Elegaius and Raglin Rebalance
Published On: August 28, 2025
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Raglin & Elegaius Rebalance

Plarium have just dropped a fresh round of balance changes, and this time two Legendaries are getting their moment in the spotlight – Raglin and Elegaius. Both Champions have been solid but somewhat outdated in recent metas, so these reworks are aimed at refreshing their kits to give them more utility in high-level content.

Let’s break down what’s new and how these changes impact their place in RAID.

Raglin

Raglin

Raglin has always been a strong support Champion thanks to her cleanse, heal, and revive. However, her skill set was starting to feel underpowered compared to newer Champions. The rework sharpens her role as a cleanse-healing reviver while adding more meta-relevant utility.

Key Changes:

Mercy (A2): Now removes all debuffs from allies and places a 50% Increase ACC and 50% Increase ATK buff for 2 turns before healing. Importantly, her healing now scales with HP as well as ATK, giving players more build flexibility.

Miracle (A3): Still revives allies with 50–75% HP and a full Turn Meter, but now also reduces cooldowns of the revived ally’s skills by 3 turns, meaning they can jump straight back into the fight.

New Passive (Blessed Invocation): Grants Raglin immunity to Block Active Skills and cooldown increasing effects, protecting her from one of the biggest counter-strategies in Arena.

Impact:

Raglin’s rework makes her much more consistent in both PvP and PvE. The addition of buffs and cooldown reduction significantly boosts her value in tough fights, and her passive cements her role as a reliable cleanser and reviver in Arena. Expect to see her stock rise again in high-end compositions.

Raglin_rebalance

Elegaius

Elegaius

Elegaius has always been an interesting Champion, but her kit suffered from overcomplicated conditions that limited her usefulness. The rework simplifies her abilities while expanding their effectiveness, making her a much stronger control option.

Key Changes:

Spirits of Spite (A1): The chance to apply Block Active Skills has been increased to 50%, and the duration extended to 2 turns, removing the old HP-based condition.

Dead Stop (A2): Instead of only triggering against duplicate enemies, the cooldown and Block Buffs effect now applies to all enemies of the same affinity as the target. This gives her far more value against affinity-stacked teams.

Ghost Rage (A3): Previously removed 2 random buffs – now it removes all buffs. This ability also decreases enemy Turn Meters by 20% (plus an additional 10% for each buff removed).

Impact:

These upgrades make Elegaius a genuine threat in both Arena and PvE. A reliable Block Active Skills debuff, stronger affinity-based control, and full buff strip with Turn Meter reduction are exactly what she needed to fit into today’s meta. Elegaius is now a very strong consideration for disrupting buff-heavy teams.

Final thoughts

Both of these rebalances breathe new life into classic Legendary Champions.

Raglin now offers stronger team utility with her added buffs, cooldown reduction on revive, and a protective passive – pushing her right back into top-tier support status.

Elegaius has shifted into a much cleaner and more powerful control Champion, with a kit that’s easier to use and better suited for Arena disruption and PvE debuff control.

If you’ve had either of these Champions sitting in your vault, now is the time to dust them off and see what they can do. These buffs definitely make them worth a second look in both Arena and endgame PvE.

What are your thoughts on these changes? Let us know in the comments!

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No Nope
No Nope
5 months ago

How many buffs is it going to take to make Elegaius useful? At least one more, it seems. I got some use out of her when she was a fusion champ and my account had very few legendaries, so she’ll always have a place in my heart, but this buff isn’t going to make her compete with champions like Fabian, whom everyone has, now.

Last edited 5 months ago by No Nope