Orandi_Village
Published On: May 9, 2026

Orandi Village – Campaign Breakdown

Orandi Village is the final campaign zone available in the Beta and acts as the climax of the current story. Enemy levels rise sharply here, with tougher faction restrictions and stricter challenge conditions that test how wide your roster has become.

By this point, most players should have several developed teams rather than relying on only their starting units. Faction-only and class-only objectives become much more common, so having a few built-up Epic or Legendary units can make progression much easier. Sustain, cleansing, and strong AoE damage are especially valuable throughout this zone.

The campaign eventually culminates in Fairgrounds, where players face St Hermeida in the final and most difficult campaign encounter currently available in the Beta.

Branching Paths

Orandi Village begins at Village of Heresy before moving into Orandi Market, where the route splits into three separate paths.

  • Top Path: High Road
  • Middle Path: Saint’s Hermitage
  • Bottom Path: Elder’s Home

The High Road path later splits into Wayside Shrine and Prelate’s Drawing Room.

The Saint’s Hermitage path continues into Low Road before splitting again into Tavern Lane or Grain Ricks. Following Grain Ricks leads to Fairgrounds, the final boss stage against St Hermeida.

Village of Heresy

Village of Heresy

This battle is encountered at the entrance to Orandi Village and serves as the opening encounter for the final campaign zone of the Beta.

Objectives:

⭐ Win the battle
⭐⭐ Win with no defeated allies
⭐⭐⭐ Win using Orc allies only

Overview:

A straightforward opening fight designed to introduce the higher enemy scaling of Orandi Village. Strong sustain and reliable frontline units help secure the no-death objective, while Orc-focused teams can comfortably handle the faction challenge.

Orandi Market

Orandi Market

This battle is encountered after Village of Heresy and acts as the central split point for the entire zone.

Objectives:

⭐ Win the battle
⭐⭐ Win with no defeated allies
⭐⭐⭐ Win using Beastman allies only

Overview:

Enemy damage starts ramping up here, especially from aggressive frontline attackers. Defensive supports and crowd control help stabilize the encounter while Beastman-focused teams can complete the final objective without too much difficulty.

High Road

High Road

This battle is encountered by taking the top route from Orandi Market.

Objectives:

⭐ Win the battle
⭐⭐ Win with all allies at or above 100% Health
⭐⭐⭐ Win using Attacker or Tank allies only

Overview:

This stage emphasizes clean execution and sustain management. Shields, healing, and defensive cooldowns are valuable for maintaining full team health throughout the encounter while still outputting enough damage to finish efficiently.

Wayside Shrine

Wayside Shrine

This battle is encountered by taking the upper split from High Road.

Objectives:

⭐ Win the battle
⭐⭐ Win using Blademaster allies only
⭐⭐⭐ Win using Sharpshooter allies only

Overview:

A restrictive faction challenge that rewards players with specialized class rosters. Sharpshooters generally have an easier time here thanks to ranged burst damage, while Blademaster teams benefit from strong sustain and aggressive tempo.

Prelate’s Drawing Room

Prelates Drawing Room

This battle is encountered by taking the lower split from High Road.

Objectives:

⭐ Win the battle
⭐⭐ Win with all allies at or above 80% Health
⭐⭐⭐ Win using Attacker or Tank allies only

Overview:

A more forgiving version of High Road’s health requirement, though enemy damage remains dangerous if fights drag on. Durable bruisers and defensive supports make maintaining the health threshold much easier.

Saint’s Hermitage

Saints Hermitage

This battle is encountered by taking the middle route from Orandi Market.

Objectives:

⭐ Win the battle
⭐⭐ Win in 30 turns or less
⭐⭐⭐ Win using Creature allies only

Overview:

A balanced encounter that mixes survivability checks with moderate speed requirements. Creature teams with strong AoE damage and debuff pressure can complete the objectives comfortably.

Low Road

Low Road

This battle is encountered after Saint’s Hermitage before the route splits again into Tavern Lane or Grain Ricks.

Objectives:

⭐ Win the battle
⭐⭐ Win in 10 turns or less
⭐⭐⭐ Win using Priest allies only

Overview:

A difficult speed challenge that can become awkward with lower-damage Priest compositions. Offensive support units and strong turn meter control are key for keeping the battle short enough to secure all objectives.

Tavern Lane

Tavern Lane

This battle is encountered by taking the upper split from Low Road.

Objectives:

⭐ Win the battle
⭐⭐ Win in 10 turns or less
⭐⭐⭐ Win using 1 ally

Overview:

This encounter strongly favors powerful carry units capable of self-sustain and high burst damage. Durable duelists or lifesteal-focused damage dealers perform especially well for the solo clear objective.

Grain Ricks

Grain Ricks

This battle is encountered by taking the lower split from Low Road instead of heading toward Tavern Lane.

Objectives:

⭐ Win the battle
⭐⭐ Win in 20 turns or less
⭐⭐⭐ Win using Knight allies only

Overview:

A pressure-heavy encounter where enemy damage ramps up quickly if battles drag on. Knight teams with strong AoE pressure and durable frontline presence can comfortably handle the challenge while staying within the turn limit.

Fairgrounds

Fairgrounds

This battle is encountered after Grain Ricks and serves as the final boss stage of the Beta campaign against St Hermeida.

Objectives:

⭐ Win the battle
⭐⭐ Win using Seasoned allies only
⭐⭐⭐ Win using Holy Order allies only

Overview:

The hardest campaign encounter currently available in the Beta. St Hermeida deals heavy sustained pressure while punishing weak positioning and low damage output. Strong healing, cleansing, and coordinated burst windows are essential for securing all objectives consistently.

Elder’s Home

Elders Home

This battle is encountered by taking the bottom route from Orandi Market.

Objectives:

⭐ Win the battle
⭐⭐ Win with no Debuffs on allies
⭐⭐⭐ Win using Sage allies only

Overview:

Debuff management is the primary focus of this stage. Cleansing, immunity effects, and fast eliminations are extremely valuable for securing the second objective, while Sage compositions with strong utility can perform very well here.

Looking for the best teams and builds to tackle the next zone? Check out our other Void Hunters guides and stay ahead of the curve.

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