turn countdown. Moving forward, for every subsequent digestion, the damage required to free a Champion will increase. The goal is to restore the danger this mechanic once posed, making it a more central threat throughout the fight.
Additionally, Taunt will no longer prevent the Hydra from devouring a Champion marked with the Mark of the Hydra debuff. This will ensure that Champions under this debuff cannot escape through taunts, adding more strategic pressure during battles.
Exposed Neck Rework
Exposed Necks are also undergoing changes. From now on, they’ll have a set HP value that is double the original Head’s HP. Once the exposed neck’s HP is depleted, the Hydra Head will regrow immediately. This will require players to stay on their toes and develop strategies for constant regrowth.
Shield Cap
In an effort to balance things further, Shields will now be capped at 1 million points. This cap applies separately to shields generated by Artifacts and Skills, meaning you can stack up to 2 million Shield points. While this cap is generous, it prevents shields from becoming overly dominant, ensuring more balanced battles.
Trunda Giltmallet Rebalance
Everyone’s favorite Dwarven warrior, Trunda Giltmallet, is getting a slight rebalance to keep her damage numbers in check, particularly in Hydra Battles:
- Golden Mallet (default skill): Now has a 50% chance to place a Stun debuff on both hits, a minor but helpful PvP upgrade.
- Cloak of Ages (second skill): Will ignore 50% of each target’s Defense on the second hit, but it will only deal a normal hit. This change tones down her damage but still keeps it substantial.
- Forge Rhythm (third skill): Now places consistent HP Burn debuffs and deals 50% more damage to enemies under Stone Skin shields.
- Passive Skill: Trunda’s attack will increase by 10% for each Stun or HP Burn she places, and her Speed will continue to increase as well. This rework maintains her viability in both Hydra Battles and Arena.
Conclusion and Future Monitoring
We’ve tested these changes extensively across early, mid, and late-game Champion rosters and team compositions. Rest assured, you’ll still be able to earn Hydra Chests and Milestone Rewards in the Hydra Clash while also enjoying faster, more dynamic battles.
As always, we’ll be monitoring feedback and in-game data to fine-tune these changes. We hope this preview helps you prepare for the upcoming Hydra Battles. Stay tuned for more updates, and don’t forget to subscribe for the latest news. Happy raiding!
This change to taunt will ruin my hydra. One year account all that effort gone.
Nerf’s after spending bank on a champion is a bad move by Plarium. They should credit the account for the books required to build the champion they nerf at least.