New Clan Boss – Viper Form Skillset
Plarium has sent out an in-game mail to players detailing information about the upcoming New Clan Boss in RAID: Shadow Legends.
This new piece of content has been heavily teased over the last few days, which if you are interested in catching up on, head over to our previous New Clan Boss Preview post.
The mail read:
A Battle against a new threat to Teleria awaits!
Hidden within the darkest void deep in the Stormwind Wastes, lies a twisted beast of untold strength. Rumours abound that this malign creature guards treasure untold, and that only the bravest would ever dare to face it in battle. And so, as some of RAID’s most fearless Clan Leaders, you must be more than experienced enough to step up to the challenge!
Behind the Learn more button lies a tiny morsel of information that might help you and your Clanmates prepare to face whatever lies within the darkness. So take the plunge and embark on this mysterious journey!
Here’s what we learned…
Serpent Form Skills:
Putrid Fang
Attacks all enemies. If there are any dead enemies or if the initial attack kills at least 1 enemy, places an extra hit.
Has a 50% chance of placing a [Fear], [True Fear], [Freeze], [Provoke], [Sleep], [Stun], or [Petrification] debuff on each enemy for 1 turn.
Stinger Cyclone – Cooldown: 3 Turns
Attacks all enemies. This attack deals single-target damage to each target individually, rather than AoE damage. Before attacking, places a [Hex] debuff and a 100% [Heal Reduction] debuff on all enemies for 2 turns.
Instantly activates all [Poison] debuffs on all enemies 2 times.
Then transfers all debuffs from the New Clan Boss to all enemies under [Hex] or [Heal Reduction] debuffs placed by this skill.
Increases the New Clan Boss’s Turn Meter by 5% for each debuff transferred.
Haze of Pestilence – Cooldown: 3 Turns
Attacks all enemies. Before attacking, steals all buffs from all enemies, except [Continuous Heal] buffs.
Places three 5% [Poison] debuffs and a 25% [Poison Sensitivity] debuff for 3 turns.
Then increases the duration of all [Poison] debuffs on all enemies by 1 turn, and instantly activates any [Poison] debuffs on all enemies.
Unholy Metamorph [Passive]
Transforms the New Clan Boss into its Ultimate Form and removes all buffs and debuffs.
Deathly Contagion [Passive]
Whenever an enemy is killed, places 1 [Necrosis] stack on all other enemies.[Necrosis] stacks cannot be resisted or blocked. [Necrosis] stacks can only be removed by reviving dead allies. If multiple Champions are revived, the number of [Necrosis] stacks removed is equal to the number of Champions revived.
Enemy of Mortality [Passive]
[Passive Effect]
Revived enemies will have 25% less HP and 25% less Turn Meter.
Whenever the New Clan Boss kills an enemy, removes any [Block Active Skills] debuffs from itself.
At the start of the New Clan Boss’s turn, transfers all [Poison] debuffs on the New Clan Boss to all enemies. All transferred debuffs last for 2 turns.
[Active Effect] – Cooldown: 5 Turns
Denies 1 enemy revival attempt. If multiple enemies are revived at once, will deny 1 random revival attempt.
Almighty Viper [Passive]
Immune to [Petrification], [Stun], [Freeze], [Sleep], [Provoke], [Block Passive Skills], [Fear], [True Fear], [Hunter’s Gaze], [Berserk], and [Enfeeble] debuffs. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, Turn Meter reduction effects, & Destroy MAX HP effects.
Incoming damage inflicted by skills that scale based on the New Clan Boss’s MAX HP cannot exceed:
- 100,000 (on Easy Difficulty)
- 120,000 (on Normal Difficulty)
- 140,000 (on Hard Difficulty)
- 160,000 (on Brutal Difficulty)
- 180,000 (on Nightmare Difficulty)
- 200,000 (on Ultra-Nightmare Difficulty).
The damage taken from one tick of a 2.5% [Poison] debuff cannot exceed 10,000 HP.
The damage taken from one tick of a 5% [Poison] cannot exceed 20,000 HP.
The damage taken from one tick of a [HP Burn] debuff cannot exceed 40,000 HP.
Reflected damage and damage taken from the Warmaster or Giant Slayer Masteries cannot exceed 100,000 HP.
The damage taken from [Smite] debuffs cannot exceed:
- 100,000 (on Easy Difficulty)
- 150,000 (on Normal Difficulty)
- 200,000 (on Hard Difficulty)
- 250,000 (on Brutal Difficulty)
- 300,000 (on Nightmare Difficulty)
- 350,000 (on Ultra-Nightmare Difficulty).
Tower would be clutch for this form. Block damage for A1 and Block active skill that doesn’t need accuracy to Block the rest. He will clearly be on the team!
This may be Plarium’s way to make up for the mess they have made with Hydra.
I didn’t notice taunt in the immunity list…unless that’s hunters gaze
It’s not hunter’s gaze. we don’t know what that is. It doesn’t matter if taunt is because it’s all aoe attacks.
bs like the rest of the game areas, nobody cares.