
CvC Summon Events: Two x15 Progressive Chance Days
Plarium is lining up back-to-back x15 Progressive Chance Events during Clan vs Clan this week, each running for 24 hours and covering all shard types (Ancient, Primal, Sacred, and Void). If you're edging toward Mercy, these are targeted windows to chase specific power picks—especially a few high-impact Arena units and evergreen PvE carry champs.
Day 1 Highlights (Tue, Nov 4)

Non-Voids:
- Admiral Blacktusk – Top-tier value. Three-turn cooldown ally attack plus cleanse is unique; strong passive utility and faction synergy. Great for Fire Knight Hard and team burst setups.
- Osgrun the Defiler – AoE buff strip with TM pushback and conditional stuns, plus a strong ally attack. Excellent tempo control for Arena.
- Gnut – Still an S-tier PvE carry with triple-hit enemy MAX HP and a versatile kit that remains relevant across dungeons.
- Uzol of the Jade – Fun, snowbally damage dealer with extra-turn synergy; great with turn-cycle gear/relics.
- Granyt Doorkeep – Solid, buff-rich toolkit and respectable damage; recent fusion so only chase if you missed him.
Voids:
- Arnorn the Shining – Premium Arena threat; death-prevention into Stoneskin + hard nuke makes him a scary go-2nd pick.
- Acrizia – Extremely user-friendly MAX HP nuker for bosses and waves; still versatile.
- Tormin the Cold – Niche control (freeze spam) for waves/arena; less broadly valuable than the two above.
Pull priority (practical): Blacktusk / Osgrun / Gnut ≈ Arnorn > Acrizia > Uzol > Granyt > Tormin .
Day 2 Highlights (Wed, Nov 5)

Non-Voids:
- Armanz the Magnificent – High-impact Arena controller with turn meter steal and massive stun pressure; still a meta-relevant disruptor.
- Dune Lord Greggor – Faction-unity piece with an explosive opener and utility; clunkier than others but can enable specific comps.
- Thor Faehammer – Big PvE AoE damage and ignores Unkillable/Block Damage for Arena problem solvers.
- Esme the Dancer – Handy generalist support (speed, TM plays, utility debuffs).
- Dune Herald Zaharis – Tech pick for bombs/buff spread lines; more niche.
Voids:
- Odin Faefather – Clear best-in-slot chase for many accounts: full strip + Decrease DEF with stun, nasty passive spread/steal interactions, and a revive nuke.
- Ursuga Warcaller – Durable classic bruiser, but power-crept in current meta.
- Turvold – Iconic single-target nuker; cool but dated without rework support.
Pull priority (practical): Odin (clear #1) > Armanz > Thor / Greggor > Esme > Zaharis > Ursuga > Turvold.
Tips before you pull
Target with Mercy: Progressive Chance shines when you're close to pity; don't raw-pull off-pity just because it's x15.
Know your gaps: If you lack an ally attack or a premium AoE strip + control, Day 1's Blacktusk/Osgrun are huge upgrades.
Arena vs PvE: Odin, Arnorn, Armanz are Arena-tilted carries; Gnut/Acrizia are evergreen PvE bosses/waves staples.
Shard budgeting: Two 24-hour windows back-to-back—plan which day to commit so you don't straddle both and dilute your odds.

