
Joan the Luminant Showcase
Joan the Luminant is finally on the Test Server, and she looks like one of the most flexible Mythicals we’ve seen so far. In her base form, she’s a high-resistance reviver and team support with strong debuff control; in her alternate form, she becomes a resistance-scaling damage dealer with block damage, counterattacks and block revive.
This combination makes her a natural fit for high-end Arena and incredibly useful for a wide range of PvE content, especially for accounts that don’t already have stacked Mythical rosters.
Below is a breakdown of how her kit works in practice, how to build her, and where she shines.
Introduction to Joan’s Kit
Joan’s design is all about resistance. Both forms want extremely high RES, and her damage in the alternate form scales off the resistance gap between her and the enemy. In simple terms: the higher her RES and the lower theirs, the harder she hits and the harder she is to kill.
On top of that, she brings a mix of revive, cleansing, buffing, block damage, protected counterattack, and block revive, which is why she feels more like a “toolbox carry” than a pure nuker or pure reviver.
Base Form – Reviver and Debuff Control
In her base form, Joan is primarily a support/reviver:
- A1 heals and spreads buffs, letting her copy key buffs across your team.
- A2 is a big team utility button: it cleanses debuffs, gives increased ATK, increased RES, and boosts turn meter. With three-turn buff durations, these buffs carry over nicely even after she metamorphs.
- A3 is a powerful reactive revive: when an enemy revives one of their allies, she instantly revives one of yours. If nobody on your team is dead, she instead fires off the cleanse + buffs package.
This version of Joan is fantastic at keeping your team online and making it very difficult for opponents to lock you out with debuffs. The downside is she’s fairly squishy in this form – no damage reduction, no built-in veil, no Stoneskin-style safety like other Mythicals. If she gets focused before she swaps forms, she can absolutely be dropped.
Alternate Form – Resistance-Based Damage Dealer
Once Joan metamorphs, she turns into a RES-scaling attacker with a lot more personal safety:
- She takes reduced damage (around 15%) from enemies whose resistance is lower than hers.
- She gains a protected counterattack buff and can give herself block damage for two turns on a three-turn cooldown.
- Her A1 hits harder when counterattacking and can do very scary damage once stacked.
- Her A3 is a triple-hitting nuke that ramps up its damage through ignore DEF based on the RES difference. It also applies block revive if it kills a lower-RES target and grants an extra turn if it doesn’t kill.
In testing, her A3 hits comfortably in the 100k-per-hit territory on tanky targets when built correctly, and her counterattacks have been seen chunking champions like Duchess and Marichka very hard. She’s not the hardest hitter in the game on paper, but once you factor in ignore DEF, block revive, and constant counterattacks under block damage, she represents huge kill pressure over time.
How to Build Joan the Luminant

Stat Priorities
Joan is extremely stat-hungry because she wants to be both tanky and threatening:
- Very high RES is mandatory. Around 800+ is the realistic starting point for endgame Arena, and you’ll want as much as you can squeeze in.
- 100% crit rate is non-negotiable.
- Crit damage can sit around 200–250%; any more is nice but shouldn’t come at the cost of resistance.
- Speed is important, especially in her base form so she can get buffs and cleanses up early.
- HP is more valuable than DEF in the current Arena environment due to all the ignore-DEF damage.
A good template is:
- Speed boots
- RES chest
- Crit rate (or crit damage) gloves depending on how strong your substats are
- Crit damage amulet with RES substats
- RES banner
- HP / ATK ring with strong ATK% and HP% subs
Gear Sets



On test, a mix of Lethal + Stoneskin was used to push damage while keeping her safe at the start of fights. This worked well, but there are alternative approaches:
- 4 Lethal + 4 Stoneskin (or 2 + 4 in old terms): strong blend of ignore DEF and survivability.
- Full Stoneskin: if her damage proves high enough just from RES scaling, dropping Lethal for extra Stoneskin turns and more RES/HP can make her much harder to remove.
- Righteous / other RES + speed/accuracy hybrid sets: good for pushing resistance even higher if you’re not chasing maximum nuking potential.
Because her A3 and RES-scaling mechanics already provide a lot of effective ignore DEF, it may be correct in the long term to prioritise more Stoneskin/RES sets over Lethal on many accounts.
Blessings and Relics



Blessings have a huge impact on Mythicals, and Joan is no exception:
- Life Harvest is a standout option: destroying enemy Max HP and gaining turn meter when enemies revive synergises perfectly with her anti-revive passive and block revive A3.
- Lightning Cage is a strong defensive alternative, helping to protect key buffs like block damage and increased RES if you’re worried about champions who can remove buffs.
- Temporal Chains and other CC/utility options are also viable, depending on your team.
For Relics, resistance main stat is what you want almost every time. Volcardiac Heart works very well, but the top-end pick is likely Stars of the Jiinang thanks to the huge turn meter and RES value. Budget/early options include Aspect of Siroth, Demonic Effigy, and Journal of Necrotos.
Masteries
Standard Arena offensive + defensive trees work well:
- Offense: crit boosts, damage on low-HP targets, and Helmsmasher.
- Defense: Defiant and Solidarity are particularly nice, giving extra resistance and stacking RES when she places buffs. Crit damage reduction, counterattack enhancements, and general damage mitigation all help keep her alive through that one-vulnerable-turn window when block damage falls off.
Arena Performance

In Arena testing alongside Lady Noelle, Sir Nicholas, and Fabian, Joan looked extremely strong as part of go-second or high-resist hybrid teams. Lady Noelle brings even higher RES and control, Sir Nicholas provides unkillable, and Joan adds:
- Cleanse and teamwide increased RES to shrug off most debuffs
- A reactive revive with instant turn on the target
- Huge single-target and follow-up pressure once she swaps form, especially through block revive.
She performed well in Turtle teams, traditional tanky revive cores, and many control setups. Her main weaknesses are:
- Bomb teams that can push through your RES with Increase ACC buffs
- Champions who ignore block damage or ignore RES (e.g. Thor, Mythicals)
- Ignore Stoneskin champions taking her down in her Base Form (e.g. Ailil, Georgid)
If the enemy can’t bypass block damage or doesn’t have very high accuracy, she becomes a nightmare to remove once in alternate form.
PvE Potential

While we’ve mainly focused on Arena, Joan has a lot of PvE value:
- Constant increased RES is incredible for content where debuff prevention matters, such as Chimera and some Doom Tower bosses.
- Her revive with Unkillable is very forgiving for early and midgame accounts learning difficult encounters.
- The passive 15% team damage boost she brings (plus increased ATK) will help clear most PvE fights faster, even if she isn’t the primary DPS.
- Counterattacks and block revive also have niche uses in specific boss mechanics and Trials.
She probably won’t be the number one pick for highly-optimised endgame Clan Boss or speed-farming dungeon teams, but as a flexible carry who can slot into almost any progression squad from early to late game, she looks incredibly valuable.
Final Thoughts
Joan the Luminant comes across as a very powerful, very flexible Mythical. She’s not the single hardest-hitting nuker or the tankiest reviver, but the combination of high RES, cleanses, revives, block damage, counterattacks, and block revive makes her a complete package. Built correctly, she can anchor high-resist Arena teams, punish revive-heavy defenses, and provide huge utility in PvE content.

