Tower of Fantasy: King Overview

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Published On: August 10, 2022

Tower of Fantasy: King (SSR)

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Rarity: SSR

Weapon: Scythe

Bio:

The brash attitude and the flamboyant clothes are both indicators of King’s strong personality. Used to solving hard problems and getting what he wants through violence. King is completely motivated by money too to top it off.

Playstyle and Attributes:

As one (if not “the”) most powerful melee characters in Tower of Fantasy, King brings a lot of diversity and damage to the field. Swinging his scythe he will cut through mobs out in the world and bring insane bursts in PvE and PvP content.

Suggested Teams:

King, Crow, Nemesis
King, Samir, Nemesis

King

PVE Rating

PVP Rating

Ratings are subject to testing and based on 1st impressions

Normal Attack

While on the ground, swing the scythe to launch 5 consecutive attacks.

  • First Attack: Deal damage equal to 57.1% of ATK + 3 and knock the target back a short distance.
  • Second Attack: Deal damage equal to 49.1% of ATK + 3 and knock the target back a short distance.
  • Third Attack: Deal damage equal to 106.8% of ATK + 6 and knock the target back a short distance.
  • Fourth Attack: Deal damage equal to 109.5% of ATK + 6 and knock the target back a short distance.
  • Fifth Attack: Deal damage equal to 104.2% of ATK + 5, strongly suspend the target, and cause the Wanderer to go airborne.

Arial Attack

While airborne or after jumping once, attack 5 times in a row.

  • First Attack: Deal damage equal to 63.4% of ATK + 3.
  • Second Attack: Deal damage equal to 68.8% of ATK + 4.
  • Third Attack: Deal damage equal to 190.5% of ATK + 10.
  • Fourth Attack: Deal damage equal to 213.6% of ATK + 11.
  • Fifth Attack: Deal damage equal to 173.9% of ATK + 9 and knock the target down. The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Asunder

Tap and hold the normal attack while airborne (or tap when a target is selected), or tap the normal attack while climbing, jumping backward, or using the Jetpack to trigger Asunder.

While falling, deal damage equal to 12.5% of ATK + 1 each hit. Upon landing, deal damage equal to 71.9% of ATK + 4 and deliver a knockdown.

The higher the altitude when triggering the attack, the greater the damage dealt, up to 600% damage.

Returning Chain Blade

After the fourth normal attack, hold the normal attack button to trigger Returning Chainblade.

Transform into a chain blade, dealing damage equal to 137.4% of ATK + 7 to nearby targets and pulling them in.

Sneak Attack

Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.

Domain of the Bat

When dodging, summon a domain of the bat that pulls the target into the center. Tap normal attack during the short period after dodging to swing the scythe, dealing up to 114.3% of ATK + 6 damage to the target.

Mortal Coil

Swing the scythe, dealing damage equal to 499.9% of ATK + 26.

Cooldown: 45 seconds.

Flame Scythe

When the weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and create a Flame Scythe upon switching to this weapon, dealing damage equal to 398.3% of ATK + 21 and lasting for 10 seconds.

Additionally, spawn Flaming Scythes Domain every 2 seconds. The scythes summon volcanic eruptions from the ground, which deal damage equal to 66% of ATK + 3 to targets and suspend them.

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