Apothecary is a magic affinity, support champion from the High Elves Faction, and he is absolutely game-changing for any new player and is viable right the way through the game.
The earlier you get Apothecary, the better – although due to the constantly increasing pool of champions, pulling a specific rare is getting harder and harder!
Apothecary is the unsung hero of raid shadow legends. Many players focus too hard on the colour of a champions portrait, or their rarity while neglecting to see that some rares in raid shadow legends can rival that of legendary champions in your team.
He is arguably the best rare in the game, or at the very least one of the best rares in the game.
While Apothecary does absolutely no damage (literally the lowest damage champion IN THE ENTIRE GAME!) He brings incredible support for your team with his turn meter boost, increase speed and very strong single-target heals on short cooldowns, along with a defence aura for dungeons.
Apothecary will sit in your teams for almost all content for a very long time if you get him early enough, and can even work as a tank for negative affinity content.
Build him fast, and boost up his HP – where possible you should also give your Apothecary some critical rate as his heal can actually crit!
Many people with very strong rosters, full of legendary champions will still opt to use Apothecary in their end-game Faction Wars team, so he will never be a waste to invest into, although he can do very well for you at level 50 while you are progressing.
Apothecary is possible to gain from Mystery shards if you are fortunate or from Ancient Shards. He has no skills that require accuracy therefore it is best to build him with high speed, high defence and some crit rate as his A2 heal ability can crit. He is well known for his ability to speed up your team whilst bringing value healing utility and a multi-hit A1. This makes Apothecary great for early game Clan Boss, all dungeons through to end game and early game arena.
Attacks 3 times at random.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Cooldown: 3 Turns
Heals a target ally by 35% HP. This Heal can be critical.
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Cooldown -1
Boon of Speed
Cooldown: 5 turns
Places a 30% Increase Speed buff on all allies for 2 turns. Fills the Turn Meter of all allies by 15%.
Level 2: Cooldown -1
Level 3: Cooldown -1
Increases Ally DEF in Dungeons by 21%
Apothecary truly is a game-changing champion, especially for a newer account so do not sleep on this champion. No, he won’t one-shot a team but he will support your champions to allow them to do work.
What are your thoughts on Apothecary and did you build one on your account? Let us know in the comments below.