Mad Hatter Fusion Confirmed – RAID: Shadow Legends
Plarium have officially released the information regarding the January 2025 Fusion Event, amidst the hype of the upcoming Alice’s Adventure Collaboration, this will be one of the two free-to-earn Champions in the game!
That’s right, on Wednesday, January 8th, we will begin our work towards the latest Legendary in RAID: Shadow Legends, Mad Hatter!
Let’s check out what Plarium had to say about this upcoming Champion…
Plarium Announcement:
Heey folks!
This Wednesday, January 8th, we’re planning to launch a mixed Fusion Event of a new Champion – Mad Hatter.
Faction – Knights Revenant
Rarity – Legendary
Type – SUP
Affinity – Force
Mad Hatter is a versatile PvE Support Champion, specializing in spreading debuffs and empowering allies with healing, buff extension, and Turn Meter boosts. His toolkit is designed to keep allies alive in the fight while disrupting the enemy’s strategy.
- His A1 – is a single-target 2-hitter, with a chance to steal one random buff per hit. Also, has a 100% chance to take 1 debuff from the target and spread it on all enemies under a [Hex] debuff.
- A2 is an AOE attack that applies [Hex] and [Weaken] debuffs on all enemies, greatly increasing the allies’ damage output throughout the battle. Also, an ally with the highest Crit Damage will join to attack the initial target.
- His A3 will prolong the duration of all buffs on all allies for one turn. Then will decrease the duration of all allies’ debuffs by one turn. And finally, will boost their Turn Meter by 20% to keep the team composition running.
- Passive skill – after every 10 turns made by allies, heals all allies by 20% of their own MAX HP, enhancing team survivability. Also, after every 6 turns made by enemies, place a [True Fear] debuff on all opponents, providing powerful crowd control for waves and PvP battles.
Mad Hatter Skills:
Dastardly Distillation
Attacks 1 enemy 2 times.
Each hit has a 25% chance of stealing 1 random buff. Each hit also has a 75% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under a [Hex] debuff.
- Level 2: Damage +10%
- Level 3: Buff/Debuff Chance +10%
- Level 4: Damage +10%
- Level 5: Buff/Debuff Chance +15%
Mixture Most Foul – Cooldown: 5 Turns
Attacks all enemies.
Has a 75% chance of placing a [Hex] debuff and a 25% [Weaken] debuff on all enemies for 2 turns.
The ally with the highest C.DMG will team up and join the attack. The ally joining the attack will use their default skill. The damage dealt by the ally joining the attack will increase by 10% per each debuff on the target.
- Level 2: Damage +15%
- Level 3: Buff/Debuff Chance +10%
- Level 4: Cooldown -1
- Level 5: Buff/Debuff Chance +15%
- Level 6: Cooldown -1
A Whiff of Madness – Cooldown: 5 Turns
Increases the duration of all buffs on all allies by 1 turn, and decreases the duration of all debuffs on all allies by 1 turn.
Also fills the Turn Meters of all allies by 20%.
- Level 2: Cooldown -1
- Level 3: Cooldown -1
Time for Tea! [Passive]
Every 10 turns taken by allies, heals all allies by 20% of their MAX HP. Every 6 turns taken by enemies, places a [True Fear] debuff on all enemies for 1 turn.
If there are multiple Champions on the team with this skill, only one will activate.
Aura
Increases Ally ACC in all Battles by 60.