Published On: December 28, 2023
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Tormin the Cold: Champion Spotlight

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The Titan Event has come to an end, and for those players who were active during this event; they have just acquired themselves the past Christmas Fusion, Void Legendary – Tormin the Cold

Tormin the Cold, a legendary Void affinity champion, is revered for his unparalleled crowd-control abilities and disruptive presence on the battlefield. Understanding the nuances of utilizing Tormin effectively can significantly impact a player’s success across various game modes. In this guide, we’ll delve into strategies, gearing recommendations, and strategic use of Tormin in RAID: Shadow Legends

Champion Overview:

Tormin the Cold joined Raid: Shadow Legends as a Fusion champion available for collection in December 2019. As a Void affinity legendary hailing from the Dwarves faction, his initial release significantly impacted the Arena meta. Despite subsequent nerfs, Tormin remains a formidable force and continues to play a prominent role in the Platinum arena.

What sets Tormin apart is his passive ability! Whenever the opposing team buffs or accelerates their turn meter, there’s a chance that Tormin can freeze them, which often proves fatal. This resulted in high-level players focusing on acquiring Immunity gear from the Fire Knight to counter Tormin’s freeze. Beyond his passive, Tormin’s other abilities effectively control enemy teams, making him invaluable for dungeon content.

In summary, Tormin stands as an exceptionally powerful Void legendary in Raid: Shadow Legends!

Tormins Skills

Rimefire

Attacks all enemies. Has a 15% chance of placing a [Freeze] debuff for 1 turn. Instantly activates this Skill whenever an enemy under both a [Freeze] and a [HP Burn] debuff takes damage from the [HP Burn] debuff.
Level 1: Buff/Debuff Chance +5%
Level 2: Buff/Debuff Chance +5%

Iceberg Crush – Cooldown: 4 Turns

Removes all buffs from a target enemy, then attacks the target 2 times. Steals all buffs instead if the target is under a [Freeze] debuff. Will ignore DEF if the target is under both a [Freeze] and a [HP Burn] debuff.
Level 1: Damage +10%
Level 2: Damage +10%
Level 3: Cooldown -1

Blizzard Rage – Cooldown: 4 Turns

Attacks all enemies. Places a [Block Buffs] debuff and a 100% [Heal Reduction] debuff for 2 turns on enemies under [Freeze] debuffs. Has a 60% chance of placing a [Provoke] debuff for 1 turn on enemies not under [Freeze] debuffs. Decreases the cooldown of 1 random Skill of each ally by 1 turn for every enemy attacked under both a [Freeze] and a [HP Burn] debuff.
Level 1: Buff/Debuff Chance +10%
Level 2: Buff/Debuff Chance +10%

Wintry Wind [P] Cooldown: 8 Turns

[Passive Effect]
Has a 20% chance of placing a [Freeze] debuff on the enemy each time they receive a buff or have their Turn Meter filled. The 20% chance applies up to twice per enemy turn (once for buffs, once for Turn Meter fills) in cases where an enemy receives multiple of these effects at the same time. Does not work with effects from Artifact Sets, Turn Meter filling effects from Masteries, healing, or those buffs or effects that take place at the start of a Round.

[Active Effect]
Revives this Champion to 100% HP when killed and places a [Freeze] debuff on this Champion for 1 turn.
Level 1: Cooldown -1
Level 2: Cooldown -1
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%

Aura

Increases Ally DEF in all Battles by 33%

Gearing Recommendations:

Tormin can be built as either an all-out control machine, aiming to make the enemy’s life as hard as possible, to do this you’re going to want a huge emphasis on ACC and Speed, whilst also retaining a high level of defensive stats – this can be incredibly effective in both Arena and Wave content like Dungeons, to help keep the entire waves permanently locked out.

Sets such as Perception, Speed, and Accuracy can be particularly helpful for this, as well as control sets like Provoke and Stun to further boost his potential of landing control.

Alternatively, you can build Tormin to be a defensive nuker, leaning towards C. Rate and C.DMG, as well as large amounts of DEF% – Bare in mind, a hybrid Damage/Control build is also possible with enough Accuracy.

For this, sets such as Savage, Lethal and C. DMG can be particularly helpful, as well as the brand new set released; Merciless from Cursed City.

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8NightFurY8
8NightFurY8
4 months ago

I missed the Tormin for only 40 points. Did not miss any free points. Only skipped 380 points. Support team has no answer till now

Last edited 4 months ago by 8NightFurY8