2025 Christmas Champions
Published On: December 13, 2025
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2025 Christmas Champions Revealed

It’s that time of year again! Christmas is officially here, and as such Plarium have confirmed the new additions to raid’s roster with the Christmas Fusion, a powerful partner for the beloved Tormin the Cold, and a brand new Mythical Champion, plus more!

This year’s roster includes Yukimasa, Demon of Ice as the Christmas Fusion, supported by his Fusion Epic and Rare counterparts Maddak, Eyes of Skyiron and Silvain the Paramour. Alongside them arrives Hilvi the Rime-called, a Legendary Dwarf designed to synergise directly with Tormin the Cold, a powerful new Void Legendary Cecilia the Red Hope, and the headline act: Arachoa Moonspinner, a Mythical champion whose two forms fill entirely different roles across PvE and PvP.

What follows is a full breakdown of each champion’s kit, how their skills actually function in practice, and where they realistically fit in the current endgame.

Yukimasa, Demon of Ice (Christmas Fusion)

Yukimasa arrives as one of the more mechanically dense Fusion champions RAID has released in recent years, blending damage, control, and revival into a single Shadowkin kit. His value starts immediately with Winnowing Winter, an AoE attack that has a chance to place Block Active Skills, a debuff that becomes irresistible if enemies are already under crowd control. This alone gives Yukimasa a strong niche against Mythical champions, preventing form swaps and locking out key abilities. The skill’s reactive trigger when Yukimasa loses a turn to crowd control is a recurring theme throughout his kit, rewarding opponents for trying to shut him down.

His AoE Blizzard of Strikes further cements his control role, placing Freeze while ignoring Block Damage, allowing him to cut through champions like Helicath or Odin. The revival mechanic attached to this skill is particularly valuable for Shadowkin, reviving one ally if no enemies are killed, or the entire team if Yukimasa secures a kill. Shadowkin lack consistent revivers, making this a rare and meaningful addition to the faction’s toolkit.

Yukimasa’s primary damage comes from Stain the Snows, a single-target nuke that steals Turn Meter before attacking, equalises the target’s DEF with his own, and scales damage based on Turn Meter stolen. Against high-DEF enemies, this equalisation mechanic allows him to punch far above his stat line, especially in content like Dark Fae and Fire Knight. His passive ties everything together, granting Turn Meter and DEF ignore whenever he is crowd controlled, enabling rapid turn cycling in wave content. The trade-off is survivability: Yukimasa brings no innate protection, making him powerful but fragile, especially in PvP.

Silvain the Paramour (Fusion Rare)

Silvain is a straightforward Rare damage dealer whose kit is clearly designed for early-game utility rather than long-term relevance. His triple-hit Lover’s Barb ignores DEF incrementally on each critical hit, making him naturally compatible with Giant Slayer and early Fire Knight strategies. This is reinforced by his AoE Rake’s Flair, which places Weaken on a reasonable cooldown, giving him some debuff value in basic dungeon teams.

His self-buffing skill I Fight For Love! grants Increase ATK, Increase Crit Rate, and an Extra Turn, allowing him to cycle skills efficiently in short fights. However, the buffs are modest, the damage scaling is limited by Rare-tier base stats, and he offers no survivability or utility beyond raw hits.

While Silvain can function during the first month of play—particularly in Fire Knight normal—his lack of scaling, fragility, and limited debuff impact mean he quickly falls off. Once players move into midgame content, he is almost universally replaced by more durable Epics or Legendaries.

Maddak, Eyes of Skyiron (Fusion Epic)

Maddak occupies the middle ground of this release: functional, flexible, but ultimately average. His kit revolves around debuff manipulation rather than raw damage, starting with Portable Cannonade, which transfers a random debuff from himself to the target. This is situational but can be effective in Hydra and wave-based content where Maddak is likely to pick up stray debuffs.

His AoE Scattershot Barrage removes buffs from enemies, or steals them outright if the targets are under Block Buffs or Block Active Skills, giving him synergy with control-heavy teams. This pairs naturally with Beast Feller, a triple-hit attack that applies Block Buffs, Block Active Skills, and has a chance to spread debuffs across the enemy team. In coordinated setups, this can create meaningful disruption, particularly in Doom Tower waves and Hydra heads.

Maddak’s passive increases his damage against enemies with lower ACC than his own, encouraging ACC-focused builds rather than pure damage. While this gives him identity, it also caps his ceiling. He lacks the burst for Arena, the survivability for Clan Boss, and struggles heavily in Hard dungeons, Iron Twins, and Sand Devil. Maddak is usable, but rarely optimal, finding his best value in Hydra, Chimera, Amius, and select Doom Tower bosses like Argreth and Astranyx.

Hilvi the Rime-called

Hilvi is a powerful Legendary whose value skyrockets when paired with Tormin the Cold. On her own, she already brings a rare combination of Freeze-based crowd control, revival, speed manipulation, and Block Damage—but with Tormin, her kit becomes reactive and oppressive.

Her AoE Embittering Cold strips all enemy buffs and freezes the entire enemy team, immediately triggering Tormin’s Blizzard Rage if he is present. This creates devastating control loops in Arena and wave content. Her passive further punishes Freeze application by stealing buffs, applying HP Burn, and reducing Turn Meter, while also feeding Turn Meter directly to Tormin.

Hilvi’s revive, Ward of the Glacier, brings all allies back with HP and Turn Meter, applies Block Damage and Increase Speed, and even functions as a Turn Meter fill when no allies are dead. The downside is that both this skill and her Freeze have cooldowns that cannot be reduced, making speed tuning awkward and preventing infinite cycling.

Despite that limitation, Hilvi excels in waves, Arena (specifically with Tormin), Chimera, Hydra, Amius, and several Doom Tower bosses. Her weakness appears in prolonged boss fights and Hard dungeons like Fire Knight Hard or Sand Devil, where her Freeze-centric control loses impact.

Cecilia the Red Hope

Cecilia is a high-impact Void Legendary built around Perfect Veil, enemy MAX HP damage, and damage absorption. Her kit allows her to function as both a damage dealer and a pseudo-protector, soaking pressure while outputting meaningful damage. Her Perfect Veil interactions enable her to attack safely while punishing enemies who rely on AoE pressure.

She brings team-wide Counterattack, which, while not as meta-defining as it once was, still adds substantial value in Clan Boss, Hydra, and Chimera setups. Her damage profile scales well into late-game PvE, making her a consistent performer across Dragon, Ice Golem, Spider, Fire Knight, Sand Devil, and Iron Twins, including Hard variants.

In Doom Tower, Cecilia shines against bosses like Kuldath, Argreth, Iragoth, Sorath, and the Gryphon. Her main weakness appears against Astranyx, not due to her own kit, but because Astranyx copies are exceptionally difficult to kill when mirroring Cecilia’s strengths. Outside of that niche issue, she remains one of the strongest all-round champions in this release.

Arachoa Moonspinner (Base)

Arachoa’s base form is a top-tier control and speed manipulation champion, designed to dominate waves and control-heavy encounters. Her kit revolves around Turn Meter disruption, repeated control application, and relentless cycling, especially when paired with a Relentless set. In Dark Elf–centric Siege teams, her synergy with faction unity bonuses is particularly potent.

She performs exceptionally well in wave content, Arena on paper, Faction Wars, and multiple Doom Tower bosses including Argreth, Iragoth, Sorath, Borgoth, and Astranyx. In Hydra, Chimera, and Amius, she remains serviceable but not dominant, providing control rather than damage.

Her limitations are clear: Hard dungeons expose her lack of sustained damage and boss-specific utility. Fire Knight Hard, Spider Hard, Sand Devil, Iron Twins, and Phantom Shogun all significantly reduce her impact. Against Bommal and the Gryphon, her control-focused kit struggles to translate into meaningful progress.

Arachoa Moonspinner (Alternative)

Arachoa’s alternate form is where her Mythical status truly shines. Shifting roles entirely, this form becomes a damage-focused speed manipulator, built around triple-hit enemy MAX HP attacks and self-scaling speed. When paired with champions like Maneater, she becomes exceptionally strong in Ice Golem Hard and sustained PvE fights.

Her damage profile makes her highly effective across Demon Lord, Chimera, Hydra, Amius, and nearly all Doom Tower bosses, where multi-hit MAX HP damage is invaluable. Unlike her base form, this version thrives in Hard dungeons, Sand Devil, Iron Twins, and Phantom Shogun, especially when built in Merciless, Savage, or Lethal sets.

While she is slightly less effective against Gryphon and Borgoth compared to other Doom Tower bosses, there are very few areas where this form truly underperforms. The only real limitation is the gear requirement—she demands high-end builds to fully realise her potential.

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