Narma the Returned
Last Updated: May 4, 2024
Narma the Returned Overview
This toxic sorceress has risen from darkness, and has returned to seek vengeance on her nemesis … The Demon Lord! Narma The Returned is a Legendary Support champion residing from the Knights Revenant Faction.
Narma’s abilities revolve around Poisons, Decrease Attack & Debuff extensions, and can be universally used for many boss encounters. Opening with the Toxin Trance [A3], she attacks 1 enemy whilst placing three 5% Poison Debuffs & a Poison Sensitivity for 3 turns. Although we ideally want this skill on a 3 turn cooldown, her A1 grants a 40% chance of increasing the duration of 3 random debuffs to keep these up more consistent [Build with Master Hexer masteries]. Against the Clan Boss you may want to consider a Counter-Attack / Ally Attack team to gain optimal value from this default skill, or simply pairing her with Emic Trunkheart to reduce her A3 cooldown [As an example].
Narma can also place Decrease Attack Debuffs on target enemies, whilst also all allies by 15% of this champion’s MAX HP [The heal increases by 2% for each poison active]. The overall synergy of all of these Debuffs & mechanics makes this champion very useful for boss encounters, and she will be a great addition to your Faction Wars line up!
Narma the Returned PVE Masteries
Narma the Returned PVP Masteries
Dungeon and Boss Blessings
Narma the Returned Gear Recommendations
Recommended PVE Stats
ACC, SPD, DEF%, C.RATE, C.DMG
Recommended PVE Artifact Sets
Speed, Perception, Reflex, Lifesteal
Recommended PVP Stats
N/A
Recommended PVP Artifact Sets
N/A