
Ishiyama the Immovable Fusion Guide – Raid: Shadow Legends
Welcome to our Ishiyama the Immovable Fusion Guide, where we’ll provide you with all of the information necessary to complete this year’s RAID: Shadow Legends May Fusion.
This Fusion is a Fragment Fusion, meaning you’ll need to collect Fusion Champion Fragments by earning them from various Tournaments and Events, before summoning him in the Summoning Portal.
Be sure to check back daily throughout the Ishiyama the Immovable Fusion to see our breakdown of how many points you will require for each event and the best way to earn them.
Ishiyama the Immovable Fusion Type: Fragment

There are three types of fusion events: traditional, fragmented, and hybrid. Ishiyama will be a Fragment Collector Fusion, which means unlike a Traditional Fusion, we do not need to collect any other Champions to fuse him. Instead, we will be collecting Fragments by completing Fusion Events and Tournaments.
Once you’ve completed enough Events and Tournaments to acquire 100 Fragments, you may Summon Ishiyama from the Summoning Portal.
One of the best parts about Fragment Collector Fusions is there is no time limit on claiming your Legendary Champion meaning you can hold on to them for points in an upcoming Clan vs Clan or Champion Chase Tournament for a big drop of points!
Ishiyama the Immovable Skills
Burning Comet
Attacks 1 enemy 2 times. Each hit transfers a random debuff from this Champion to the target. If this Champion is under any debuffs when attacked, counterattacks with this skill.
- Level 2: Damage +5%
- Level 3: Damage +5%
- Level 4: Damage +5%
- Level 5: Damage +5%
Calculated Volley – Cooldown: 4 Turns
Attacks all enemies. Has a 75% chance of placing a [Fear] debuff, a 25% [Decrease C. DMG] debuff and a 30% [Decrease C. RATE] debuff on all enemies for 2 turns. These debuffs cannot be resisted by enemies who are already under 2 or more debuffs.
- Level 2: Damage +10%
- Level 3: Damage +10%
- Level 4: Buff/Debuff Chance +10%
- Level 5: Buff/Debuff Chance +15%
- Level 6: Cooldown -1
Finish Them – Cooldown: 4 Turns
Attacks 1 enemy. Will ignore 25% of the target’s DEF. Will ignore 50% of the target’s DEF instead, if the target is under 2 or more debuffs. Places a [Block Damage] buff on this Champion for 2 turns if this attack kills an enemy.
- Level 2: Damage +10%
- Level 3: Damage +10%
- Level 4: Cooldown -1
The Immovable [Passive]
Whenever an enemy resists a debuff placed by this Champion, the next debuff placed by this Champion cannot be resisted. Each debuff placed by this Champion increases their MAX HP by 3% (stacks up to 30%).
Aura
Increases Ally HP in all Battles by 28%.
Ishiyama the Immovable Fusion Events
As part of the Fusion, we will have 2 summoning events in the schedule, both with 15 Fragments up for grabs, with a bonus 10 available in the Champion Chase Tournament:
- Friday 9th May – Summon Rush Event
- Friday 16th May – Champion Chase Tournament
With Super-Raids now being a permanent Feature in Dungeons, Plarium used to enable them specially for Fusions, however, we now get Drop Fever Events to boost our chances of specific gear sets:
- On Monday, May 5th, we’re planning to launch x2 event for dropping Speed set artifacts at Dragon’s Lair.
- On Thursday, May 8th, we’re planning to launch x2 event for dropping Cursed set artifacts at Ice Golem’s Peak.
- On Monday, May 12th, we’re planning to launch x2 event for dropping Shadowkin Accessories at Spider’s Den.
- On Thursday, May 15th, we’re planning to launch x2 event for dropping Savage set artifacts at Fire Knight’s Castle.
These boosts will coincide with their respective Dungeon Tournament throughout the Fusion Event!
Ishiyama the Immovable Fusion Calendar
Monday, May 5th:
- Dragon Tournament – 5 Fragments
- Champion Training Event – 10 Fragments
Tuesday, May 6th:
- Dungeon Divers Event 1 – 5 Fragments
Wednesday, May 7th:
- Gear Enhancement Event 1 – 5 Fragments
Thursday, May 8th:
- Ice Golem Tournament – 5 Fragments
Friday, May 9th:
- Summon Rush Event – 15 Fragments
- Classic Arena Takedown – 5 Fragments
Saturday, May 10th:
- Dungeon Divers Event 2 – 5 Fragments
Sunday, May 11th:
- Champion Training Tournament – 10 Fragments
- Gear Enhancement Event – 5 Fragments
Monday, May 12th:
- Spider Tournament – 5 Fragments
Wednesday, May 14th:
- Dungeon Divers Event III – 5 Fragments
Thursday, May 15th:
- Fire Knight Tournament – 5 Fragments
Friday, May 16th:
- Champion Chase Tournament – 15 Fragments
- Classic Arena Takedown – 5 Fragments
- Gear Enhancement Event III – 5 Fragments
The Fusion Tournaments and Event Points shown in our guide are calculated based on a MAX LEVEL account, however, please note that the points required may vary depending on your account progression, which may mean that you need significantly fewer points than what is displayed in our guide.
Day 1 Update: May 5th
New Events:
- Champion Training Event – 3100/6,100 Points – 10(5+5) Fragments
- Dragon Tournament – 2,250 Points – 5 Fragments
You will need to acquire 2250 Points for the Dragon Tourmanet, and this calculates to roughly 140 runs of Stage 20 normal at a cost of 2,240 energy or around 120 runs of Stage 10 Hard at a cost of 2,400 energy. Running Stage 20 Normal is the most energy-efficient route when it comes to fusion tournaments (unlike turn attack tournaments, which require a high stage). These rates are an average assessment; therefore, some of you may high roll or low roll your gear, requiring slightly less or slightly more runs.
As for the Champion Training Event, to maximise your points in this Event, it is important to level up your chickens before using them as food. You can easily achieve this by adding some brews to the 4*/5* chickens before feeding them. This simple step will greatly assist you in achieving the necessary points to successfully complete the Event.
For further information on how to best complete these events efficiently, be sure to check out our Champion Upgrade Guide.
We do recommend holding off on any Energy-related tasks, however, until tomorrow’s Dungeon Divers Event – welcome to “WAIT: Shadow Legends”.
Day 2 Update: May 6th
New Events:
- Dungeon Divers Event – 3,700 Points – 5 Fragments
It’s time to get going, as we mentioned in yesterday’s update, we had to play a bit of a waiting game for this Dungeon Divers Event to start to be efficient with our energy usage, but that wait is now over.
For the Dungeon Divers Event, to acquire the 5 Fragments from this we will need 3,700 points (which is a fairly standard amount in fusions these days). This calculates to on average 304 runs of Stage 20 Normal Dungeons, and will cost you around 4,864 energy, or 273 Runs of Stage 10 Hard Dungeons at 5,460 Energy.
Day 3 Update: May 7th
New Events:
- Gear Enhancement Event – 4,775 Points – 5 Fragments
Today’s Gear Enhancement Events can be done in two ways: you can gear cleanse to the points or upgrade pieces to rank 16, and we recommend doing it now, during the Personal Rewards Clan vs Clan Tournament, as this could stack some hefty points!
Gear Cleansing Route
If you have a number of artifacts on level 1, an efficient way to claim the rare Champion is to upgrade Artifacts to level 8 or 12 and then sell the items for silver. This still remains a negative silver gain but it’s far less punishing than upgrading Artifacts to level 16. You may choose to keep some good pieces (a bonus!). This route might take only 10-15 million silver to complete the event.
Gear Upgrading Route
If you are looking to complete some Champion builds, then Level 16 artifacts are important to maximise their potential. We highly recommend you prioritise Artifacts instead of upgrading Accessories as this will be significantly less silver to complete the event. This route will take you approximately 20 million silver to complete.
Day 4 Update: May 8th
New Events:
- Ice Golem Tournament – 2,250 Points – 5 Fragments
You will need to acquire 2250 Points for the Ice Golem Tourmanet, and this calculates to roughly 140 runs of Stage 20 normal at a cost of 2,240 energy or around 120 runs of Stage 10 Hard at a cost of 2,400 energy. Running Stage 20 Normal is the most energy-efficient route when it comes to fusion tournaments (unlike turn attack tournaments, which require a high stage). These rates are an average assessment; therefore, some of you may high roll or low roll your gear, requiring slightly less or slightly more runs.
Day 5 Update: May 9th
New Events:
- Summon Rush Event – 2,050/3,200 Points – 15 (5+10) Fragments
- Classic Arena Takedown – 390 Points – 5 Fragments
The Classic Arena Takedown should be relatively straightforward if you are able to fight and win at least half of your daily tokens. At Gold 5 you need to win 30 fights over 72 hours to claim the rare. This will scale lower so pay attention but if you are lower in your account level then your point requirements should scale with your arena rank.
Next up, we have the Summon Rush Event! It’s time to pull some shards for a chance at some new Legendary Champions through the Progressive Summons Event that is currently running. Be sure to use the Summon Rush Calculator above to work out how many points you are able to accumulate before committing.
Day 6 Update: May 10th
New Events:
- Dungeon Divers Event – 3,700 Points – 5 Fragments
For the Dungeon Divers Event, to acquire the 5 Fragments from this we will need 3,700 points (which is a fairly standard amount in fusions these days). This calculates to on average 304 runs of Stage 20 Normal Dungeons, and will cost you around 4,864 energy, or 273 Runs of Stage 10 Hard Dungeons at 5,460 Energy.
Day 7 Update: May 11th
New Events:
- Champion Training Tournament – 3,550/6,350 Points – 10 (5+5) Fragments
- Gear Enhancement Event – 4,775 Points – 5 Fragments
Today’s Artifact Enhancement Events can be done in two ways: you can gear cleanse to the points or upgrade pieces to rank 16.
Gear Cleansing Route
If you have a number of artifacts on level 1, an efficient way to claim the rare Champion is to upgrade Artifacts to level 8 or 12 and then sell the items for silver. This still remains a negative silver gain but it’s far less punishing than upgrading Artifacts to level 16. You may choose to keep some good pieces (a bonus!). This route might take only 10-15 million silver to complete the event.
Gear Upgrading Route
If you are looking to complete some Champion builds, then Level 16 artifacts are important to maximise their potential. We highly recommend you prioritise Artifacts instead of upgrading Accessories as this will be significantly less silver to complete the event. This route will take you approximately 20 million silver to complete.
As for the Champion Training Tournament; to maximize your points in this Event, it is important to level up your chickens before using them as food. You can easily achieve this by adding some brews to the 4*/5* chickens before feeding them. This simple step will greatly assist you in achieving the necessary points to successfully complete the Event.
Unlike Champion Training Events, it is important to note that you can get a bulk of points from using Skill Tomes on your Champions, however, these may be best saved for things such as Clan vs Clan to help lead your clan to victory, but in the situation that these overlap, it can be a great source of easy points!
For further information on how to best complete these events efficiently, be sure to check out our Champion Upgrade Guide.
Day 8 Update: May 12th
New Events:
- Spider Tournament – 2,250 Points – 5 Fragments
You will need to acquire 2250 Points and this calculates to roughly 140 runs of Stage 20 normal at a cost of 2,240 energy or around 120 runs of Stage 10 Hard at a cost of 2,400 energy. Running Stage 20 Normal is the most energy-efficient route when it comes to fusion tournaments (unlike turn attack tournaments which require a high stage). These rates are an average assessment therefore some of you may high roll or low roll your gear requiring slightly less or slightly more runs.
Day 10 Update: May 14th
New Events:
- Dungeon Divers Event – 3,700 Points – 5 Fragments
For the Dungeon Divers Event, to acquire the 5 Fragments from this we will need 3,700 points (which is a fairly standard amount in fusions these days). This calculates to on average 304 runs of Stage 20 Normal Dungeons, and will cost you around 4,864 energy, or 273 Runs of Stage 10 Hard Dungeons at 5,460 Energy.
Day 11 Update: May 15th
New Events:
- Fire Knight Tournament – 2,250 Points – 5 Fragments
You will need to acquire 2250 Points and this calculates to roughly 140 runs of Stage 20 normal at a cost of 2,240 energy or around 120 runs of Stage 10 Hard at a cost of 2,400 energy. Running Stage 20 Normal is the most energy-efficient route when it comes to fusion tournaments (unlike turn attack tournaments which require a high stage). These rates are an average assessment therefore some of you may high roll or low roll your gear requiring slightly less or slightly more runs.
The calendar timeline image is now wrong in point totals. The Champion Training event is not 10+10, but 5+5 fragments.
The daily journal entry for day 7 is correct. However the journal entry would be MORE right if it mentioned the point adjustment change. Please update the calendar image as it could lead to folks planning the points wrong.
Keep up the brilliant rocking work!