Tayrel is a magic affinity, Defense based Epic from the High Elves Faction, and is an all-around MVP for most accounts, especially those who are early-midgame, in the later game he may fizzle out of your teams slightly other than Faction Wars.
If you get Tayrel early into the game he is a complete gamechanger. He is widely considered one of, if not the best all-around epic for this stage of the game.
Tayrel brings the strong version of Decrease ATK on his A1 which is a necessity when progressing further into the Clan Boss to help your team survive longer, to get out more damage.
He also has an AOE Decrease DEF on his A2 with a 100% chance to land when booked, which will plate a sleep debuff providing control on the enemies if they are already under Decrease ATK.
His A3 is a single target Turn meter drop, which can stun the target for TWO turns if it fully depletes their turn meter. This provides him with a ton of utility for your team and allows him to excel in all dungeons and wave content, especially Faction Wars and Spider. He will not waste a turn using this ability on clan boss either!
Because of Tayrel being DEF-based and bringing a strong DEF in all battles Aura, he is incredibly easy to keep alive and is commonly used to tank damage in dungeon teams to take the heat off of your damage dealers.
Attacks 1 enemy 2 times. Each hit has a 40% chance of placing a 50% Decrease ATK debuff for 2 turns.
Level 2: Buff/Debuff Chance +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Damage +15%
Singing Steel [DEF] – 4 Turn Cooldown
Attacks all enemies. Has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns. If the target is under a Decrease ATK debuff, it will place a Sleepdebuff for 1 turn. Damage inflicted is proportional to DEF
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Preemptive Strike [DEF] – 5 Turn Cooldown
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%. If the attack fully depletes the Turn Meter, it will place a Stun debuff for 2 turns. Damage inflicted is proportional to DEF.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Increases Ally DEF in all battles by 25%.
Do you have Tayrel, if so – where do you use him? Let us know in the comments!