
3 Urgent Fixes RAID Needs in 2025
RAID: Shadow Legends has come a long way in its six-year journey, evolving into a dense and complex game with diverse content, from Live Arena and Hydra to Hard Mode Faction Wars and Siege. But with all that growth has come a set of friction points that are holding players back from fully engaging with the experience.
Here are three major systems that need urgent attention to improve day-to-day gameplay for new and veteran players alike.
The Silver Crisis: Gating Progress, Killing Momentum

Silver remains one of the most limiting resources in RAID: Shadow Legends. Whether it’s upgrading gear, experimenting with builds, or adjusting artifacts, the cost of silver quickly spirals, especially when frequent gear swaps are essential to progression.
New players burn through their initial 7 million silver quickly, leading to early frustration and stalled progress. Mid and endgame players aren’t spared either – modes like Siege, Curse City, and Hard Faction Wars require regular regearing, which drains millions just to stay competitive.
Without meaningful changes, flexibility will remain locked behind a silver wall. Free regearing events have shown how much more players engage when unburdened by cost. If free swaps aren’t permanent, at minimum, silver costs must be drastically reduced or made manageable through recurring events.
Time-Gating and Content Fatigue: Let Us Play Smarter

RAID’s content has expanded rapidly with Live Arena, Chimera, Curse City, and more. But the time investment hasn’t scaled well. While Plarium has introduced helpful features like Super Raids and instant Clan Boss clears, the overall grind still overwhelms players.
Hard Mode Faction Wars now supports x3 Super Raids, but legacy content remains untouched. Normal Faction Wars, Minotaur’s Lab, Dungeons, and Campaigns haven’t been brought up to speed. Players want the freedom to focus on new challenges without getting bogged down in outdated grinds.
It’s time to streamline the old to support the new. Expanding x3 Super Raids, adding instant clears for mastered content, and reducing repetitive dailies would let players spend their time where it matters – on the evolving, competitive core of the game.
The Soul Merchant & Wish List System: Still Too Clunky

Souls and blessings are now central to competitive power in RAID, but the systems around them remain frustratingly outdated. The Soul Merchant is unpredictable and restrictive – players can’t lock valuable souls when they appear, and even high spenders have no way to guarantee a purchase before the shop refreshes.
The Wish List system is equally underwhelming. Despite recent tweaks, it’s still too narrow given the number of champions in the game and Mythicals aren’t even included. Meanwhile, farming soul stones through Iron Twins or Hydra remains slow and unreliable, making high-star soul acquisition unrealistic for most players.
To keep blessings relevant and accessible, major improvements are needed. Players should be able to lock souls, browse expanded shop categories, and customize Wish Lists to include Mythicals. Without these changes, blessings remain a power gap defined more by luck than effort or planning.

Final Thoughts
RAID is still one of the best turn-based mobile games out there but for it to remain competitive, quality-of-life changes must keep pace with content updates.
Fixing silver costs, improving time efficiency, and modernizing the soul system aren’t just wishlist items, they’re essential updates that would drastically improve the player experience across the board.
Great article. Another idea i wish the game had is:
Update the artifact/accessories filter to “exclude” primary and secondary stats too…. right now it is include only via check mark.
So often i delete gear without speed substats and there is no real good way to use the filter to display this.
I want social stuff
Good article, Thanks. We need better filtering on gear sorting through 3,000+ pieces of gear is impossible. How about being able to look only at gear level 10 to 12.