Helicath is the tank that significantly mitigates the incoming damage your team receives. The given skillset makes this Champion viable both in PvP and PvE content. So let’s take a closer look at his kit.
With the A1, Helicath attacks an enemy twice and has a chance to place a Weaken debuff. At the same time, he ignores Shield and Block Damage on the opponent.
With the help of the A2, he attacks everyone and places a Valkyrie-like Shield on all allies. The more DEF Helicath has, the stronger the Shield becomes as it directly depends on his DEF.
Using the A3, Helicath places a Block Damage buff on all allies, making him useful for Unkillable Clan Boss teams. Once this buff is removed, stolen, or expires, Helicath immediately places an Increase DEF buff on that very Champion instead.
The Passive skill allows Helicath to increase his DEF for each ally under a Block Damage buff, bringing more damage as he is a DEF-oriented Champ.
Moreover, he will counterattack each time an ally is hit while under a Block Damage buff.
Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. Will ignore [Shield] and [Block Damage] buffs.
Winds of the Pit – Cooldown: 4 Turns
Attacks all enemies. Places a [Shield] buff on all allies for 2 turns. The value of [Shield] is proportional to this Champion’s DEF.
Devoted Servants – Cooldown: 6 Turns[Active Effect]
Places a [Block Damage] buff on all allies for 2 turns.[Passive Effect]
Whenever a [Block Damage] buff placed on an ally by this Champion is removed, stolen or expires, places a 60% [Increase DEF] buff on that ally for 2 turns.
Feast of Agony [Passive]
Increases this Champion’s DEF by 5% for each ally under a [Block Damage] buff.
Counterattacks with the default skill whenever an ally is hit while under a [Block Damage] buff. Can occur once per enemy turn.