Mad Hatter Fusion Guide – RAID: Shadow Legends
Welcome to the Mad Hatter Fusion Guide, where we will provide you with all of the information necessary to complete this year’s RAID January Fusion as part of the Alice’s Adventure Campaign.
This Fusion is a Hybrid Fusion, meaning instead of collecting Rare Champions or Fragments, we will be collecting Fragments for Epics Champions, before ranking them up and fusing the Legendary Champion, Mad Hatter.
Be sure to check back daily to see our breakdown of how many points you will need in each event and the best ways to achieve this.
Mad Hatter Fusion Type: Hybrid
Mad Hatter is a Hybrid Fusion, rather than the standard ‘Fusion Event’ or ‘Fragment Collector’ we are more commonly used to, this means, that instead of collecting Fragments or Champions to fuse him – we get to do both! We will be collecting 4 Epic Champions, by collecting 100 Fragments for each of them – which are then fused into Mad Hatter!
Once you have collected enough fragments for all four epics, you will need to rank them at level 50 and rank 5 and fully ascend them!
These fragments will be collected by completing Fusion Events and Tournaments, which will be rewarded with specific Point Milestones.
One important thing to note with Hybrid Fusions is just like Traditional Fusions – you will need to finish this Fusion (and Summon him) during the window, which is clearly labelled with a countdown – you CANNOT hold off summoning him for the future unlike with a Fragment Collector.
Hybrid Fusion Requirements
With Champion Levelling and Ascending playing a key role still in Hybrid Fusions, here is a breakdown of what you will need.
The Champions involved in the fusion are:
- 4x Dawncaller Sabitha
To Rank these to the required level you will need:
- 16x Rank 4 Chickens
To Ascend these Champions you will need:
Affinity | Lesser | Greater | Superior |
---|---|---|---|
Arcane | N/A | 60 | 12 |
Void | N/A | 80 | 24 |
Mad Hatter Skills
Dastardly Distillation
Attacks 1 enemy 2 times.
Each hit has a 25% chance of stealing 1 random buff. Each hit also has a 75% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under a [Hex] debuff.
- Level 2: Damage +10%
- Level 3: Buff/Debuff Chance +10%
- Level 4: Damage +10%
- Level 5: Buff/Debuff Chance +15%
Mixture Most Foul – Cooldown: 5 Turns
Attacks all enemies.
Has a 75% chance of placing a [Hex] debuff and a 25% [Weaken] debuff on all enemies for 2 turns.
The ally with the highest C.DMG will team up and join the attack. The ally joining the attack will use their default skill. The damage dealt by the ally joining the attack will increase by 10% per each debuff on the target.
- Level 2: Damage +15%
- Level 3: Buff/Debuff Chance +10%
- Level 4: Cooldown -1
- Level 5: Buff/Debuff Chance +15%
- Level 6: Cooldown -1
A Whiff of Madness – Cooldown: 5 Turns
Increases the duration of all buffs on all allies by 1 turn, and decreases the duration of all debuffs on all allies by 1 turn.
Also fills the Turn Meters of all allies by 20%.
- Level 2: Cooldown -1
- Level 3: Cooldown -1
Time for Tea! [Passive]
Every 10 turns taken by allies, heals all allies by 20% of their MAX HP. Every 6 turns taken by enemies, places a [True Fear] debuff on all enemies for 1 turn.
If there are multiple Champions on the team with this skill, only one will activate.
Aura
Increases Ally ACC in all Battles by 60.
Mad Hatter Fusion Events
As part of The Mad Hatter Fusion, we will have 2 core summoning events in the Fusion Schedule, one Summon Rush, and one Champion Chase Tournament. We will also get a third bonus summon event, containing an additional 50 Fragments, making the total available 450 Fragments with a required 400 Fragments.
- Friday, January 10th – Champion Chase Tournament
- Friday, January 17th – Summon Rush Event
- Tuesday, January 21st – Bonus Summon Rush Event
With Super-Raids now being a permanent Feature in Dungeons, Plarium used to enable them especially for Fusions, however, we now get special events for each dungeon, this time around we will have:
- On Wednesday, January 8th, we’re planning to launch x2 event for dropping Regeneration set artifacts at Fire Knight’s Castle.
- On Saturday, January 11th, we’re planning to launch x2 event for dropping Knights Revenant Accessories at Spider’s Den.
- On Wednesday, January 15th, we’re planning to launch x2 event for dropping Retaliation set artifacts at Ice Golem’s Peak.
- On Saturday, January 18th, we’re planning to launch x2 event for dropping Speed set artifacts at Dragon’s Lair.
These boosts will coincide with their respective Dungeon Tournament throughout the Fusion Event!
Finally, As this Fusion contains a Summon Rush Event, you will need to plan ahead to determine if you can achieve this. We don’t know the exact point requirements for the summon rush so far but you will need to be prepared. Use our summon rush calculator below to see how many points you can currently earn.
Summon Rush Calculator
Use this calculator to see if you have enough shards for the fusion.
Input the number of shards you currently have to see how many points they are worth.
Mad Hatter Fusion Calendar
Wednesday, January 8th:
- Fire Knight Tournament – 25 Fragments
- Artifact Enhancement Event – 25 Fragments
- Champion Training Event – 25 Fragments
Thursday, January 9th:
- Dungeon Divers Event – 25 Fragments
Friday, January 10th:
- Champion Chase Tournament – 25 Fragments
Saturday, January 11th:
- Spider Tournament – 25 Fragments
- Classic Arena Takedown – 25 Fragments
Sunday, January 12th:
- Artifact Enhancement Event – 25 Fragments
Monday, January 13th:
- Dungeon Divers Event – 25 Fragments
Wednesday, January 15th:
- Ice Golem Tournament – 25 Fragments
Thursday, January 16th:
- Champion Training Tournament – 25 Fragments
- Artifact Enhancement Event – 25 Fragments
Friday, January 17th:
- Dungeon Divers Event – 25 Fragments
- Summon Rush – 25 Fragments
Saturday, January 18th:
- Dragon Tournament – 25 Fragments
- Classic Arena Takedown – 25 Fragments
Tuesday, January 21st:
- Bonus Summon Rush Event – 50 Fragments
The Fusion Tournaments and Event Points shown in our guide are calculated based on a MAX LEVEL account, however, please note that the points required may vary depending on your account progression, which may mean that you need significantly fewer points than what is displayed in our guide.
Update: Day 1 – Wednesday, January 8th
New Events:
- Artifact Enhancement Event – 4775 Points – 25 Fragments (25/400)
- Fire Knight Tournament – 2250 Points – 25 Fragments (50/400)
- Champion Training Event – 6100 Points – 25 Fragments (75/400)
Welcome to the Mad Hatter Fusion, today marks the start of the event but unfortunately, we’ll have to wait till tomorrow to fully dive in, as we wait for the Dungeon Divers Event before completing the Fire Knight Tournament or using energy on the Champion Training Event.
For the Fire Knight Tournament, You will need to acquire 2250 Points and this calculates to roughly 140 runs of Stage 20 normal at a cost of 2,240 energy or around 120 runs of Stage 10 Hard at a cost of 2,400 energy. Running Stage 20 Normal is the most energy-efficient route when it comes to fusion tournaments (unlike turn attack tournaments which require a high stage). These rates are an average assessment therefore some of you may high roll or low roll your gear requiring slightly less or slightly more runs.
To maximize your points in the Champion Training Event, it is important to level up your chickens before using them as food. You can easily achieve this by adding some brews to the 4*/5* chickens before feeding them. This simple step will greatly assist you in achieving the necessary points to successfully complete the Event.
For further information on how to best complete these events efficiently, be sure to check out our Champion Upgrade Guide.
Use this opportunity to prepare the required food (See Fusion Requirements above) to complete the necessary upgrades to finish this Fusion.
Lastly, Artifact Enhancement Events can be done in two ways: you can gear cleanse to the points or you can upgrade pieces to rank 16.
Gear Cleansing Route
If you have a number of artifacts on level 1, an efficient way to claim the rare Champion is to upgrade Artifacts to level 8 or 12 and then sell the items for silver. This still remains a negative silver gain but it’s far less punishing than upgrading Artifacts to level 16. You may choose to keep some good pieces (a bonus!). This route might take only 10-15 million silver to complete the event.
Gear Upgrading Route
If you are looking to complete some Champion builds, then Level 16 artifacts are important to maximise their potential. We highly recommend you prioritise Artifacts instead of upgrading Accessories as this will be significantly less silver to complete the event. This route will take you approximately 20 million silver to complete.
Update: Day 2 – Thursday, January 9th
New Events:
- Dungeon Divers Event – 3,700 Points – 25 Fragments (100/400)
It’s time to get going, as we mentioned in yesterday’s update, we had to play a bit of a waiting game for this Dungeon Divers Event to start to be efficient with our energy usage, but that wait is now over.
For the Dungeon Divers Event, to acquire the 25 Fragments from this we will need 3,700 points (which is a fairly standard amount in fusions these days). This calculates to on average 304 runs of Stage 20 Normal Dungeons, and will cost you around 4,864 energy, or 273 Runs of Stage 10 Hard Dungeons at 5,460 Energy.
That’s correct, Stage 20 Normal mode dungeons remain the most efficient way of completing these events! With the difficulty being lower also, you may be able to add some Food Champions into your runs to triple-dip with the Champion Training Tournament, failing that, those campaign runs you will be doing will also be chipping away at this Dungeon Divers Event.
Update: Day 3 – Friday, January 10th
New Events:
- Champion Chase Tournament – 1,550 Points – 25 Fragments (125/400)
The Champion Chase Tournament has just begun and has launched alongside a 2x Sacred Shard Event with a bonus 10x Event, so it’s time to decide whether or not to pull your shards.
It’s worth mentioning that unlike Summon Rush Events, points can be acquired for Champion Chase Tournaments through other means than pulling shards, whether that be summoning a past Fragment Champion that you’ve been sitting on, or even collecting uncommon champions from Campaign or the Market, any Champions obtained during this tournament will give you points.
Update: Day 4 – Saturday, January 11th
New Events:
- Spider Tournament – 2,250 Points – 25 Fragments (150/400)
- Classic Arena Takedown – 390 Points – 25 Fragments (175/400)
For the Spider Tournament, You will need to acquire 2250 Points and this calculates to roughly 140 runs of Stage 20 normal at a cost of 2,240 energy or around 120 runs of Stage 10 Hard at a cost of 2,400 energy. Running Stage 20 Normal is the most energy-efficient route when it comes to fusion tournaments (unlike turn attack tournaments which require a high stage). These rates are an average assessment therefore some of you may high roll or low roll your gear requiring slightly less or slightly more runs.
The classic arena takedown should be relatively straightforward if you are able to fight and win at least half of your daily tokens. At Gold 5 you need to win 30 fights over 72 hours to claim the Fragments. This will scale lower so pay attention but if you are lower in your account level then your point requirements should scale with your arena rank.
Update: Day 5 – Sunday, January 12th
New Events:
- Artifact Enhancement Event -4,775 Points – 25 Fragments (200/400)
Today we have our second Artifact Enhancement Event which can be done in two ways: you can gear cleanse to the points or you can upgrade pieces to rank 16.
Gear Cleansing Route
If you have a number of artifacts on level 1, an efficient way to claim the rare Champion is to upgrade Artifacts to level 8 or 12 and then sell the items for silver. This still remains a negative silver gain but it’s far less punishing than upgrading Artifacts to level 16. You may choose to keep some good pieces (a bonus!). This route might take only 10-15 million silver to complete the event.
Gear Upgrading Route
If you are looking to complete some Champion builds, then Level 16 artifacts are important to maximise their potential. We highly recommend you prioritise Artifacts instead of upgrading Accessories as this will be significantly less silver to complete the event. This route will take you approximately 20 million silver to complete.
Update: Day 6 – Monday, January 13th
New Events:
- Dungeon Divers Event -3,700 Points – 25 Fragments (225/400)
It’s time for the second Dungeon Divers Event of this Fusion; to acquire the 25 Fragments from this we will need 3,700 points (which is a fairly standard amount in fusions these days). This calculates to on average 304 runs of Stage 20 Normal Dungeons, and will cost you around 4,864 energy, or 273 Runs of Stage 10 Hard Dungeons at 5,460 Energy.
Update: Day 8 – Wednesday, January 15th
New Events:
- Ice Golem Tournament –2,250 Points – 25 Fragments (250/400)
For the Ice Golem Tournament, You will need to acquire 2250 Points and this calculates to roughly 140 runs of Stage 20 normal at a cost of 2,240 energy or around 120 runs of Stage 10 Hard at a cost of 2,400 energy. Running Stage 20 Normal is the most energy-efficient route when it comes to fusion tournaments (unlike turn attack tournaments which require a high stage). These rates are an average assessment therefore some of you may high roll or low roll your gear requiring slightly less or slightly more runs.
Update: Day 9 – Thursday, January 16th
New Events:
- Champion Training Tournament – 7,400 Points – 25 Fragments (275/400)
- Artifact Enhancement Event – 4,775 Points – 25 Fragments (300/400)
For the Champion Training Tournament; to maximize your points in this Event, it is important to level up your chickens before using them as food. You can easily achieve this by adding some brews to the 4*/5* chickens before feeding them. This simple step will greatly assist you in achieving the necessary points to successfully complete the Event. This is a great opportunity to level up the Epics you have acquired so far!
Unlike Champion Training Events, it is important to note that you can get a bulk of points from using Skill Tomes on your Champions, however, these may be best saved for things such as Clan vs Clan to help lead your clan to victory, but in the situation that these overlap, it can be a great source of easy points!
For further information on how to best complete these events efficiently, be sure to check out our Champion Upgrade Guide.
Lastly, Artifact Enhancement Events can be done in two ways: you can gear cleanse to the points or you can upgrade pieces to rank 16.
Gear Cleansing Route
If you have a number of artifacts on level 1, an efficient way to claim the rare Champion is to upgrade Artifacts to level 8 or 12 and then sell the items for silver. This still remains a negative silver gain but it’s far less punishing than upgrading Artifacts to level 16. You may choose to keep some good pieces (a bonus!). This route might take only 10-15 million silver to complete the event.
Gear Upgrading Route
If you are looking to complete some Champion builds, then Level 16 artifacts are important to maximise their potential. We highly recommend you prioritise Artifacts instead of upgrading Accessories as this will be significantly less silver to complete the event. This route will take you approximately 20 million silver to complete.
Update: Day 10 – Friday, January 17th
New Events:
- Dungeon Divers Event – 3,700 Points – 25 Fragments (325/400)
- Summon Rush Event – 3,000 Points – 25 Fragments (350/400)
It’s Summon Day! For anybody going after the Summon Rush Event, it’s time to pick your choice of Champions to go for in the Progressive Summon Event.
3,000 Points in the Summon Rush Event is equivalent to 6 Sacred Shards, or a combination of other shards to meet the point requirement for the 25 Fragments!
It’s also time for the final Dungeon Divers Event of this Fusion; to acquire the 25 Fragments from this we will need 3,700 points (which is a fairly standard amount in fusions these days). This calculates to on average 304 runs of Stage 20 Normal Dungeons, and will cost you around 4,864 energy, or 273 Runs of Stage 10 Hard Dungeons at 5,460 Energy.
Probably too late for many folks but it’s worth noting this is the lowest point requirement for a Champ Chase event we’ve had in quite some time: it’s usually 3000 points to get all the shards/champs required. This is likely because they’re also offering relic forging parts (which give a tiny chance of forging extremely powerful relics) for the higher point values.