Double Legendary Rebalance Incoming
Plarium has just announced a double Legendary Rebalance in an upcoming patch, King Garog and Searsha are the next to get some love!
These changes will see a huge rise in value for both Legendaries, with the Plarium Points Legendary Searsha gaining a massive amount of utility in Hydra notably, and King Garog who was already a strong option as a Force Nuker will see his use rise even further!
Let’s check them out!
Legendary Champion Rebalance: Searsha the Charred
With this rebalance, we aimed to refine Searsha’s kit and make her a top-tier Champion against Hydra.
- А1 now has a 100% chance to decrease the duration of a random buff on targets under an [HP Burn] debuff.
- Her A2 will no longer trigger an attack, ensuring reliable [HP Burn] debuffs while bypassing Poison Cloud. Cooldown was decreased too, meaning – even more [HP Burn] debuffs!
- On A3 we replaced Turn Meter reduction with [Decrease SPD] and [Hex] debuffs to boost overall team damage.
- And lastly, her Passive was enhanced to offer greater healing, supporting allies with minor heals, plus an increased chance to instantly activate [HP Burn] debuffs on enemies.
[Conflagrate]
Attacks 1 enemy 3 times.
Each hit has a 30% chance of increasing the duration of any [HP Burn] debuffs on the target by 1 turn.
Each hit also has a 50% chance of decreasing the duration of a random buff on the target by 1 turn.
If the target is under a [HP Burn] debuff, the chance increases to 100%.
[Forest Fire]
Attacks all enemies.
Has an 80% chance of placing a [HP Burn] debuff for 2 turns.
Cooldown reduced – 3
[Blazing Panic]
Attacks all enemies.
Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
If a target is under a [HP Burn] debuff, also has a 75% chance of placing a [Hex] debuff for 2 turns.
Cooldown reduced – 5
[Stoked [P]]
Whenever this Champion is attacked by an enemy under a [HP Burn] debuff, heals this Champion by 25% of the damage received and heals all allies by 10% of the damage received.
Also has a 35% chance to instantly activate any [HP Burn] debuffs on the attacker.
Legendary Champion Rebalance: King Garog
With the following changes, King Garog’s damage output has been increased across all his active skills, reinforcing his role as a Damage Dealer in the current meta:
- His A1 now has a higher chance to Stun, increasing up to 75% if the enemy’s Turn Meter is over 50%.
- A2 hits will now ignore 20% of the enemy’s DEF.
- A3 ignore DEF now scales with King Garog’s own Buffs, to make his damage output more reliable, and the Cooldown of the skill was decreased too.
- His Passive was improved as well, allowing King Garog to retain his SPD and Crit Damage stacks after the revival.
[Gigantic Cleavers]
Attacks 1 enemy 2 times.
Has a 50% chance of placing a [Stun] debuff for 1 turn. The chance increases to 75% if the target’s Turn Meter is equal to or higher than 50%.
Damage increased
[Hack to Bits]
Attacks 1 enemy 4 times.
Each hit will ignore 20% of the target’s DEF.
Each critical hit has a 50% chance to decrease the cooldown of the Gore Maker skill by 1 turn.
Damage increased
[Gore Maker]
Attacks all enemies.
Will ignore 20% of each target’s DEF.
Will ignore a further 5% of DEF for each buff on this Champion.
Damage increased
Cooldown reduced – 5
[War Machine [P]]
Increases this Champion’s SPD by 6 (stacks up to 30) and C. DMG by 7% (stacks up to 35%) for each enemy this Champion kills in a Round.
Will not reset if this Champion is killed.
Whenever an enemy Champion is revived, fills this Champion’s Turn Meter by 30% for each revived enemy, then places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 1 turn.