
Dune Lord Greggor, Searsha & Polara Fireheart Get Upgrades
Plarium has revealed three Champion rebalances coming in the 11.65 update, with Searsha the Charred, Dune Lord Greggor and Polara Fireheart all receiving changes.
Each of these Champions is getting upgrades designed to better match their rarity, role, and identity. Searsha is being pushed into a rewarding HP Burn-focused support role, Greggor is being rebuilt as a true defensive specialist for the Barbarians, and Polara is getting a rebalance across both of her forms.
Let’s break down what is changing.
Searsha the Charred

Searsha the Charred is one of the hardest Champions in the game to obtain (unless youre a big spender), so it makes sense that Plarium wants her kit to feel more rewarding. The biggest change is to her A2, Forest Fire.
Previously, this was a simple AoE HP Burn skill. After the rebalance, it removes all buffs from all enemies and places HP Burn. If the target was already under HP burn it instantly activates it, then has another chance to place HP Burn and finally, it also applies Block Buffs for 2 turns. Theres a fair amount packed into this ability now and any HP Burn debuffs placed on bosses by this skill will also be protected, which is a huge upgrade for PvE content.
Her A1, Conflagrate, is also more consistent, with each hit now having a 50% chance to increase the duration of HP Burn debuffs, up from 30%. Her A3, Blazing Panic, has been improved too, now placing Decrease SPD, Decrease DEF, and Hex without needing the target to already be under HP Burn. Which is decent for Hydra.
Her passive, Stoked, now gives allies 10% more damage against enemies under HP Burn, the healing when attacked by burned enemies has increased, and her chance to instantly activate HP Burn on attackers has gone up to 50%. She also gains a new 19% Ally SPD aura in all battles.
Overall, Searsha looks far more complete.
Dune Lord Greggor

Dune Lord Greggor is also getting a major lift, with Plarium clearly aiming to make him feel like a true defensive lord for the Barbarians.
His A1, Desert Ax, now has a 100% chance to place Provoke, up from 50% (much better for Hydra). If the Provoke lands, the ally with the highest C. DMG will team up and join the attack. Its nice, but bear in mind there is a lot of PvE content where you are unable to place Provoke.
His A2, Earthcleave, instead of reducing enemy buff durations by 1 turn, it now removes all buffs from all enemies. The Shield it places on allies also now scales from Greggor’s DEF rather than his MAX HP, which is much better for a Defense Champion.
His A3, Bestial Yell, now adds a 60% Increase DEF buff alongside Increase ATK and Increase ACC, making him a stronger team support option. His Barbarian Unity effects remain the same.
His passive, Desert Monolith, now has a 50% chance to place Provoke on the attacker, up from 20%. His 3 Barbarian allies Unity effect has also been expanded, now working when placing debuffs out of turn or during Instant and Extra Turns, rather than only when counterattacking.
His aura has also improved, increasing Ally DEF in all battles by 30%, while still giving Barbarians 40 ACC.
TLDR, Greggor now has much more reliable Provoke, full buff removal, better Shield scaling and more team buffs. For Barbarian-focused teams, he looks much more like the protector he was meant to be.
Polara Fireheart

Polara Fireheart is getting the biggest rebalance of the three, with both her Base Form and Alternate Form receiving updates.
Base Form
Her A1, Burning Zeal, can now place an extra hit if the target is under any buffs or debuffs, rather than only buffs. Making it much easier to trigger.
Her A2, Faithful Conflagration, now ignores 100% DEF if they are under both HP Burn or Freeze. Its also had the damage multipliers changed so should feel like its hitting much harder if the conditions are met.
Her A3, Pyro Maxima, now instantly activates HP Burn debuffs before attacking, then places another irresistible HP Burn. It also grants an Extra Turn if the attack kills an enemy, while still ignoring Shield, Block Damage, and Unkillable.
Her passive, Elemental Mistress, is much stronger too. She now deals 50% more damage base against enemies under HP Burn or Freeze (up from 25%), and she also takes 50% less damage from enemies under HP Burn and is immune to both Freeze and HP Burn.
Base Form Polara looks much better, especially if her updated damage multipliers are strong.
Alternate Form
Polara’s Alternate Form has also been improved.
Her A1, Glacial Carve, has completely changed. The focus is no longer on Ally Protection, but instead Increase DEF. It now places 60% Increase DEF on a random ally and herself, then heals Polara and allies under Increase DEF. The heal scales from her DEF.
Her A2, Frozen Tendrils, now also places Block Buffs on all enemies. This and the Ensnare debuff cannot be resisted by enemies under HP Burn or Freeze.
Her A3, Iceblade Tempest, now places Freeze for 2 turns instead of 1, while still placing Intercept stacks on allies first.
Her passive, Cryomantic Revival, now places an irresistible HP Burn on attackers whenever Polara is hit, and removes Freeze from allies before the start of their turn. The revive got much better, as she can now remove the Freeze placed on allies.
Alternate Form Polara also got some love here, I personally like that her revive doesn’t force you to skip a turn.
Final Thoughts
These changes are expected to arrive with the 11.65 update.
On paper, all the changes look pretty good and welcome additions to these champions. But it remains to be seen how much they improve these Champions until players get hands on testing.

