
Ash’nar Dragon Soul – Hydra Powerhouse
Ash’nar has recently undergone a major overhaul, transforming him from a niche pick into a powerhouse of utility and damage. This mythical champion now brings an impressive toolkit to the table, centered around HP Burns, turn meter manipulation, and teamwide support. Whether you’re building a Hydra team, pushing through Doom Tower waves, or tackling high-level dungeon content, Ash’nar offers a unique mix of offense and sustain that’s hard to match.
A Deep Dive Into Ash’nar’s Kit
Ash’nar now features two distinct forms that complement each other remarkably well. In his base form, he shines as a support-damage hybrid, stacking burns and turning them into healing, turn meter boosts, and stat growth. His skillset allows him to not only maintain long-term burn uptime on enemies but also activate those burns for immediate damage while healing his team in the process. Every burn activated on allies heals them, and every burn activated on enemies reduces their resistance and boosts your team’s turn meter. It’s a layered design that encourages smart rotation and careful timing.
His A1 extends all burns on enemies, ensuring they remain active throughout the fight. His A2 triggers instant burn activation across the board—on both enemies and allies. This means a massive burst of damage and simultaneous team healing, making him incredibly efficient. His A3 lays down Weaken and HP Burns on enemies, while also applying burns to allies, feeding right back into his sustain mechanics. Each burn placed by Ash’nar boosts his max HP and defense, up to 25%, while also enhancing his team’s damage output by a flat percentage per burn active. This creates a natural synergy where offensive pressure and survivability go hand-in-hand.
Form Shift: From Support to Damage Dealer
When Ash’nar changes forms, his role pivots toward direct damage and battlefield control. His alternate kit includes defense-ignoring nukes, debuff spreading, and team buffs like Increased Defense and Increased Crit Damage. He can provoke enemies under burns, helping manage dangerous targets in PvE. His A2 in this form spreads all debuffs from one enemy to the entire wave and increases their duration, enabling huge momentum swings in content like Hydra or Doom Tower.
Importantly, this second form retains synergy with burns—his attacks ignore defense if enemies are burned, and he cannot weak hit those targets. However, these effects depend on burns being active first, meaning the ideal rotation starts in base form to set things up before swapping over.
Team Synergy and Role Versatility
Ash’nar’s rework makes him exceptionally versatile. He can serve as your team’s main source of healing, turn meter boosts, and damage—all through his burn mechanics. His design encourages pairing him with other burn-based champions or those who can extend debuff durations, further amplifying his impact. In Hydra, for example, he fits perfectly into compositions where you want to combine sustain, provoke control, and consistent damage.
He’s also capable of freeing up team slots by covering multiple roles at once. This makes him ideal for limited team formats, where space is at a premium, and every champion needs to contribute in several ways.
Where Ash’nar Excels
Ash’nar is at his best in content that rewards strategic debuff management and team synergy. Hydra Boss is his standout use case. He brings everything you need: healing, crowd control, consistent burn damage, and resistance boosts to help withstand the incoming debuffs. In longer PvE content like Doom Tower or endgame dungeons, his ability to rotate skills frequently and support the team through sustain and buffs makes him a valuable asset.
His potential in the Arena is more situational. Since his full value comes from layered skill usage and burn setup, he’s better suited for extended fights rather than fast-paced burst matches. He’s viable in Live Arena formats where battles tend to be longer and more strategic, but he won’t replace a traditional speed nuke team.
He took my Hydra Brutal runs from barely breaking 80 Million, to coasting to a low effort 240 Million. The debuff spread WITHOUT needing to have burns up, and HP burning ensuring the provoke can land, even if the affinity is at a disadvantage is a game changer.
I’ve just pulled Alaz, and My Skraank and Tyrant were already very dangerous in Hydra. I’ve replaced 2 units in my Hydra team thanks to Michinaki landing a burn on his A1. With an ally attacker, Michnaki gets 2 attempts to burn, which often is enough, and then the provoke goes off, and I am all clear to that sweet sweet Billion in Clan points.